From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- main_gui.c | 2436 ------------------------------------------------------------ 1 file changed, 2436 deletions(-) delete mode 100644 main_gui.c (limited to 'main_gui.c') diff --git a/main_gui.c b/main_gui.c deleted file mode 100644 index e2b816e75..000000000 --- a/main_gui.c +++ /dev/null @@ -1,2436 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "heightmap.h" -#include "currency.h" -#include "functions.h" -#include "spritecache.h" -#include "station.h" -#include "strings.h" -#include "table/sprites.h" -#include "table/strings.h" -#include "map.h" -#include "tile.h" -#include "window.h" -#include "gui.h" -#include "viewport.h" -#include "gfx.h" -#include "player.h" -#include "command.h" -#include "news.h" -#include "town.h" -#include "vehicle.h" -#include "console.h" -#include "sound.h" -#include "network/network.h" -#include "signs.h" -#include "waypoint.h" -#include "variables.h" -#include "train.h" -#include "unmovable_map.h" -#include "string.h" -#include "screenshot.h" -#include "genworld.h" -#include "settings.h" -#include "date.h" -#include "vehicle_gui.h" -#include "newgrf_config.h" - -#include "network/network_data.h" -#include "network/network_client.h" -#include "network/network_server.h" -#include "network/network_gui.h" -#include "industry.h" - -static int _rename_id = 1; -static int _rename_what = -1; - -static byte _terraform_size = 1; -RailType _last_built_railtype; -static int _scengen_town_size = 2; // depress medium-sized towns per default - -extern void GenerateIndustries(void); -extern bool GenerateTowns(void); - - -void HandleOnEditText(const char *str) -{ - int id = _rename_id; - _cmd_text = str; - - switch (_rename_what) { - case 0: /* Rename a s sign, if string is empty, delete sign */ - DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)); - break; - case 1: /* Rename a waypoint */ - if (*str == '\0') return; - DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME)); - break; -#ifdef ENABLE_NETWORK - case 3: { /* Give money, you can only give money in excess of loan */ - const Player *p = GetPlayer(_current_player); - int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate); - char msg[20]; - - money = clamp(money, 0, 20000000); // Clamp between 20 million and 0 - - // Give 'id' the money, and substract it from ourself - if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break; - - // Inform the player of this action - snprintf(msg, sizeof(msg), "%d", money); - - if (!_network_server) { - SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg); - } else { - NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX); - } - } break; -#endif /* ENABLE_NETWORK */ - default: NOT_REACHED(); - } - - _rename_id = _rename_what = -1; -} - -/** - * This code is shared for the majority of the pushbuttons. - * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters - * - * @param w Window which called the function - * @param widget ID of the widget (=button) that called this function - * @param cursor How should the cursor image change? E.g. cursor with depot image in it - * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground - * @param placeproc Procedure which will be called when someone clicks on the map - - * @return true if the button is clicked, false if it's unclicked - */ -bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc) -{ - if (IsWindowWidgetDisabled(w, widget)) return false; - - SndPlayFx(SND_15_BEEP); - SetWindowDirty(w); - - if (IsWindowWidgetLowered(w, widget)) { - ResetObjectToPlace(); - return false; - } - - SetObjectToPlace(cursor, mode, w->window_class, w->window_number); - LowerWindowWidget(w, widget); - _place_proc = placeproc; - return true; -} - - -void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) -{ - if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); -} - - -static void ToolbarPauseClick(Window *w) -{ - if (_networking && !_network_server) return; // only server can pause the game - - if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); -} - -static void ToolbarFastForwardClick(Window *w) -{ - _fast_forward ^= true; - SndPlayFx(SND_15_BEEP); -} - - -static void MenuClickSettings(int index) -{ - switch (index) { - case 0: ShowGameOptions(); return; - case 1: ShowGameDifficulty(); return; - case 2: ShowPatchesSelection(); return; - case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig); return; - - case 5: _display_opt ^= DO_SHOW_TOWN_NAMES; break; - case 6: _display_opt ^= DO_SHOW_STATION_NAMES; break; - case 7: _display_opt ^= DO_SHOW_SIGNS; break; - case 8: _display_opt ^= DO_WAYPOINTS; break; - case 9: _display_opt ^= DO_FULL_ANIMATION; break; - case 10: _display_opt ^= DO_FULL_DETAIL; break; - case 11: _display_opt ^= DO_TRANS_BUILDINGS; break; - case 12: _display_opt ^= DO_TRANS_SIGNS; break; - } - MarkWholeScreenDirty(); -} - -static void MenuClickSaveLoad(int index) -{ - if (_game_mode == GM_EDITOR) { - switch (index) { - case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break; - case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; - case 2: AskExitToGameMenu(); break; - case 4: HandleExitGameRequest(); break; - } - } else { - switch (index) { - case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break; - case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break; - case 2: AskExitToGameMenu(); break; - case 3: HandleExitGameRequest(); break; - } - } -} - -static void MenuClickMap(int index) -{ - switch (index) { - case 0: ShowSmallMap(); break; - case 1: ShowExtraViewPortWindow(); break; - case 2: ShowSignList(); break; - } -} - -static void MenuClickTown(int index) -{ - ShowTownDirectory(); -} - -static void MenuClickScenMap(int index) -{ - switch (index) { - case 0: ShowSmallMap(); break; - case 1: ShowExtraViewPortWindow(); break; - case 