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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /main_gui.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'main_gui.c')
-rw-r--r--main_gui.c2436
1 files changed, 0 insertions, 2436 deletions
diff --git a/main_gui.c b/main_gui.c
deleted file mode 100644
index e2b816e75..000000000
--- a/main_gui.c
+++ /dev/null
@@ -1,2436 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "heightmap.h"
-#include "currency.h"
-#include "functions.h"
-#include "spritecache.h"
-#include "station.h"
-#include "strings.h"
-#include "table/sprites.h"
-#include "table/strings.h"
-#include "map.h"
-#include "tile.h"
-#include "window.h"
-#include "gui.h"
-#include "viewport.h"
-#include "gfx.h"
-#include "player.h"
-#include "command.h"
-#include "news.h"
-#include "town.h"
-#include "vehicle.h"
-#include "console.h"
-#include "sound.h"
-#include "network/network.h"
-#include "signs.h"
-#include "waypoint.h"
-#include "variables.h"
-#include "train.h"
-#include "unmovable_map.h"
-#include "string.h"
-#include "screenshot.h"
-#include "genworld.h"
-#include "settings.h"
-#include "date.h"
-#include "vehicle_gui.h"
-#include "newgrf_config.h"
-
-#include "network/network_data.h"
-#include "network/network_client.h"
-#include "network/network_server.h"
-#include "network/network_gui.h"
-#include "industry.h"
-
-static int _rename_id = 1;
-static int _rename_what = -1;
-
-static byte _terraform_size = 1;
-RailType _last_built_railtype;
-static int _scengen_town_size = 2; // depress medium-sized towns per default
-
-extern void GenerateIndustries(void);
-extern bool GenerateTowns(void);
-
-
-void HandleOnEditText(const char *str)
-{
- int id = _rename_id;
- _cmd_text = str;
-
- switch (_rename_what) {
- case 0: /* Rename a s sign, if string is empty, delete sign */
- DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
- break;
- case 1: /* Rename a waypoint */
- if (*str == '\0') return;
- DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
- break;
-#ifdef ENABLE_NETWORK
- case 3: { /* Give money, you can only give money in excess of loan */
- const Player *p = GetPlayer(_current_player);
- int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
- char msg[20];
-
- money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
-
- // Give 'id' the money, and substract it from ourself
- if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
-
- // Inform the player of this action
- snprintf(msg, sizeof(msg), "%d", money);
-
- if (!_network_server) {
- SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg);
- } else {
- NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX);
- }
- } break;
-#endif /* ENABLE_NETWORK */
- default: NOT_REACHED();
- }
-
- _rename_id = _rename_what = -1;
-}
-
-/**
- * This code is shared for the majority of the pushbuttons.
- * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
- *
- * @param w Window which called the function
- * @param widget ID of the widget (=button) that called this function
- * @param cursor How should the cursor image change? E.g. cursor with depot image in it
- * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
- * @param placeproc Procedure which will be called when someone clicks on the map
-
- * @return true if the button is clicked, false if it's unclicked
- */
-bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
-{
- if (IsWindowWidgetDisabled(w, widget)) return false;
-
- SndPlayFx(SND_15_BEEP);
- SetWindowDirty(w);
-
- if (IsWindowWidgetLowered(w, widget)) {
- ResetObjectToPlace();
- return false;
- }
-
- SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
- LowerWindowWidget(w, widget);
- _place_proc = placeproc;
- return true;
-}
-
-
-void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
-{
- if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
-}
-
-
-static void ToolbarPauseClick(Window *w)
-{
- if (_networking && !_network_server) return; // only server can pause the game
-
- if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
-}
-
-static void ToolbarFastForwardClick(Window *w)
-{
- _fast_forward ^= true;
- SndPlayFx(SND_15_BEEP);
-}
-
-
-static void MenuClickSettings(int index)
-{
- switch (index) {
- case 0: ShowGameOptions(); return;
- case 1: ShowGameDifficulty(); return;
- case 2: ShowPatchesSelection(); return;
- case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return;
-
- case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break;
- case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break;
- case 7: _display_opt ^= DO_SHOW_SIGNS; break;
- case 8: _display_opt ^= DO_WAYPOINTS; break;
- case 9: _display_opt ^= DO_FULL_ANIMATION; break;
- case 10: _display_opt ^= DO_FULL_DETAIL; break;
- case 11: _display_opt ^= DO_TRANS_BUILDINGS; break;
- case 12: _display_opt ^= DO_TRANS_SIGNS; break;
- }
- MarkWholeScreenDirty();
-}
-
-static void MenuClickSaveLoad(int index)
-{
- if (_game_mode == GM_EDITOR) {
- switch (index) {
- case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
- case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
- case 2: AskExitToGameMenu(); break;
- case 4: HandleExitGameRequest(); break;
- }
- } else {
- switch (index) {
- case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
- case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
- case 2: AskExitToGameMenu(); break;
- case 3: HandleExitGameRequest(); break;
- }
- }
-}
-
-static void MenuClickMap(int index)
-{
- switch (index) {
- case 0: ShowSmallMap(); break;
- case 1: ShowExtraViewPortWindow(); break;
- case 2: ShowSignList(); break;
- }
-}
-
-static void MenuClickTown(int index)
-{
- ShowTownDirectory();
-}
-
-static void MenuClickScenMap(int index)
-{
- switch (index) {
- case 0: ShowSmallMap(); break;
- case 1: ShowExtraViewPortWindow(); break;
- case 2: ShowSignList(); break;
- case 3: ShowTownDirectory(); break;
- }
-}
-
-static void MenuClickSubsidies(int index)
-{
- ShowSubsidiesList();
-}
-
-static void MenuClickStations(int index)
-{
- ShowPlayerStations(index);
-}
-
-static void MenuClickFinances(int index)
-{
- ShowPlayerFinances(index);
-}
-
-static void MenuClickCompany(int index)
-{
- if (_networking && index == 0) {
- ShowClientList();
- } else {
- if (_networking) index--;
- ShowPlayerCompany(index);
- }
-}
-
-static void MenuClickGraphs(int index)
-{
- switch (index) {
- case 0: ShowOperatingProfitGraph(); break;
- case 1: ShowIncomeGraph(); break;
- case 2: ShowDeliveredCargoGraph(); break;
- case 3: ShowPerformanceHistoryGraph(); break;
- case 4: ShowCompanyValueGraph(); break;
- case 5: ShowCargoPaymentRates(); break;
- }
-}
-
-static void MenuClickLeague(int index)
-{
- switch (index) {
- case 0: ShowCompanyLeagueTable(); break;