2: ShowSignList(); break; - case 3: ShowTownDirectory(); break; - } -} - -static void MenuClickSubsidies(int index) -{ - ShowSubsidiesList(); -} - -static void MenuClickStations(int index) -{ - ShowPlayerStations(index); -} - -static void MenuClickFinances(int index) -{ - ShowPlayerFinances(index); -} - -static void MenuClickCompany(int index) -{ - if (_networking && index == 0) { - ShowClientList(); - } else { - if (_networking) index--; - ShowPlayerCompany(index); - } -} - -static void MenuClickGraphs(int index) -{ - switch (index) { - case 0: ShowOperatingProfitGraph(); break; - case 1: ShowIncomeGraph(); break; - case 2: ShowDeliveredCargoGraph(); break; - case 3: ShowPerformanceHistoryGraph(); break; - case 4: ShowCompanyValueGraph(); break; - case 5: ShowCargoPaymentRates(); break; - } -} - -static void MenuClickLeague(int index) -{ - switch (index) { - case 0: ShowCompanyLeagueTable(); break; - case 1: ShowPerformanceRatingDetail(); break; - } -} - -static void MenuClickIndustry(int index) -{ - switch (index) { - case 0: ShowIndustryDirectory(); break; - case 1: ShowBuildIndustryWindow(); break; - } -} - -static void MenuClickShowTrains(int index) -{ - ShowVehicleListWindow(index, INVALID_STATION, VEH_Train); -} - -static void MenuClickShowRoad(int index) -{ - ShowVehicleListWindow(index, INVALID_STATION, VEH_Road); -} - -static void MenuClickShowShips(int index) -{ - ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship); -} - -static void MenuClickShowAir(int index) -{ - ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft); -} - -static void MenuClickBuildRail(int index) -{ - _last_built_railtype = index; - ShowBuildRailToolbar(_last_built_railtype, -1); -} - -static void MenuClickBuildRoad(int index) -{ - ShowBuildRoadToolbar(); -} - -static void MenuClickBuildWater(int index) -{ - ShowBuildDocksToolbar(); -} - -static void MenuClickBuildAir(int index) -{ - ShowBuildAirToolbar(); -} - -#ifdef ENABLE_NETWORK -void ShowNetworkGiveMoneyWindow(PlayerID player) -{ - _rename_id = player; - _rename_what = 3; - ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL); -} -#endif /* ENABLE_NETWORK */ - -void ShowRenameSignWindow(const Sign *si) -{ - _rename_id = si->index; - _rename_what = 0; - ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, NULL, CS_ALPHANUMERAL); -} - -void ShowRenameWaypointWindow(const Waypoint *wp) -{ - int id = wp->index; - - /* Are we allowed to change the name of the waypoint? */ - if (!CheckTileOwnership(wp->xy)) { - ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME, - TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE); - return; - } - - _rename_id = id; - _rename_what = 1; - SetDParam(0, id); - ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL); -} - -static void SelectSignTool(void) -{ - if (_cursor.sprite == SPR_CURSOR_SIGN) { - ResetObjectToPlace(); - } else { - SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0); - _place_proc = PlaceProc_Sign; - } -} - -static void MenuClickForest(int index) -{ - switch (index) { - case 0: ShowTerraformToolbar(); break; - case 1: ShowBuildTreesToolbar(); break; - case 2: SelectSignTool(); break; - } -} - -static void MenuClickMusicWindow(int index) -{ - ShowMusicWindow(); -} - -static void MenuClickNewspaper(int index) -{ - switch (index) { - case 0: ShowLastNewsMessage(); break; - case 1: ShowMessageOptions(); break; - case 2: ShowMessageHistory(); break; - } -} - -static void MenuClickSmallScreenshot(void) -{ - SetScreenshotType(SC_VIEWPORT); -} - -static void MenuClickWorldScreenshot(void) -{ - SetScreenshotType(SC_WORLD); -} - -static void MenuClickHelp(int index) -{ - switch (index) { - case 0: PlaceLandBlockInfo(); break; - case 2: IConsoleSwitch(); break; - case 3: MenuClickSmallScreenshot(); break; - case 4: MenuClickWorldScreenshot(); break; - case 5: ShowAboutWindow(); break; - } -} - - -typedef void MenuClickedProc(int index); - -static MenuClickedProc * const _menu_clicked_procs[] = { - NULL, /* 0 */ - NULL, /* 1 */ - MenuClickSettings, /* 2 */ - MenuClickSaveLoad, /* 3 */ - MenuClickMap, /* 4 */ - MenuClickTown, /* 5 */ - MenuClickSubsidies, /* 6 */ - MenuClickStations, /* 7 */ - MenuClickFinances, /* 8 */ - MenuClickCompany, /* 9 */ - MenuClickGraphs, /* 10 */ - MenuClickLeague, /* 11 */ - MenuClickIndustry, /* 12 */ - MenuClickShowTrains, /* 13 */ - MenuClickShowRoad, /* 14 */ - MenuClickShowShips, /* 15 */ - MenuClickShowAir, /* 16 */ - MenuClickScenMap, /* 17 */ - NULL, /* 18 */ - MenuClickBuildRail, /* 19 */ - MenuClickBuildRoad, /* 20 */ - MenuClickBuildWater, /* 21 */ - MenuClickBuildAir, /* 22 */ - MenuClickForest, /* 23 */ - MenuClickMusicWindow, /* 24 */ - MenuClickNewspaper, /* 25 */ - MenuClickHelp, /* 26 */ -}; - -static void MenuWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: w->widget[0].right = w->width - 1; break; - - case WE_PAINT: { - int x, y; - - byte count = WP(w, menu_d).item_count; - byte sel = WP(w, menu_d).sel_index; - uint16 chk = WP(w, menu_d).checked_items; - StringID string = WP(w, menu_d).string_id; - byte dis = WP(w, menu_d).disabled_items; - - DrawWindowWidgets(w); - - x = 1; - y = 1; - - for (; count != 0; count--, string++, sel--) { - byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16; - if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0); - - if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color); - DrawString(x + 2, y, string, color); - - y += 10; - chk >>= 1; - dis >>= 1; - } - } break; - - case WE_DESTROY: { - Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); - RaiseWindowWidget(v, WP(w,menu_d).main_button); - SetWindowDirty(v); - return; - } - - case WE_POPUPMENU_SELECT: { - int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); - int action_id; - - - if (index < 0) { - Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); - if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) - index = WP(w,menu_d).sel_index; - } - - action_id = WP(w,menu_d).action_id; - DeleteWindow(w); - - if (index >= 0) { - assert((uint)index <= lengthof(_menu_clicked_procs)); - _menu_clicked_procs[action_id](index); - } - - break; - } - - case WE_POPUPMENU_OVER: { - int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); - - if (index == -1 || index == WP(w,menu_d).sel_index) return; - - WP(w,menu_d).sel_index = index; - SetWindowDirty(w); - return; - } - } -} - -/* Dynamic widget length determined by toolbar-string length. - * See PopupMainToolbMenu en MenuWndProc */ -static const Widget _menu_widgets[] = { -{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WIDGETS_END}, -}; - - -static const Widget _player_menu_widgets[] = { -{ WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL}, -{ WIDGETS_END}, -}; - - -static int GetPlayerIndexFromMenu(int index) -{ - if (index >= 0) { - const Player *p; - - FOR_ALL_PLAYERS(p) { - if (p->is_active && --index < 0) return p->index; - } - } - return -1; -} - -static void UpdatePlayerMenuHeight(Window *w) -{ - byte num = ActivePlayerCount(); - - // Increase one to fit in PlayerList in the menu when in network - if (_networking && WP(w,menu_d).main_button == 9) num++; - - if (WP(w,menu_d).item_count != num) { - WP(w,menu_d).item_count = num; - SetWindowDirty(w); - num = num * 10 + 2; - w->height = num; - w->widget[0].bottom = w->widget[0].top + num - 1; - SetWindowDirty(w); - } -} - -extern void DrawPlayerIcon(PlayerID pid, int x, int y); - -static void PlayerMenuWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - int x,y; - byte sel, color; - Player *p; - uint16 chk; - - UpdatePlayerMenuHeight(w); - DrawWindowWidgets(w); - - x = 1; - y = 1; - sel = WP(w,menu_d).sel_index; - chk = WP(w,menu_d).checked_items; // let this mean gray items. - - // 9 = playerlist - if (_networking && WP(w,menu_d).main_button == 9) { - if (sel == 0) { - GfxFillRect(x, y, x + 238, y + 9, 0); - } - DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0); - y += 10; - sel--; - } - - FOR_ALL_PLAYERS(p) { - if (p->is_active) { - if (p->index == sel) { - GfxFillRect(x, y, x + 238, y + 9, 0); - } - - DrawPlayerIcon(p->index, x + 2, y + 1); - - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - SetDParam(2, GetPlayerNameString(p->index, 3)); - - color = (p->index == sel) ? 0xC : 0x10; - if (chk&1) color = 14; - DrawString(x + 19, y, STR_7021, color); - - y += 10; - } - chk >>= 1; - } - - break; - } - - case WE_DESTROY: { - Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0); - RaiseWindowWidget(v, WP(w,menu_d).main_button); - SetWindowDirty(v); - return; - } - - case WE_POPUPMENU_SELECT: { - int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); - int action_id = WP(w,menu_d).action_id; - - // We have a new entry at the top of the list of menu 9 when networking - // so keep that in count - if (_networking && WP(w,menu_d).main_button == 9) { - if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; - } else { - index = GetPlayerIndexFromMenu(index); - } - - if (index < 0) { - Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0); - if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button) - index = WP(w,menu_d).sel_index; - } - - DeleteWindow(w); - - if (index >= 0) { - assert(index >= 0 && index < 30); - _menu_clicked_procs[action_id](index); - } - break; - } - case WE_POPUPMENU_OVER: { - int index; - UpdatePlayerMenuHeight(w); - index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y); - - // We have a new entry at the top of the list of menu 9 when networking - // so keep that in count - if (_networking && WP(w,menu_d).main_button == 9) { - if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1; - } else { - index = GetPlayerIndexFromMenu(index); - } - - if (index == -1 || index == WP(w,menu_d).sel_index) return; - - WP(w,menu_d).sel_index = index; - SetWindowDirty(w); - return; - } - } -} - -/** Get the maximum length of a given string in a string-list. This is an - * implicit string-list where the ID's are consecutive - * @param base_string StringID of the first string in the list - * @param count amount of StringID's in the list - * @return the length of the longest string */ -static int GetStringListMaxWidth(StringID base_string, byte count) -{ - char buffer[512]; - int width, max_width; - byte i; - - max_width = 0; - for (i = 0; i != count; i++) { - GetString(buffer, base_string + i, lastof(buffer)); - width = GetStringBoundingBox(buffer).width; - if (width > max_width) max_width = width; - } - - return max_width; -} - -/** Show a general dropdown menu. The positioning of the dropdown menu - * defaults to the left side of the parent_button, eg the button that caused - * this window to appear. The only exceptions are when the right side of this - * dropdown would fall outside the main toolbar window, in that case it is - * aligned with the toolbar's right side. - * Since the disable-mask is only 8 bits right now, these dropdowns are - * restricted to 8 items max if any bits of disabled_mask are active. - * @param w Pointer to a window this dropdown menu belongs to. Has no effect - * whatsoever, only graphically for positioning. - * @param parent_button The widget identifier of the button that was clicked for - * this dropdown. The created dropdown then knows what button to raise (button) on - * action and whose function to execute (action). - * It is possible to appoint another button for an action event by setting the - * upper 8 bits of this parameter. If non is set, action is presumed to be the same - * as button. So