- case 1: ShowPerformanceRatingDetail(); break;
- }
-}
-
-static void MenuClickIndustry(int index)
-{
- switch (index) {
- case 0: ShowIndustryDirectory(); break;
- case 1: ShowBuildIndustryWindow(); break;
- }
-}
-
-static void MenuClickShowTrains(int index)
-{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Train);
-}
-
-static void MenuClickShowRoad(int index)
-{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Road);
-}
-
-static void MenuClickShowShips(int index)
-{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship);
-}
-
-static void MenuClickShowAir(int index)
-{
- ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft);
-}
-
-static void MenuClickBuildRail(int index)
-{
- _last_built_railtype = index;
- ShowBuildRailToolbar(_last_built_railtype, -1);
-}
-
-static void MenuClickBuildRoad(int index)
-{
- ShowBuildRoadToolbar();
-}
-
-static void MenuClickBuildWater(int index)
-{
- ShowBuildDocksToolbar();
-}
-
-static void MenuClickBuildAir(int index)
-{
- ShowBuildAirToolbar();
-}
-
-#ifdef ENABLE_NETWORK
-void ShowNetworkGiveMoneyWindow(PlayerID player)
-{
- _rename_id = player;
- _rename_what = 3;
- ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
-}
-#endif /* ENABLE_NETWORK */
-
-void ShowRenameSignWindow(const Sign *si)
-{
- _rename_id = si->index;
- _rename_what = 0;
- ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, NULL, CS_ALPHANUMERAL);
-}
-
-void ShowRenameWaypointWindow(const Waypoint *wp)
-{
- int id = wp->index;
-
- /* Are we allowed to change the name of the waypoint? */
- if (!CheckTileOwnership(wp->xy)) {
- ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
- TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
- return;
- }
-
- _rename_id = id;
- _rename_what = 1;
- SetDParam(0, id);
- ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
-}
-
-static void SelectSignTool(void)
-{
- if (_cursor.sprite == SPR_CURSOR_SIGN) {
- ResetObjectToPlace();
- } else {
- SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
- _place_proc = PlaceProc_Sign;
- }
-}
-
-static void MenuClickForest(int index)
-{
- switch (index) {
- case 0: ShowTerraformToolbar(); break;
- case 1: ShowBuildTreesToolbar(); break;
- case 2: SelectSignTool(); break;
- }
-}
-
-static void MenuClickMusicWindow(int index)
-{
- ShowMusicWindow();
-}
-
-static void MenuClickNewspaper(int index)
-{
- switch (index) {
- case 0: ShowLastNewsMessage(); break;
- case 1: ShowMessageOptions(); break;
- case 2: ShowMessageHistory(); break;
- }
-}
-
-static void MenuClickSmallScreenshot(void)
-{
- SetScreenshotType(SC_VIEWPORT);
-}
-
-static void MenuClickWorldScreenshot(void)
-{
- SetScreenshotType(SC_WORLD);
-}
-
-static void MenuClickHelp(int index)
-{
- switch (index) {
- case 0: PlaceLandBlockInfo(); break;
- case 2: IConsoleSwitch(); break;
- case 3: MenuClickSmallScreenshot(); break;
- case 4: MenuClickWorldScreenshot(); break;
- case 5: ShowAboutWindow(); break;
- }
-}
-
-
-typedef void MenuClickedProc(int index);
-
-static MenuClickedProc * const _menu_clicked_procs[] = {
- NULL, /* 0 */
- NULL, /* 1 */
- MenuClickSettings, /* 2 */
- MenuClickSaveLoad, /* 3 */
- MenuClickMap, /* 4 */
- MenuClickTown, /* 5 */
- MenuClickSubsidies, /* 6 */
- MenuClickStations, /* 7 */
- MenuClickFinances, /* 8 */
- MenuClickCompany, /* 9 */
- MenuClickGraphs, /* 10 */
- MenuClickLeague, /* 11 */
- MenuClickIndustry, /* 12 */
- MenuClickShowTrains, /* 13 */
- MenuClickShowRoad, /* 14 */
- MenuClickShowShips, /* 15 */
- MenuClickShowAir, /* 16 */
- MenuClickScenMap, /* 17 */
- NULL, /* 18 */
- MenuClickBuildRail, /* 19 */
- MenuClickBuildRoad, /* 20 */
- MenuClickBuildWater, /* 21 */
- MenuClickBuildAir, /* 22 */
- MenuClickForest, /* 23 */
- MenuClickMusicWindow, /* 24 */
- MenuClickNewspaper, /* 25 */
- MenuClickHelp, /* 26 */
-};
-
-static void MenuWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_CREATE: w->widget[0].right = w->width - 1; break;
-
- case WE_PAINT: {
- int x, y;
-
- byte count = WP(w, menu_d).item_count;
- byte sel = WP(w, menu_d).sel_index;
- uint16 chk = WP(w, menu_d).checked_items;
- StringID string = WP(w, menu_d).string_id;
- byte dis = WP(w, menu_d).disabled_items;
-
- DrawWindowWidgets(w);
-
- x = 1;
- y = 1;
-
- for (; count != 0; count--, string++, sel--) {
- byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16;
- if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
-
- if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
- DrawString(x + 2, y, string, color);
-
- y += 10;
- chk >>= 1;
- dis >>= 1;
- }
- } break;
-
- case WE_DESTROY: {
- Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
- RaiseWindowWidget(v, WP(w,menu_d).main_button);
- SetWindowDirty(v);
- return;
- }
-
- case WE_POPUPMENU_SELECT: {
- int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
- int action_id;
-
-
- if (index < 0) {
- Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
- if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
- index = WP(w,menu_d).sel_index;
- }
-
- action_id = WP(w,menu_d).action_id;
- DeleteWindow(w);
-
- if (index >= 0) {
- assert((uint)index <= lengthof(_menu_clicked_procs));
- _menu_clicked_procs[action_id](index);
- }
-
- break;
- }
-
- case WE_POPUPMENU_OVER: {
- int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
-
- if (index == -1 || index == WP(w,menu_d).sel_index) return;
-
- WP(w,menu_d).sel_index = index;
- SetWindowDirty(w);
- return;
- }
- }
-}
-
-/* Dynamic widget length determined by toolbar-string length.
- * See PopupMainToolbMenu en MenuWndProc */
-static const Widget _menu_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-
-static const Widget _player_menu_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-
-static int GetPlayerIndexFromMenu(int index)
-{
- if (index >= 0) {
- const Player *p;
-
- FOR_ALL_PLAYERS(p) {
- if (p->is_active && --index < 0) return p->index;
- }
- }
- return -1;
-}
-
-static void UpdatePlayerMenuHeight(Window *w)
-{
- byte num = ActivePlayerCount();
-
- // Increase one to fit in PlayerList in the menu when in network
- if (_networking && WP(w,menu_d).main_button == 9) num++;
-
- if (WP(w,menu_d).item_count != num) {
- WP(w,menu_d).item_count = num;
- SetWindowDirty(w);
- num = num * 10 + 2;
- w->height = num;
- w->widget[0].bottom = w->widget[0].top + num - 1;
- SetWindowDirty(w);
- }
-}
-
-extern void DrawPlayerIcon(PlayerID pid, int x, int y);
-
-static void PlayerMenuWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- int x,y;
- byte sel, color;
- Player *p;
- uint16 chk;
-
- UpdatePlayerMenuHeight(w);
- DrawWindowWidgets(w);
-
- x = 1;
- y = 1;
- sel = WP(w,menu_d).sel_index;
- chk = WP(w,menu_d).checked_items; // let this mean gray items.
-
- // 9 = playerlist
- if (_networking && WP(w,menu_d).main_button == 9) {
- if (sel == 0) {
- GfxFillRect(x, y, x + 238, y + 9, 0);
- }
- DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0);
- y += 10;
- sel--;
- }
-
- FOR_ALL_PLAYERS(p) {
- if (p->is_active) {
- if (p->index == sel) {
- GfxFillRect(x, y, x + 238, y + 9, 0);
- }
-
- DrawPlayerIcon(p->index, x + 2, y + 1);
-
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- SetDParam(2, GetPlayerNameString(p->index, 3));
-
- color = (p->index == sel) ? 0xC : 0x10;
- if (chk&1) color = 14;
- DrawString(x + 19, y, STR_7021, color);
-
- y += 10;
- }
- chk >>= 1;
- }
-
- break;
- }
-
- case WE_DESTROY: {
- Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
- RaiseWindowWidget(v, WP(w,menu_d).main_button);
- SetWindowDirty(v);
- return;
- }
-
- case WE_POPUPMENU_SELECT: {
- int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
- int action_id = WP(w,menu_d).action_id;
-
- // We have a new entry at the top of the list of menu 9 when networking
- // so keep that in count
- if (_networking && WP(w,menu_d).main_button == 9) {
- if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
- } else {
- index = GetPlayerIndexFromMenu(index);
- }
-
- if (index < 0) {
- Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
- if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
- index = WP(w,menu_d).sel_index;
- }
-
- DeleteWindow(w);
-
- if (index >= 0) {
- assert(index >= 0 && index < 30);
- _menu_clicked_procs[action_id](index);
- }
- break;
- }
- case WE_POPUPMENU_OVER: {
- int index;
- UpdatePlayerMenuHeight(w);
- index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
-
- // We have a new entry at the top of the list of menu 9 when networking
- // so keep that in count
- if (_networking && WP(w,menu_d).main_button == 9) {
- if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
- } else {
- index = GetPlayerIndexFromMenu(index);
- }
-
- if (index == -1 || index == WP(w,menu_d).sel_index) return;
-
- WP(w,menu_d).sel_index = index;
- SetWindowDirty(w);
- return;
- }
- }
-}
-
-/** Get the maximum length of a given string in a string-list. This is an
- * implicit string-list where the ID's are consecutive
- * @param base_string StringID of the first string in the list
- * @param count amount of StringID's in the list
- * @return the length of the longest string */
-static int GetStringListMaxWidth(StringID base_string, byte count)
-{
- char buffer[512];
- int width, max_width;
- byte i;
-
- max_width = 0;
- for (i = 0; i != count; i++) {
- GetString(buffer, base_string + i, lastof(buffer));
- width = GetStringBoundingBox(buffer).width;
- if (width > max_width) max_width = width;
- }
-
- return max_width;
-}
-
-/** Show a general dropdown menu. The positioning of the dropdown menu
- * defaults to the left side of the parent_button, eg the button that caused
- * this window to appear. The only exceptions are when the right side of this
- * dropdown would fall outside the main toolbar window, in that case it is
- * aligned with the toolbar's right side.
- * Since the disable-mask is only 8 bits right now, these dropdowns are
- * restricted to 8 items max if any bits of disabled_mask are active.
- * @param w Pointer to a window this dropdown menu belongs to. Has no effect
- * whatsoever, only graphically for positioning.
- * @param parent_button The widget identifier of the button that was clicked for
- * this dropdown. The created dropdown then knows what button to raise (button) on
- * action and whose function to execute (action).
- * It is possible to appoint another button for an action event by setting the
- * upper 8 bits of this parameter. If non is set, action is presumed to be the same
- * as button. So<br>
- * button bits 0 - 7 - widget clicked to get dropdown
- * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
- * @param base_string The first StringID shown in the dropdown list. All others are
- * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
- * @param item_count Number of strings in the list, see previous parameter
- * @param disabled_mask Bitmask of disabled strings in the list
- * @return Return a pointer to the newly created dropdown window */
-static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
-{
- int width;
- int x = w->widget[GB(parent_button, 0, 8)].left;
-
- assert(disabled_mask == 0 || item_count <= 8);
- LowerWindowWidget(w, parent_button);
- InvalidateWidget(w, parent_button);
-
- DeleteWindowById(WC_TOOLBAR_MENU, 0);
-
- /* Extend the dropdown toolbar to the longest string in the list and
- * also make sure the dropdown is fully visible within the window.
- * x + w->left because x is supposed to be the offset of the toolbar-button
- * we clicked on and w->left the toolbar window itself. So meaning that
- * the default position is aligned with the left side of the clicked button */
- width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
- x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
-
- w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
- w->widget[0].bottom = item_count * 10 + 1;
- w->flags4 &= ~WF_WHITE_BORDER_MASK;
-
- WP(w,menu_d).item_count = item_count;
- WP(w,menu_d).sel_index = 0;
- WP(w,menu_d).main_button = GB(parent_button, 0, 8);
- WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
- WP(w,menu_d).string_id = base_string;
- WP(w,menu_d).checked_items = 0;
- WP(w,menu_d).disabled_items = disabled_mask;
-
- _popup_menu_active = true;
-
- SndPlayFx(SND_15_BEEP);
- return w;
-}
-
-static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray)
-{
- x += w->left;
-
- LowerWindowWidget(w, main_button);
- InvalidateWidget(w, main_button);
-
- DeleteWindowById(WC_TOOLBAR_MENU, 0);
- w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
- w->flags4 &= ~WF_WHITE_BORDER_MASK;
- WP(w,menu_d).item_count = 0;
- WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
- if (_networking && main_button == 9) {
- if (_local_player != PLAYER_SPECTATOR) {
- WP(w,menu_d).sel_index++;
- } else {
- /* Select client list by default for spectators */
- WP(w,menu_d).sel_index = 0;
- }
- }
- WP(w,menu_d).action_id = main_button;
- WP(w,menu_d).main_button = main_button;
- WP(w,menu_d).checked_items = gray;
- WP(w,menu_d).disabled_items = 0;
- _popup_menu_active = true;
- SndPlayFx(SND_15_BEEP);
- return w;
-}
-
-static void ToolbarSaveClick(Window *w)
-{
- PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
-}
-
-static void ToolbarMapClick(Window *w)
-{
- PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
-}
-
-static void ToolbarTownClick(Window *w)
-{
- PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
-}
-
-static void ToolbarSubsidiesClick(Window *w)
-{
- PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
-}
-
-static void ToolbarStationsClick(Window *w)
-{
- PopupMainPlayerToolbMenu(w, 162, 7, 0);
-}
-
-static void ToolbarMoneyClick(Window *w)
-{
- PopupMainPlayerToolbMenu(w, 191, 8, 0);
-}
-
-static void ToolbarPlayersClick(Window *w)
-{