- * button bits 0 - 7 - widget clicked to get dropdown - * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7) - * @param base_string The first StringID shown in the dropdown list. All others are - * consecutive indeces from the language file. XXX - fix? Use ingame-string tables? - * @param item_count Number of strings in the list, see previous parameter - * @param disabled_mask Bitmask of disabled strings in the list - * @return Return a pointer to the newly created dropdown window */ -static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask) -{ - int width; - int x = w->widget[GB(parent_button, 0, 8)].left; - - assert(disabled_mask == 0 || item_count <= 8); - LowerWindowWidget(w, parent_button); - InvalidateWidget(w, parent_button); - - DeleteWindowById(WC_TOOLBAR_MENU, 0); - - /* Extend the dropdown toolbar to the longest string in the list and - * also make sure the dropdown is fully visible within the window. - * x + w->left because x is supposed to be the offset of the toolbar-button - * we clicked on and w->left the toolbar window itself. So meaning that - * the default position is aligned with the left side of the clicked button */ - width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140); - x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width' - - w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets); - w->widget[0].bottom = item_count * 10 + 1; - w->flags4 &= ~WF_WHITE_BORDER_MASK; - - WP(w,menu_d).item_count = item_count; - WP(w,menu_d).sel_index = 0; - WP(w,menu_d).main_button = GB(parent_button, 0, 8); - WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button; - WP(w,menu_d).string_id = base_string; - WP(w,menu_d).checked_items = 0; - WP(w,menu_d).disabled_items = disabled_mask; - - _popup_menu_active = true; - - SndPlayFx(SND_15_BEEP); - return w; -} - -static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray) -{ - x += w->left; - - LowerWindowWidget(w, main_button); - InvalidateWidget(w, main_button); - - DeleteWindowById(WC_TOOLBAR_MENU, 0); - w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets); - w->flags4 &= ~WF_WHITE_BORDER_MASK; - WP(w,menu_d).item_count = 0; - WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0); - if (_networking && main_button == 9) { - if (_local_player != PLAYER_SPECTATOR) { - WP(w,menu_d).sel_index++; - } else { - /* Select client list by default for spectators */ - WP(w,menu_d).sel_index = 0; - } - } - WP(w,menu_d).action_id = main_button; - WP(w,menu_d).main_button = main_button; - WP(w,menu_d).checked_items = gray; - WP(w,menu_d).disabled_items = 0; - _popup_menu_active = true; - SndPlayFx(SND_15_BEEP); - return w; -} - -static void ToolbarSaveClick(Window *w) -{ - PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); -} - -static void ToolbarMapClick(Window *w) -{ - PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); -} - -static void ToolbarTownClick(Window *w) -{ - PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); -} - -static void ToolbarSubsidiesClick(Window *w) -{ - PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); -} - -static void ToolbarStationsClick(Window *w) -{ - PopupMainPlayerToolbMenu(w, 162, 7, 0); -} - -static void ToolbarMoneyClick(Window *w) -{ - PopupMainPlayerToolbMenu(w, 191, 8, 0); -} - -static void ToolbarPlayersClick(Window *w) -{ - PopupMainPlayerToolbMenu(w, 213, 9, 0); -} - -static void ToolbarGraphsClick(Window *w) -{ - PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); -} - -static void ToolbarLeagueClick(Window *w) -{ - PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); -} - -static void ToolbarIndustryClick(Window *w) -{ - /* Disable build-industry menu if we are a spectator */ - PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); -} - -static void ToolbarTrainClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 310, 13, dis); -} - -static void ToolbarRoadClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Road) CLRBIT(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 332, 14, dis); -} - -static void ToolbarShipClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Ship) CLRBIT(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 354, 15, dis); -} - -static void ToolbarAirClick(Window *w) -{ - const Vehicle *v; - int dis = -1; - - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner); - } - PopupMainPlayerToolbMenu(w, 376, 16, dis); -} - -/* Zooms a viewport in a window in or out */ -/* No button handling or what so ever */ -bool DoZoomInOutWindow(int how, Window *w) -{ - ViewPort *vp; - - assert(w != NULL); - vp = w->viewport; - - switch (how) { - case ZOOM_IN: - if (vp->zoom == 0) return false; - vp->zoom--; - vp->virtual_width >>= 1; - vp->virtual_height >>= 1; - - WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1; - WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1; - break; - case ZOOM_OUT: - if (vp->zoom == 2) return false; - vp->zoom++; - - WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1; - WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1; - - vp->virtual_width <<= 1; - vp->virtual_height <<= 1; - break; - } - if (vp != NULL) { // the vp can be null when how == ZOOM_NONE - vp->virtual_left = WP(w, vp_d).scrollpos_x; - vp->virtual_top = WP(w, vp_d).scrollpos_y; - } - SetWindowDirty(w); - /* Update the windows that have zoom-buttons to perhaps disable their buttons */ - SendWindowMessageClass(w->window_class, how, w->window_number, 0); - return true; -} - -static void ToolbarZoomInClick(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 17); - SndPlayFx(SND_15_BEEP); - } -} - -static void ToolbarZoomOutClick(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 18); - SndPlayFx(SND_15_BEEP); - } -} - -static void ToolbarBuildRailClick(Window *w) -{ - const Player *p = GetPlayer(_local_player); - Window *w2; - w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); - WP(w2,menu_d).sel_index = _last_built_railtype; -} - -static void