- PopupMainPlayerToolbMenu(w, 213, 9, 0);
-}
-
-static void ToolbarGraphsClick(Window *w)
-{
- PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
-}
-
-static void ToolbarLeagueClick(Window *w)
-{
- PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
-}
-
-static void ToolbarIndustryClick(Window *w)
-{
- /* Disable build-industry menu if we are a spectator */
- PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
-}
-
-static void ToolbarTrainClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 310, 13, dis);
-}
-
-static void ToolbarRoadClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Road) CLRBIT(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 332, 14, dis);
-}
-
-static void ToolbarShipClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 354, 15, dis);
-}
-
-static void ToolbarAirClick(Window *w)
-{
- const Vehicle *v;
- int dis = -1;
-
- FOR_ALL_VEHICLES(v) {
- if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
- }
- PopupMainPlayerToolbMenu(w, 376, 16, dis);
-}
-
-/* Zooms a viewport in a window in or out */
-/* No button handling or what so ever */
-bool DoZoomInOutWindow(int how, Window *w)
-{
- ViewPort *vp;
-
- assert(w != NULL);
- vp = w->viewport;
-
- switch (how) {
- case ZOOM_IN:
- if (vp->zoom == 0) return false;
- vp->zoom--;
- vp->virtual_width >>= 1;
- vp->virtual_height >>= 1;
-
- WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
- WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
- break;
- case ZOOM_OUT:
- if (vp->zoom == 2) return false;
- vp->zoom++;
-
- WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
- WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
-
- vp->virtual_width <<= 1;
- vp->virtual_height <<= 1;
- break;
- }
- if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
- vp->virtual_left = WP(w, vp_d).scrollpos_x;
- vp->virtual_top = WP(w, vp_d).scrollpos_y;
- }
- SetWindowDirty(w);
- /* Update the windows that have zoom-buttons to perhaps disable their buttons */
- SendWindowMessageClass(w->window_class, how, w->window_number, 0);
- return true;
-}
-
-static void ToolbarZoomInClick(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
- HandleButtonClick(w, 17);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-static void ToolbarZoomOutClick(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
- HandleButtonClick(w, 18);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-static void ToolbarBuildRailClick(Window *w)
-{
- const Player *p = GetPlayer(_local_player);
- Window *w2;
- w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
- WP(w2,menu_d).sel_index = _last_built_railtype;
-}
-
-static void ToolbarBuildRoadClick(Window *w)
-{
- PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarBuildWaterClick(Window *w)
-{
- PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarBuildAirClick(Window *w)
-{
- PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
-}
-
-static void ToolbarForestClick(Window *w)
-{
- PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
-}
-
-static void ToolbarMusicClick(Window *w)
-{
- PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
-}
-
-static void ToolbarNewspaperClick(Window *w)
-{
- PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
-}
-
-static void ToolbarHelpClick(Window *w)
-{
- PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
-}
-
-static void ToolbarOptionsClick(Window *w)
-{
- uint16 x = 0;
-
- w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0);
-
- if (_display_opt & DO_SHOW_TOWN_NAMES) SETBIT(x, 5);
- if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x, 6);
- if (_display_opt & DO_SHOW_SIGNS) SETBIT(x, 7);
- if (_display_opt & DO_WAYPOINTS) SETBIT(x, 8);
- if (_display_opt & DO_FULL_ANIMATION) SETBIT(x, 9);
- if (_display_opt & DO_FULL_DETAIL) SETBIT(x, 10);
- if (_display_opt & DO_TRANS_BUILDINGS) SETBIT(x, 11);
- if (_display_opt & DO_TRANS_SIGNS) SETBIT(x, 12);
- WP(w,menu_d).checked_items = x;
-}
-
-
-static void ToolbarScenSaveOrLoad(Window *w)
-{
- PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0);
-}
-
-static void ToolbarScenDateBackward(Window *w)
-{
- // don't allow too fast scrolling
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, 6);
- SetWindowDirty(w);
-
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
- SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- }
- _left_button_clicked = false;
-}
-
-static void ToolbarScenDateForward(Window *w)
-{
- // don't allow too fast scrolling
- if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
- HandleButtonClick(w, 7);
- SetWindowDirty(w);
-
- _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
- SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- }
- _left_button_clicked = false;
-}
-
-static void ToolbarScenMapTownDir(Window *w)
-{
- /* Scenario editor button, *hack*hack* use different button to activate */
- PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
-}
-
-static void ToolbarScenZoomIn(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
- HandleButtonClick(w, 9);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-static void ToolbarScenZoomOut(Window *w)
-{
- if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
- HandleButtonClick(w, 10);
- SndPlayFx(SND_15_BEEP);
- }
-}
-
-void ZoomInOrOutToCursorWindow(bool in, Window *w)
-{
- ViewPort *vp;
- Point pt;
-
- assert(w != 0);
-
- vp = w->viewport;
-
- if (_game_mode != GM_MENU) {
- if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
- return;
-
- pt = GetTileZoomCenterWindow(in,w);
- if (pt.x != -1) {
- ScrollWindowTo(pt.x, pt.y, w);
-
- DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
- }
- }
-}
-
-// TODO - Incorporate into game itself to allow for ingame raising/lowering of
-// larger chunks at the same time OR remove altogether, as we have 'level land' ?
-/**
- * Raise/Lower a bigger chunk of land at the same time in the editor. When
- * raising get the lowest point, when lowering the highest point, and set all
- * tiles in the selection to that height.
- * @param tile The top-left tile where the terraforming will start
- * @param mode 1 for raising, 0 for lowering land
- */
-static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
-{
- int sizex, sizey;
- byte h;
-
- _generating_world = true; // used to create green terraformed land
-
- if (_terraform_size == 1) {
- StringID msg =
- mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
-
- DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg));
- } else {
- SndPlayTileFx(SND_1F_SPLAT, tile);
-
- assert(_terraform_size != 0);
- // check out for map overflows
- sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
- sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
-
- if (sizex == 0 || sizey == 0) return;
-
- if (mode != 0) {
- /* Raise land */
- h = 15; // XXX - max height
- BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
- h = min(h, TileHeight(tile2));
- } END_TILE_LOOP(tile2, sizex, sizey, tile)
- } else {
- /* Lower land */
- h = 0;
- BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
- h = max(h, TileHeight(tile2));
- } END_TILE_LOOP(tile2, sizex, sizey, tile)
- }
-
- BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
- if (TileHeight(tile2) == h) {
- DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
- }
- } END_TILE_LOOP(tile2, sizex, sizey, tile)
- }
-
- _generating_world = false;
-}
-
-static void PlaceProc_RaiseBigLand(TileIndex tile)
-{
- CommonRaiseLowerBigLand(tile, 1);
-}
-
-static void PlaceProc_LowerBigLand(TileIndex tile)
-{
- CommonRaiseLowerBigLand(tile, 0);
-}
-
-static void PlaceProc_RockyArea(TileIndex tile)
-{
- VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea);
-}
-
-static void PlaceProc_LightHouse(TileIndex tile)
-{
- if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
- return;
- }
-
- MakeLighthouse(tile);
- MarkTileDirtyByTile(tile);
- SndPlayTileFx(SND_1F_SPLAT, tile);
-}
-
-static void PlaceProc_Transmitter(TileIndex tile)
-{
- if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
- return;
- }
-
- MakeTransmitter(tile);
- MarkTileDirtyByTile(tile);
- SndPlayTileFx(SND_1F_SPLAT, tile);
-}
-
-static void PlaceProc_DesertArea(TileIndex tile)
-{
- VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea);
-}
-
-static void PlaceProc_WaterArea(TileIndex tile)
-{
- VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea);
-}
-
-static const Widget _scen_edit_land_gen_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
-{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND},
-{ WIDGETS_END},
-};
-
-static const int8 _multi_terraform_coords[][2] = {
- { 0, -2},
- { 4, 0}, { -4, 0}, { 0, 2},
- { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2},
- {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0},
- {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2},
- {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0},
- {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2},
- {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0},
-};
-
-// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
-// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
-static void EditorTerraformClick_Dynamite(Window *w)
-{
- HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
-}
-
-static void EditorTerraformClick_LowerBigLand(Window *w)
-{
- HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
-}
-
-static void EditorTerraformClick_RaiseBigLand(Window *w)
-{
- HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
-}
-
-static void EditorTerraformClick_LevelLand(Window *w)
-{
- HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand);
-}
-
-static void EditorTerraformClick_WaterArea(Window *w)
-{
- HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea);
-}
-
-static void EditorTerraformClick_RockyArea(Window *w)
-{
- HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea);
-}
-
-static void EditorTerraformClick_DesertLightHouse(Window *w)
-{
- HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
-}
-
-static void EditorTerraformClick_Transmitter(Window *w)
-{
- HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter);
-}
-
-static const uint16 _editor_terraform_keycodes[] = {
- 'D',
- 'Q',
- 'W',
- 'E',
- 'R',
- 'T',
- 'Y',
- 'U'
-};
-
-typedef void OnButtonClick(Window *w);
-static OnButtonClick * const _editor_terraform_button_proc[] = {
- EditorTerraformClick_Dynamite,
- EditorTerraformClick_LowerBigLand,
- EditorTerraformClick_RaiseBigLand,
- EditorTerraformClick_LevelLand,
- EditorTerraformClick_WaterArea,
- EditorTerraformClick_RockyArea,
- EditorTerraformClick_DesertLightHouse,
- EditorTerraformClick_Transmitter
-};
-
-static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_CREATE:
- // XXX - lighthouse button is widget 10!! Don't forget when changing
- w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
- break;
-
- case WE_PAINT:
- DrawWindowWidgets(w);
-
- {
- int n = _terraform_size * _terraform_size;
- const int8 *coords = &_multi_terraform_coords[0][0];
-
- assert(n != 0);
- do {
- DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
- coords += 2;
- } while (--n);
- }
-
- if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected
- SetTileSelectSize(_terraform_size, _terraform_size);
-
- break;
-
- case WE_KEYPRESS: {
- uint i;
-
- for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
- if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
- e->we.keypress.cont = false;
- _editor_terraform_button_proc[i](w);
- break;
- }
- }
- } break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
- _editor_terraform_button_proc[e->we.click.widget - 4](w);
- break;
- case 12: case 13: { /* Increase/Decrease terraform size */
- int size = (e->we.click.widget == 12) ? 1 : -1;
- HandleButtonClick(w, e->we.click.widget);
- size += _terraform_size;
-
- if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
- _terraform_size = size;
-
- SndPlayFx(SND_15_BEEP);
- SetWindowDirty(w);
- } break;
- case 14: /* gen random land */
- HandleButtonClick(w, 14);
- ShowCreateScenario();
- break;
- }
- break;
-
- case WE_TIMEOUT: {
- uint i;
- for (i = 0; i < w->widget_count; i++) {
- if (IsWindowWidgetLowered(w, i)) {
- RaiseWindowWidget(w, i);
- InvalidateWidget(w, i);
- }
- if (i == 3) i = 11;
- }
- break;
- }
- case WE_PLACE_OBJ:
- _place_proc(e->we.place.tile);
- break;
- case WE_PLACE_DRAG:
- VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF);
- break;
-
- case WE_PLACE_MOUSEUP:
- if (e->we.place.pt.x != -1) {
- if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions
- GUIPlaceProcDragXY(e);
- }
- break;
-
- case WE_ABORT_PLACE_OBJ:
- RaiseWindowButtons(w);
- SetWindowDirty(w);
- break;
- }
-}
-
-static const WindowDesc _scen_edit_land_gen_desc = {
- WDP_AUTO, WDP_AUTO, 182, 96,
- WC_SCEN_LAND_GEN,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
- _scen_edit_land_gen_widgets,
- ScenEditLandGenWndProc,
-};
-
-static inline void ShowEditorTerraformToolBar(void)
-{
- AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
-}
-
-static void ToolbarScenGenLand(Window *w)
-{
- HandleButtonClick(w, 11);
- SndPlayFx(SND_15_BEEP);
-
- ShowEditorTerraformToolBar();
-}
-
-void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
-{
- if (success) {
- SndPlayTileFx(SND_1F_SPLAT, tile);
- ResetObjectToPlace();
- }
-}
-
-static void PlaceProc_Town(TileIndex tile)
-{
- DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
-}
-
-
-static const Widget _scen_edit_town_gen_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
-{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
-{ WIDGETS_END},
-};
-
-static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- DrawWindowWidgets(w);
- break;
-
- case WE_CREATE:
- LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 4: /* new town */
- HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
- break;
- case 5: {/* random town */
- Town *t;
-
- HandleButtonClick(w, 5);
- _generating_world = true;
- t = CreateRandomTown(20, _scengen_town_size);
- _generating_world = false;
-
- if (t == NULL) {
- ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
- } else {