ToolbarBuildRoadClick(Window *w) -{ - PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0); -} - -static void ToolbarBuildWaterClick(Window *w) -{ - PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); -} - -static void ToolbarBuildAirClick(Window *w) -{ - PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); -} - -static void ToolbarForestClick(Window *w) -{ - PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); -} - -static void ToolbarMusicClick(Window *w) -{ - PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); -} - -static void ToolbarNewspaperClick(Window *w) -{ - PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); -} - -static void ToolbarHelpClick(Window *w) -{ - PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); -} - -static void ToolbarOptionsClick(Window *w) -{ - uint16 x = 0; - - w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0); - - if (_display_opt & DO_SHOW_TOWN_NAMES) SETBIT(x, 5); - if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x, 6); - if (_display_opt & DO_SHOW_SIGNS) SETBIT(x, 7); - if (_display_opt & DO_WAYPOINTS) SETBIT(x, 8); - if (_display_opt & DO_FULL_ANIMATION) SETBIT(x, 9); - if (_display_opt & DO_FULL_DETAIL) SETBIT(x, 10); - if (_display_opt & DO_TRANS_BUILDINGS) SETBIT(x, 11); - if (_display_opt & DO_TRANS_SIGNS) SETBIT(x, 12); - WP(w,menu_d).checked_items = x; -} - - -static void ToolbarScenSaveOrLoad(Window *w) -{ - PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0); -} - -static void ToolbarScenDateBackward(Window *w) -{ - // don't allow too fast scrolling - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, 6); - SetWindowDirty(w); - - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); - SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - } - _left_button_clicked = false; -} - -static void ToolbarScenDateForward(Window *w) -{ - // don't allow too fast scrolling - if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { - HandleButtonClick(w, 7); - SetWindowDirty(w); - - _patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); - SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - } - _left_button_clicked = false; -} - -static void ToolbarScenMapTownDir(Window *w) -{ - /* Scenario editor button, *hack*hack* use different button to activate */ - PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); -} - -static void ToolbarScenZoomIn(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 9); - SndPlayFx(SND_15_BEEP); - } -} - -static void ToolbarScenZoomOut(Window *w) -{ - if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { - HandleButtonClick(w, 10); - SndPlayFx(SND_15_BEEP); - } -} - -void ZoomInOrOutToCursorWindow(bool in, Window *w) -{ - ViewPort *vp; - Point pt; - - assert(w != 0); - - vp = w->viewport; - - if (_game_mode != GM_MENU) { - if ((in && vp->zoom == 0) || (!in && vp->zoom == 2)) - return; - - pt = GetTileZoomCenterWindow(in,w); - if (pt.x != -1) { - ScrollWindowTo(pt.x, pt.y, w); - - DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); - } - } -} - -// TODO - Incorporate into game itself to allow for ingame raising/lowering of -// larger chunks at the same time OR remove altogether, as we have 'level land' ? -/** - * Raise/Lower a bigger chunk of land at the same time in the editor. When - * raising get the lowest point, when lowering the highest point, and set all - * tiles in the selection to that height. - * @param tile The top-left tile where the terraforming will start - * @param mode 1 for raising, 0 for lowering land - */ -static void CommonRaiseLowerBigLand(TileIndex tile, int mode) -{ - int sizex, sizey; - byte h; - - _generating_world = true; // used to create green terraformed land - - if (_terraform_size == 1) { - StringID msg = - mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE; - - DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg)); - } else { - SndPlayTileFx(SND_1F_SPLAT, tile); - - assert(_terraform_size != 0); - // check out for map overflows - sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size); - sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size); - - if (sizex == 0 || sizey == 0) return; - - if (mode != 0) { - /* Raise land */ - h = 15; // XXX - max height - BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { - h = min(h, TileHeight(tile2)); - } END_TILE_LOOP(tile2, sizex, sizey, tile) - } else { - /* Lower land */ - h = 0; - BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { - h = max(h, TileHeight(tile2)); - } END_TILE_LOOP(tile2, sizex, sizey, tile) - } - - BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) { - if (TileHeight(tile2) == h) { - DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO); - } - } END_TILE_LOOP(tile2, sizex, sizey, tile) - } - - _generating_world = false; -} - -static void PlaceProc_RaiseBigLand(TileIndex tile) -{ - CommonRaiseLowerBigLand(tile, 1); -} - -static void PlaceProc_LowerBigLand(TileIndex tile) -{ - CommonRaiseLowerBigLand(tile, 0); -} - -static void PlaceProc_RockyArea(TileIndex tile) -{ - VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea); -} - -static void PlaceProc_LightHouse(TileIndex tile) -{ - if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) { - return; - } - - MakeLighthouse(tile); - MarkTileDirtyByTile(tile); - SndPlayTileFx(SND_1F_SPLAT, tile); -} - -static void PlaceProc_Transmitter(TileIndex tile) -{ - if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) { - return; - } - - MakeTransmitter(tile); - MarkTileDirtyByTile(tile); - SndPlayTileFx(SND_1F_SPLAT, tile); -} - -static void PlaceProc_DesertArea(TileIndex tile) -{ - VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea); -} - -static void PlaceProc_WaterArea(TileIndex tile) -{ - VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea); -} - -static const Widget _scen_edit_land_gen_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0223_LAND_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_NONE, 7, 170, 181, 0, 13, STR_NULL, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 181, 14, 95, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 2, 23, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 24, 45, 14, 35, SPR_IMG_TERRAFORM_DOWN, STR_018E_LOWER_A_CORNER_OF_LAND}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 46, 67, 14, 35, SPR_IMG_TERRAFORM_UP, STR_018F_RAISE_A_CORNER_OF_LAND}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 68, 89, 14, 35, SPR_IMG_LEVEL_LAND, STR_LEVEL_LAND_TOOLTIP}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 90, 111, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 112, 134, 14, 35, SPR_IMG_ROCKS, STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 135, 157, 14, 35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic -{ WWT_IMGBTN, RESIZE_NONE, 14, 158, 179, 14, 35, SPR_IMG_TRANSMITTER, STR_028E_PLACE_TRANSMITTER}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 43, 54, STR_0224, STR_0228_INCREASE_SIZE_OF_LAND_AREA}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 139, 149, 56, 67, STR_0225, STR_0229_DECREASE_SIZE_OF_LAND_AREA}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 34, 149, 75, 86, STR_SE_NEW_WORLD, STR_022A_GENERATE_RANDOM_LAND}, -{ WIDGETS_END}, -}; - -static const int8 _multi_terraform_coords[][2] = { - { 0, -2}, - { 4, 0}, { -4, 0}, { 0, 2}, - { -8, 2}, { -4, 4}, { 0, 6}, { 4, 4}, { 8, 2}, - {-12, 0}, { -8, -2}, { -4, -4}, { 0, -6}, { 4, -4}, { 8, -2}, { 12, 0}, - {-16, 2}, {-12, 4}, { -8, 6}, { -4, 8}, { 0, 10}, { 4, 8}, { 8, 6}, { 12, 4}, { 16, 2}, - {-20, 0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, { 0,-10}, { 4, -8}, { 8, -6}, { 12, -4}, { 16, -2}, { 20, 0}, - {-24, 2}, {-20, 4}, {-16, 6}, {-12, 8}, { -8, 10}, { -4, 12}, { 0, 14}, { 4, 12}, { 8, 10}, { 12, 8}, { 16, 6}, { 20, 4}, { 24, 2}, - {-28, 0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, { 0,-14}, { 4,-12}, { 8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28, 0}, -}; - -// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness -// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater -static void EditorTerraformClick_Dynamite(Window *w) -{ - HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea); -} - -static void EditorTerraformClick_LowerBigLand(Window *w) -{ - HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand); -} - -static void EditorTerraformClick_RaiseBigLand(Window *w) -{ - HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand); -} - -static void EditorTerraformClick_LevelLand(Window *w) -{ - HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand); -} - -static void EditorTerraformClick_WaterArea(Window *w) -{ - HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea); -} - -static void EditorTerraformClick_RockyArea(Window *w) -{ - HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea); -} - -static void EditorTerraformClick_DesertLightHouse(Window *w) -{ - HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse); -} - -static void EditorTerraformClick_Transmitter(Window *w) -{ - HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter); -} - -static const uint16 _editor_terraform_keycodes[] = { - 'D', - 'Q', - 'W', - 'E', - 'R', - 'T', - 'Y', - 'U' -}; - -typedef void OnButtonClick(Window *w); -static OnButtonClick * const _editor_terraform_button_proc[] = { - EditorTerraformClick_Dynamite, - EditorTerraformClick_LowerBigLand, - EditorTerraformClick_RaiseBigLand, - EditorTerraformClick_LevelLand, - EditorTerraformClick_WaterArea, - EditorTerraformClick_RockyArea, - EditorTerraformClick_DesertLightHouse, - EditorTerraformClick_Transmitter -}; - -static void ScenEditLandGenWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: - // XXX - lighthouse button is widget 10!! Don't forget when changing - w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE; - break; - - case WE_PAINT: - DrawWindowWidgets(w); - - { - int n = _terraform_size * _terraform_size; - const int8 *coords = &_multi_terraform_coords[0][0]; - - assert(n != 0); - do { - DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]); - coords += 2; - } while (--n); - } - - if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected - SetTileSelectSize(_terraform_size, _terraform_size); - - break; - - case WE_KEYPRESS: { - uint i; - - for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) { - if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) { - e->we.keypress.cont = false; - _editor_terraform_button_proc[i](w); - break; - } - } - } break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: - _editor_terraform_button_proc[e->we.click.widget - 4](w); - break; - case 12: case 13: { /* Increase/Decrease terraform size */ - int size = (e->we.click.widget == 12) ? 1 : -1; - HandleButtonClick(w, e->we.click.widget); - size += _terraform_size; - - if (!IS_INT_INSIDE(size, 1, 8 + 1)) return; - _terraform_size = size; - - SndPlayFx(SND_15_BEEP); - SetWindowDirty(w); - } break; - case 14: /* gen random land */ - HandleButtonClick(w, 14); - ShowCreateScenario(); - break; - } - break; - - case WE_TIMEOUT: { - uint i; - for (i = 0; i < w->widget_count; i++) { - if (IsWindowWidgetLowered(w, i)) { - RaiseWindowWidget(w, i); - InvalidateWidget(w, i); - } - if (i == 3) i = 11; - } - break; - } - case WE_PLACE_OBJ: - _place_proc(e->we.place.tile); - break; - case WE_PLACE_DRAG: - VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF); - break; - - case WE_PLACE_MOUSEUP: - if (e->we.place.pt.x != -1) { - if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions - GUIPlaceProcDragXY(e); - } - break; - - case WE_ABORT_PLACE_OBJ: - RaiseWindowButtons(w); - SetWindowDirty(w); - break; - } -} - -static const WindowDesc _scen_edit_land_gen_desc = { - WDP_AUTO, WDP_AUTO, 182, 96, - WC_SCEN_LAND_GEN,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, - _scen_edit_land_gen_widgets, - ScenEditLandGenWndProc, -}; - -static inline void ShowEditorTerraformToolBar(void) -{ - AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0); -} - -static void ToolbarScenGenLand(Window *w) -{ - HandleButtonClick(w, 11); - SndPlayFx(SND_15_BEEP); - - ShowEditorTerraformToolBar(); -} - -void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) -{ - if (success) { - SndPlayTileFx(SND_1F_SPLAT, tile); - ResetObjectToPlace(); - } -} - -static void PlaceProc_Town(TileIndex tile) -{ - DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); -} - - -static const Widget _scen_edit_town_gen_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, -{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL}, -{ WIDGETS_END}, -}; - -static void ScenEditTownGenWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - DrawWindowWidgets(w); - break; - - case WE_CREATE: - LowerWindowWidget(w, (_scengen_town_size - 1)+ 7); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 4: /* new town */ - HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town); - break; - case 5: {/* random town */ - Town *t; - - HandleButtonClick(w, 5); - _generating_world = true; - t = CreateRandomTown(20, _scengen_town_size); - _generating_world = false; - - if (t == NULL) { - ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - } else { - ScrollMainWindowToTile(t->xy); - } - - break; - } - case 6: {/* many random towns */ - HandleButtonClick(w, 6); - - _generating_world = true; - if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0); - _generating_world = false; - break; - } - - case 7: case 8: case 9: - RaiseWindowWidget(w, (_scengen_town_size - 1) + 7); - _scengen_town_size = (e->we.click.widget - 7) + 1; - LowerWindowWidget(w, (_scengen_town_size - 1) + 7); - SetWindowDirty(w); - break; - } - break; - - case WE_TIMEOUT: - RaiseWindowWidget(w, 5); - RaiseWindowWidget(w, 6); - SetWindowDirty(w); - break; - case WE_PLACE_OBJ: - _place_proc(e->we.place.tile); - break; - case WE_ABORT_PLACE_OBJ: - RaiseWindowButtons(w); - LowerWindowWidget(w, (_scengen_town_size - 1) + 7); - SetWindowDirty(w); - break; - } -} - -static const WindowDesc _scen_edit_town_gen_desc = { - WDP_AUTO, WDP_AUTO, 160, 82, - WC_SCEN_TOWN_GEN,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, - _scen_edit_town_gen_widgets, - ScenEditTownGenWndProc, -}; - -static void ToolbarScenGenTown(Window *w) -{ - HandleButtonClick(w, 12); - SndPlayFx(SND_15_BEEP); - - AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); -} - - -static const Widget _scenedit_industry_normal_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0245_OIL_RIG, STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0249_IRON_ORE_MINE, STR_026B_CONSTRUCT_IRON_ORE_MINE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_024B_BANK, STR_026D_CONSTRUCT_BANK_CAN_ONLY}, -{ WIDGETS_END}, -}; - - -static const Widget _scenedit_industry_hilly_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0240_COAL_MINE, STR_0262_CONSTRUCT_COAL_MINE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0243_FOREST, STR_0265_PLANT_FOREST}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_024F_GOLD_MINE, STR_0271_CONSTRUCT_GOLD_MINE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, -{ WIDGETS_END}, -}; - -static const Widget _scenedit_industry_desert_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0251_FRUIT_PLANTATION, STR_0274_PLANT_FRUIT_PLANTATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0252_RUBBER_PLANTATION, STR_0275_PLANT_RUBBER_PLANTATION}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_0253_WATER_SUPPLY, STR_0276_CONSTRUCT_WATER_SUPPLY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_0248_FARM, STR_026A_CONSTRUCT_FARM}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_024A_OIL_WELLS, STR_026C_CONSTRUCT_OIL_WELLS}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_024B_BANK, STR_0272_CONSTRUCT_BANK_CAN_ONLY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 185, 196, STR_0255_DIAMOND_MINE, STR_0278_CONSTRUCT_DIAMOND_MINE}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 198, 209, STR_0256_COPPER_ORE_MINE, STR_0279_CONSTRUCT_COPPER_ORE_MINE}, -{ WIDGETS_END}, -}; - -static const Widget _scenedit_industry_candy_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, -{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_023F_INDUSTRY_GENERATION, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 224, 0x0, STR_NULL}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_MANY_RANDOM_INDUSTRIES, STR_RANDOM_INDUSTRIES_TIP}, - -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0259_BATTERY_FARM, STR_027C_CONSTRUCT_BATTERY_FARM}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 81, 92, STR_025A_COLA_WELLS, STR_027D_CONSTRUCT_COLA_WELLS}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 94, 105, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 107, 118, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 120, 131, STR_025D_PLASTIC_FOUNTAINS, STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 133, 144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 146, 157, STR_025F_BUBBLE_GENERATOR, STR_0282_CONSTRUCT_BUBBLE_GENERATOR}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 159, 170, STR_0260_TOFFEE_QUARRY, STR_0283_CONSTRUCT_TOFFEE_QUARRY}, -{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 172, 183, STR_0261_SUGAR_MINE, STR_0284_CONSTRUCT_SUGAR_MINE}, -{ WIDGETS_END}, -}; - - -static bool AnyTownExists(void) -{ - const Town *t; - - FOR_ALL_TOWNS(t) return true; - - return false; -} - -extern Industry *CreateNewIndustry(TileIndex tile, int type); - -/** - * Search callback function for