- ScrollMainWindowToTile(t->xy);
- }
-
- break;
- }
- case 6: {/* many random towns */
- HandleButtonClick(w, 6);
-
- _generating_world = true;
- if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
- _generating_world = false;
- break;
- }
-
- case 7: case 8: case 9:
- RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
- _scengen_town_size = (e->we.click.widget - 7) + 1;
- LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
- SetWindowDirty(w);
- break;
- }
- break;
-
- case WE_TIMEOUT:
- RaiseWindowWidget(w, 5);
- RaiseWindowWidget(w, 6);
- SetWindowDirty(w);
- break;
- case WE_PLACE_OBJ:
- _place_proc(e->we.place.tile);
- break;
- case WE_ABORT_PLACE_OBJ:
- RaiseWindowButtons(w);
- LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
- SetWindowDirty(w);
- break;
- }
-}
-
-static const WindowDesc _scen_edit_town_gen_desc = {
- WDP_AUTO, WDP_AUTO, 160, 82,
- WC_SCEN_TOWN_GEN,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
- _scen_edit_town_gen_widgets,
- ScenEditTownGenWndProc,
-};
-
-static void ToolbarScenGenTown(Window *w)
-{
- HandleButtonClick(w, 12);
- SndPlayFx(SND_15_BEEP);
-
- AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
-}
-
-
-static const Widget _scenedit_industry_normal_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY},
-{ WIDGETS_END},
-};
-
-
-static const Widget _scenedit_industry_hilly_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
-{ WIDGETS_END},
-};
-
-static const Widget _scenedit_industry_desert_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE},
-{ WIDGETS_END},
-};
-
-static const Widget _scenedit_industry_candy_widgets[] = {
-{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
-{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP},
-
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY},
-{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE},
-{ WIDGETS_END},
-};
-
-
-static bool AnyTownExists(void)
-{
- const Town *t;
-
- FOR_ALL_TOWNS(t) return true;
-
- return false;
-}
-
-extern Industry *CreateNewIndustry(TileIndex tile, int type);
-
-/**
- * Search callback function for TryBuildIndustry
- * @param tile to test
- * @param data that is passed by the caller. In this case, the type of industry been tested
- * @result of the operation
- */
-static bool SearchTileForIndustry(TileIndex tile, uint32 data)
-{
- return CreateNewIndustry(tile, data) != NULL;
-}
-
-/**
- * Perform a 9*9 tiles circular search around a tile
- * in order to find a suitable zone to create the desired industry
- * @param tile to start search for
- * @param type of the desired industry
- */
-static bool TryBuildIndustry(TileIndex tile, int type)
-{
- return CircularTileSearch(tile, 9, SearchTileForIndustry, type);
-}
-
-
-static const byte _industry_type_list[4][16] = {
- { 0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12},
- { 0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12},
- {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10},
- {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
-};
-
-static int _industry_type_to_place;
-bool _ignore_restrictions;
-
-static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
-{
- int button;
-
- switch (e->event) {
- case WE_PAINT:
- DrawWindowWidgets(w);
- break;
-
- case WE_CLICK:
- if (e->we.click.widget == 3) {
- HandleButtonClick(w, 3);
-
- if (!AnyTownExists()) {
- ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
- return;
- }
-
- _generating_world = true;
- GenerateIndustries();
- _generating_world = false;
- }
-
- if ((button=e->we.click.widget) >= 4) {
- if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL))
- _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
- }
- break;
- case WE_PLACE_OBJ: {
- int type;
-
- // Show error if no town exists at all
- type = _industry_type_to_place;
- if (!AnyTownExists()) {
- SetDParam(0, GetIndustrySpec(type)->name);
- ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
- return;
- }
-
- _current_player = OWNER_NONE;
- _generating_world = true;
- _ignore_restrictions = true;
- if (!TryBuildIndustry(e->we.place.tile,type)) {
- SetDParam(0, GetIndustrySpec(type)->name);
- ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
- }
- _ignore_restrictions = false;
- _generating_world = false;
- break;
- }
- case WE_ABORT_PLACE_OBJ:
- RaiseWindowButtons(w);
- SetWindowDirty(w);
- break;
- case WE_TIMEOUT:
- RaiseWindowWidget(w, 3);
- InvalidateWidget(w, 3);
- break;
- }
-}
-
-static const WindowDesc _scenedit_industry_normal_desc = {
- WDP_AUTO, WDP_AUTO, 170, 225,
- WC_SCEN_INDUSTRY,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _scenedit_industry_normal_widgets,
- ScenEditIndustryWndProc,
-};
-
-static const WindowDesc _scenedit_industry_hilly_desc = {
- WDP_AUTO, WDP_AUTO, 170, 225,
- WC_SCEN_INDUSTRY,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _scenedit_industry_hilly_widgets,
- ScenEditIndustryWndProc,
-};
-
-static const WindowDesc _scenedit_industry_desert_desc = {
- WDP_AUTO, WDP_AUTO, 170, 225,
- WC_SCEN_INDUSTRY,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _scenedit_industry_desert_widgets,
- ScenEditIndustryWndProc,
-};
-
-static const WindowDesc _scenedit_industry_candy_desc = {
- WDP_AUTO, WDP_AUTO, 170, 225,
- WC_SCEN_INDUSTRY,0,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
- _scenedit_industry_candy_widgets,
- ScenEditIndustryWndProc,
-};
-
-static const WindowDesc * const _scenedit_industry_descs[] = {
- &_scenedit_industry_normal_desc,
- &_scenedit_industry_hilly_desc,
- &_scenedit_industry_desert_desc,
- &_scenedit_industry_candy_desc,
-};
-
-
-static void ToolbarScenGenIndustry(Window *w)
-{
- HandleButtonClick(w, 13);
- SndPlayFx(SND_15_BEEP);
- AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
-}
-
-static void ToolbarScenBuildRoad(Window *w)
-{
- HandleButtonClick(w, 14);
- SndPlayFx(SND_15_BEEP);
- ShowBuildRoadScenToolbar();
-}
-
-static void ToolbarScenPlantTrees(Window *w)
-{
- HandleButtonClick(w, 15);
- SndPlayFx(SND_15_BEEP);
- ShowBuildTreesScenToolbar();
-}
-
-static void ToolbarScenPlaceSign(Window *w)
-{
- HandleButtonClick(w, 16);
- SndPlayFx(SND_15_BEEP);
- SelectSignTool();
-}
-
-static void ToolbarBtn_NULL(Window *w)
-{
-}
-
-
-typedef void ToolbarButtonProc(Window *w);
-
-static ToolbarButtonProc * const _toolbar_button_procs[] = {
- ToolbarPauseClick,
- ToolbarFastForwardClick,
- ToolbarOptionsClick,
- ToolbarSaveClick,
- ToolbarMapClick,
- ToolbarTownClick,
- ToolbarSubsidiesClick,
- ToolbarStationsClick,
- ToolbarMoneyClick,
- ToolbarPlayersClick,
- ToolbarGraphsClick,
- ToolbarLeagueClick,
- ToolbarIndustryClick,
- ToolbarTrainClick,
- ToolbarRoadClick,
- ToolbarShipClick,
- ToolbarAirClick,
- ToolbarZoomInClick,
- ToolbarZoomOutClick,
- ToolbarBuildRailClick,
- ToolbarBuildRoadClick,
- ToolbarBuildWaterClick,
- ToolbarBuildAirClick,
- ToolbarForestClick,
- ToolbarMusicClick,
- ToolbarNewspaperClick,
- ToolbarHelpClick,
-};
-
-static void MainToolbarWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- // Draw brown-red toolbar bg.
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
-
- /* If spectator, disable all construction buttons
- * ie : Build road, rail, ships, airports and landscaping
- * Since enabled state is the default, just disable when needed */
- SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
- /* disable company list drop downs, if there are no companies */
- SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
-
- DrawWindowWidgets(w);
- break;
-
- case WE_CLICK: {
- if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget))
- _toolbar_button_procs[e->we.click.widget](w);
- } break;
-
- case WE_KEYPRESS: {
- switch (e->we.keypress.keycode) {
- case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
- case WKC_F2: ShowGameOptions(); break;
- case WKC_F3: MenuClickSaveLoad(0); break;
- case WKC_F4: ShowSmallMap(); break;
- case WKC_F5: ShowTownDirectory(); break;
- case WKC_F6: ShowSubsidiesList(); break;
- case WKC_F7: ShowPlayerStations(_local_player); break;
- case WKC_F8: ShowPlayerFinances(_local_player); break;
- case WKC_F9: ShowPlayerCompany(_local_player); break;
- case WKC_F10:ShowOperatingProfitGraph(); break;
- case WKC_F11: ShowCompanyLeagueTable(); break;
- case WKC_F12: ShowBuildIndustryWindow(); break;
- case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break;
- case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break;
- case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break;
- case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break;
- case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
- case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
- case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
- case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
- case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
- case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
- case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
- case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
- case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
- case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
- case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
- case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
- case 'L': ShowTerraformToolbar(); break;
- default: return;
- }
- e->we.keypress.cont = false;
- } break;
-
- case WE_PLACE_OBJ: {
- _place_proc(e->we.place.tile);
- } break;
-
- case WE_ABORT_PLACE_OBJ: {
- RaiseWindowWidget(w, 25);
- SetWindowDirty(w);
- } break;
-
- case WE_MOUSELOOP:
- if (IsWindowWidgetLowered(w, 0) != !!_pause) {
- ToggleWidgetLoweredState(w, 0);
- InvalidateWidget(w, 0);
- }
-
- if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
- ToggleWidgetLoweredState(w, 1);
- InvalidateWidget(w, 1);
- }
- break;
-
- case WE_TIMEOUT: {
- uint i;
- for (i = 2; i < w->widget_count; i++) {
- if (IsWindowWidgetLowered(w, i)) {
- RaiseWindowWidget(w, i);
- InvalidateWidget(w, i);
- }
- }
- break;
- }
-
- case WE_MESSAGE:
- HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
- break;
- }
-}
-
-static const Widget _toolb_normal_widgets[] = {
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
-{ WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 96, 117, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 118, 139, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 140, 161, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 162, 183, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 191, 212, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 213, 235, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 257, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 258, 279, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 280, 301, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 310, 331, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 332, 353, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 354, 375, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 376, 397, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 406, 427, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 428, 449, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 457, 478, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 479, 500, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 501, 522, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 523, 544, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 545, 566, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 574, 595, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
-{ WIDGETS_END},
-};
-
-static const WindowDesc _toolb_normal_desc = {
- 0, 0, 640, 22,
- WC_MAIN_TOOLBAR,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
- _toolb_normal_widgets,
- MainToolbarWndProc
-};
-
-
-static const Widget _toolb_scen_widgets[] = {
-{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
-{WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
-
-{ WWT_PANEL, RESIZE_NONE, 14, 96, 225, 0, 21, 0x0, STR_NULL},
-
-{ WWT_PANEL, RESIZE_NONE, 14, 233, 362, 0, 21, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 247, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 347, 358, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 371, 392, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 400, 421, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 422, 443, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
-
-{ WWT_IMGBTN, RESIZE_NONE, 14, 452, 473, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 474, 495, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 496, 517, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 518, 539, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 540, 561, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 562, 583, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
-
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
-{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
-{ WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
-{WIDGETS_END},
-};
-
-static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
- ToolbarPauseClick,
- ToolbarFastForwardClick,
- ToolbarOptionsClick,
- ToolbarScenSaveOrLoad,
- ToolbarBtn_NULL,
- ToolbarBtn_NULL,
- ToolbarScenDateBackward,
- ToolbarScenDateForward,
- ToolbarScenMapTownDir,
- ToolbarScenZoomIn,
- ToolbarScenZoomOut,
- ToolbarScenGenLand,
- ToolbarScenGenTown,
- ToolbarScenGenIndustry,
- ToolbarScenBuildRoad,
- ToolbarScenPlantTrees,
- ToolbarScenPlaceSign,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- ToolbarMusicClick,
- NULL,
- ToolbarHelpClick,
-};
-
-static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT:
- SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
- SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);
-
- // Draw brown-red toolbar bg.
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
- GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
-
- DrawWindowWidgets(w);
-
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- DrawStringCentered(298, 6, STR_00AF, 0);
-
- SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
- DrawStringCentered(161, 1, STR_0221_OPENTTD, 0);
- DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
-
- break;
-
- case WE_CLICK: {
- if (_game_mode == GM_MENU) return;
- _scen_toolbar_button_procs[e->we.click.widget](w);
- } break;
-
- case WE_KEYPRESS:
- switch (e->we.keypress.keycode) {
- case WKC_F1: ToolbarPauseClick(w); break;
- case WKC_F2: ShowGameOptions(); break;
- case WKC_F3: MenuClickSaveLoad(0); break;
- case WKC_F4: ToolbarScenGenLand(w); break;
- case WKC_F5: ToolbarScenGenTown(w); break;
- case WKC_F6: ToolbarScenGenIndustry(w); break;
- case WKC_F7: ToolbarScenBuildRoad(w); break;
- case WKC_F8: ToolbarScenPlantTrees(w); break;
- case WKC_F9: ToolbarScenPlaceSign(w); break;
- case WKC_F10: ShowMusicWindow(); break;
- case WKC_F11: PlaceLandBlockInfo(); break;
- case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
- case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
- case 'L': ShowEditorTerraformToolBar(); break;
- default: return;
- }
- e->we.keypress.cont = false;
- break;
-
- case WE_PLACE_OBJ: {
- _place_proc(e->we.place.tile);
- } break;
-
- case WE_ABORT_PLACE_OBJ: {
- RaiseWindowWidget(w, 25);
- SetWindowDirty(w);
- } break;
-
- case WE_MOUSELOOP:
- if (IsWindowWidgetLowered(w, 0) != !!_pause) {
- ToggleWidgetLoweredState(w, 0);
- SetWindowDirty(w);
- }
-
- if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
- ToggleWidgetLoweredState(w, 1);
- SetWindowDirty(w);
- }
- break;
-
- case WE_MESSAGE:
- HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
- break;
- }
-}
-
-static const WindowDesc _toolb_scen_desc = {
- 0, 0, 640, 22,
- WC_MAIN_TOOLBAR,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _toolb_scen_widgets,
- ScenEditToolbarWndProc
-};
-
-extern GetNewsStringCallbackProc * const _get_news_string_callback[];
-
-
-static bool DrawScrollingStatusText(const NewsItem *ni, int pos)
-{
- char buf[512];
- StringID str;
- const char *s;
- char *d;
- DrawPixelInfo tmp_dpi, *old_dpi;
- int x;
- char buffer[256];
-
- if (ni->display_mode == 3) {
- str = _get_news_string_callback[ni->callback](ni);
- } else {
- COPY_IN_DPARAM(0, ni->params, lengthof(ni->params));
- str = ni->string_id;
- }
-
- GetString(buf, str, lastof(buf));
-
- s = buf;
- d = buffer;
-
- for (;;) {
- WChar c = Utf8Consume(&s);
- if (c == 0) {
- *d = '\0';
- break;
- } else if (*s == 0x0D) {
- d[0] = d[1] = d[2] = d[3] = ' ';
- d += 4;
- } else if (IsPrintable(c)) {
- d += Utf8Encode(d, c);
- }
- }
-
- if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true;
-
- old_dpi = _cur_dpi;
- _cur_dpi = &tmp_dpi;
-
- x = DoDrawString(buffer, pos, 0, 13);
- _cur_dpi = old_dpi;
-
- return x > 0;
-}
-
-static void StatusBarWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_PAINT: {
- const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);
-
- DrawWindowWidgets(w);
- SetDParam(0, _date);
- DrawStringCentered(
- 70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
- );
-
- if (p != NULL) {
- // Draw player money
- SetDParam64(0, p->money64);
- DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
- }
-
- // Draw status bar
- if (w->message.msg) { // true when saving is active
- DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
- } else if (_do_autosave) {
- DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
- } else if (_pause) {
- DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
- } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
- // Draw the scrolling news text
- if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
- WP(w,def_d).data_1 = -1280;
- } else {
- if (p != NULL) {
- // This is the default text
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- DrawStringCentered(320, 1, STR_02BA, 0);
- }
- }
-
- if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
- } break;
-
- case WE_MESSAGE:
- w->message.msg = e->we.message.msg;
- SetWindowDirty(w);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 1: ShowLastNewsMessage(); break;
- case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
- default: ResetObjectToPlace();
- }
- break;
-
- case WE_TICK: {
- if (_pause) return;
-
- if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */
- WP(w, def_d).data_1 -= 2;
- InvalidateWidget(w, 1);
- }
-
- if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */
- WP(w, def_d).data_2 -= 2;
- } else if (WP(w, def_d).data_2 < 0) {
- WP(w, def_d).data_2 = 0;
- InvalidateWidget(w, 1);
- }
-
- break;
- }
- }
-}
-
-static const Widget _main_status_widgets[] = {
-{ WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL},
-{ WWT_PUSHBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
-{ WWT_PUSHBTN, RESIZE_NONE, 14, 500, 639, 0, 11, 0x0, STR_NULL},
-{ WIDGETS_END},
-};
-
-static WindowDesc _main_status_desc = {
- WDP_CENTER, 0, 640, 12,
- WC_STATUS_BAR,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _main_status_widgets,
- StatusBarWndProc
-};
-
-extern void UpdateAllStationVirtCoord(void);
-
-static void MainWindowWndProc(Window *w, WindowEvent *e)
-{
- int off_x;
-
- switch (e->event) {
- case WE_PAINT:
- DrawWindowViewport(w);
- if (_game_mode == GM_MENU) {
- off_x = _screen.width / 2;
-
- DrawSprite(SPR_OTTD_O, off_x - 120, 50);
- DrawSprite(SPR_OTTD_P, off_x - 86, 50);
- DrawSprite(SPR_OTTD_E, off_x - 53, 50);
- DrawSprite(SPR_OTTD_N, off_x - 22, 50);
-
- DrawSprite(SPR_OTTD_T, off_x + 34, 50);
- DrawSprite(SPR_OTTD_T, off_x + 65, 50);
- DrawSprite(SPR_OTTD_D, off_x + 96, 50);
-
- /*
- DrawSprite(SPR_OTTD_R, off_x + 119, 50);
- DrawSprite(SPR_OTTD_A, off_x + 148, 50);
- DrawSprite(SPR_OTTD_N, off_x + 181, 50);
- DrawSprite(SPR_OTTD_S, off_x + 215, 50);
- DrawSprite(SPR_OTTD_P, off_x + 246, 50);
- DrawSprite(SPR_OTTD_O, off_x + 275, 50);
- DrawSprite(SPR_OTTD_R, off_x + 307, 50);
- DrawSprite(SPR_OTTD_T, off_x + 337, 50);
-
- DrawSprite(SPR_OTTD_T, off_x + 390, 50);
- DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
- DrawSprite(SPR_OTTD_C, off_x + 447, 50);
- DrawSprite(SPR_OTTD_O, off_x + 478, 50);
- DrawSprite(SPR_OTTD_O, off_x + 509, 50);
- DrawSprite(SPR_OTTD_N, off_x + 541, 50);
- */
- }
- break;
-
- case WE_KEYPRESS:
- switch (e->we.keypress.keycode) {
- case 'Q' | WKC_CTRL:
- case 'Q' | WKC_META:
- HandleExitGameRequest();
- break;
- }
-
- /* Disable all key shortcuts, except quit shortcuts when
- * generating the world, otherwise they create threading
- * problem during the generating, resulting in random
- * assertions that are hard to trigger and debug */
- if (IsGeneratingWorld()) break;
-
- if (e->we.keypress.keycode == WKC_BACKQUOTE) {
- IConsoleSwitch();
- e->we.keypress.cont = false;
- break;
- }
-
- if (_game_mode == GM_MENU) break;
-
- switch (e->we.keypress.keycode) {
- case 'C':
- case 'Z': {
- Point pt = GetTileBelowCursor();
- if (pt.x != -1) {
- ScrollMainWindowTo(pt.x, pt.y);
- if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
- }
- break;
- }
-
- case WKC_ESC: ResetObjectToPlace(); break;
- case WKC_DELETE: DeleteNonVitalWindows(); break;
- case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
- case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
-
-#if defined(_DEBUG)
- case '0' | WKC_ALT: /* Crash the game */
- *(byte*)0 = 0;
- break;
-
- case '1' | WKC_ALT: /* Gimme money */
- /* Server can not cheat in advertise mode either! */
- if (!_networking || !_network_server || !_network_advertise)
- DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
- break;
-
- case '2' | WKC_ALT: /* Update the coordinates of all station signs */
- UpdateAllStationVirtCoord();
- break;
-#endif
-
- case 'X':
- _display_opt ^= DO_TRANS_BUILDINGS;
- MarkWholeScreenDirty();
- break;
-
-#ifdef ENABLE_NETWORK
- case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
- if (_networking) {
- const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
- bool teamchat = false;
-
- /* Only players actually playing can speak to team. Eg spectators cannot */
- if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
- const NetworkClientInfo *ci;
- FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
- if (ci->client_playas == cio->client_playas && ci != cio) {
- teamchat = true;
- break;
- }
- }
- }
-
- ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
- }
- break;
-
- case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
- if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
- break;
-
- case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
- if (_networking) {
- const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
- ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
- }
- break;
-#endif
-
- default: return;
- }
- e->we.keypress.cont = false;
- break;
-
- case WE_SCROLL: {
- ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
-
- if (vp == NULL) {
- _cursor.fix_at = false;
- _scrolling_viewport = false;
- }
-
- WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
- WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
- } break;
-
- case WE_MOUSEWHEEL:
- ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
- break;
-
- case WE_MESSAGE:
- /* Forward the message to the appropiate toolbar (ingame or scenario editor) */
- SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
- break;
- }
-}
-
-
-void ShowSelectGameWindow(void);
-
-void SetupColorsAndInitialWindow(void)
-{
- uint i;
- Window *w;
- int width, height;
-
- for (i = 0; i != 16; i++) {
- const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
-
- assert(b);
- memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
- }
-
- width = _screen.width;
- height = _screen.height;
-
- w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
- AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
-
- // XXX: these are not done
- switch (_game_mode) {
- default: NOT_REACHED();
- case GM_MENU:
- ShowSelectGameWindow();
- break;
-
- case GM_NORMAL:
- case GM_EDITOR:
- ShowVitalWindows();
- break;
- }
-}
-
-void ShowVitalWindows(void)
-{
- Window *w;
-
- w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
- DoZoomInOutWindow(ZOOM_NONE, w);
-
- CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
-
- SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button
- SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button
-
- /* 'w' is for sure a WC_MAIN_TOOLBAR */
- PositionMainToolbar(w);
-
- /* Status bad only for normal games */
- if (_game_mode == GM_EDITOR) return;
-
- _main_status_desc.top = _screen.height - 12;
- w = AllocateWindowDesc(&_main_status_desc);
- CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
-
- WP(w,def_d).data_1 = -1280;
-}
-
-void GameSizeChanged(void)
-{
- _cur_resolution[0] = _screen.width;
- _cur_resolution[1] = _screen.height;
- RelocateAllWindows(_screen.width, _screen.height);
- ScreenSizeChanged();
- MarkWholeScreenDirty();
-}
-
-void InitializeMainGui(void)
-{
- /* Clean old GUI values */
- _last_built_railtype = 0;
-}
-
-