TryBuildIndustry - * @param tile to test - * @param data that is passed by the caller. In this case, the type of industry been tested - * @result of the operation - */ -static bool SearchTileForIndustry(TileIndex tile, uint32 data) -{ - return CreateNewIndustry(tile, data) != NULL; -} - -/** - * Perform a 9*9 tiles circular search around a tile - * in order to find a suitable zone to create the desired industry - * @param tile to start search for - * @param type of the desired industry - */ -static bool TryBuildIndustry(TileIndex tile, int type) -{ - return CircularTileSearch(tile, 9, SearchTileForIndustry, type); -} - - -static const byte _industry_type_list[4][16] = { - { 0, 1, 2, 3, 4, 5, 6, 8, 9, 18, 11, 12}, - { 0, 1, 14, 3, 4, 13, 7, 15, 9, 16, 11, 12}, - {25, 19, 20, 4, 13, 23, 21, 24, 22, 11, 16, 17, 10}, - {26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36}, -}; - -static int _industry_type_to_place; -bool _ignore_restrictions; - -static void ScenEditIndustryWndProc(Window *w, WindowEvent *e) -{ - int button; - - switch (e->event) { - case WE_PAINT: - DrawWindowWidgets(w); - break; - - case WE_CLICK: - if (e->we.click.widget == 3) { - HandleButtonClick(w, 3); - - if (!AnyTownExists()) { - ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0); - return; - } - - _generating_world = true; - GenerateIndustries(); - _generating_world = false; - } - - if ((button=e->we.click.widget) >= 4) { - if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL)) - _industry_type_to_place = _industry_type_list[_opt.landscape][button - 4]; - } - break; - case WE_PLACE_OBJ: { - int type; - - // Show error if no town exists at all - type = _industry_type_to_place; - if (!AnyTownExists()) { - SetDParam(0, GetIndustrySpec(type)->name); - ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); - return; - } - - _current_player = OWNER_NONE; - _generating_world = true; - _ignore_restrictions = true; - if (!TryBuildIndustry(e->we.place.tile,type)) { - SetDParam(0, GetIndustrySpec(type)->name); - ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y); - } - _ignore_restrictions = false; - _generating_world = false; - break; - } - case WE_ABORT_PLACE_OBJ: - RaiseWindowButtons(w); - SetWindowDirty(w); - break; - case WE_TIMEOUT: - RaiseWindowWidget(w, 3); - InvalidateWidget(w, 3); - break; - } -} - -static const WindowDesc _scenedit_industry_normal_desc = { - WDP_AUTO, WDP_AUTO, 170, 225, - WC_SCEN_INDUSTRY,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _scenedit_industry_normal_widgets, - ScenEditIndustryWndProc, -}; - -static const WindowDesc _scenedit_industry_hilly_desc = { - WDP_AUTO, WDP_AUTO, 170, 225, - WC_SCEN_INDUSTRY,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _scenedit_industry_hilly_widgets, - ScenEditIndustryWndProc, -}; - -static const WindowDesc _scenedit_industry_desert_desc = { - WDP_AUTO, WDP_AUTO, 170, 225, - WC_SCEN_INDUSTRY,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _scenedit_industry_desert_widgets, - ScenEditIndustryWndProc, -}; - -static const WindowDesc _scenedit_industry_candy_desc = { - WDP_AUTO, WDP_AUTO, 170, 225, - WC_SCEN_INDUSTRY,0, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _scenedit_industry_candy_widgets, - ScenEditIndustryWndProc, -}; - -static const WindowDesc * const _scenedit_industry_descs[] = { - &_scenedit_industry_normal_desc, - &_scenedit_industry_hilly_desc, - &_scenedit_industry_desert_desc, - &_scenedit_industry_candy_desc, -}; - - -static void ToolbarScenGenIndustry(Window *w) -{ - HandleButtonClick(w, 13); - SndPlayFx(SND_15_BEEP); - AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0); -} - -static void ToolbarScenBuildRoad(Window *w) -{ - HandleButtonClick(w, 14); - SndPlayFx(SND_15_BEEP); - ShowBuildRoadScenToolbar(); -} - -static void ToolbarScenPlantTrees(Window *w) -{ - HandleButtonClick(w, 15); - SndPlayFx(SND_15_BEEP); - ShowBuildTreesScenToolbar(); -} - -static void ToolbarScenPlaceSign(Window *w) -{ - HandleButtonClick(w, 16); - SndPlayFx(SND_15_BEEP); - SelectSignTool(); -} - -static void ToolbarBtn_NULL(Window *w) -{ -} - - -typedef void ToolbarButtonProc(Window *w); - -static ToolbarButtonProc * const _toolbar_button_procs[] = { - ToolbarPauseClick, - ToolbarFastForwardClick, - ToolbarOptionsClick, - ToolbarSaveClick, - ToolbarMapClick, - ToolbarTownClick, - ToolbarSubsidiesClick, - ToolbarStationsClick, - ToolbarMoneyClick, - ToolbarPlayersClick, - ToolbarGraphsClick, - ToolbarLeagueClick, - ToolbarIndustryClick, - ToolbarTrainClick, - ToolbarRoadClick, - ToolbarShipClick, - ToolbarAirClick, - ToolbarZoomInClick, - ToolbarZoomOutClick, - ToolbarBuildRailClick, - ToolbarBuildRoadClick, - ToolbarBuildWaterClick, - ToolbarBuildAirClick, - ToolbarForestClick, - ToolbarMusicClick, - ToolbarNewspaperClick, - ToolbarHelpClick, -}; - -static void MainToolbarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - // Draw brown-red toolbar bg. - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); - - /* If spectator, disable all construction buttons - * ie : Build road, rail, ships, airports and landscaping - * Since enabled state is the default, just disable when needed */ - SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); - /* disable company list drop downs, if there are no companies */ - SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); - - DrawWindowWidgets(w); - break; - - case WE_CLICK: { - if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget)) - _toolbar_button_procs[e->we.click.widget](w); - } break; - - case WE_KEYPRESS: { - switch (e->we.keypress.keycode) { - case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ShowSmallMap(); break; - case WKC_F5: ShowTownDirectory(); break; - case WKC_F6: ShowSubsidiesList(); break; - case WKC_F7: ShowPlayerStations(_local_player); break; - case WKC_F8: ShowPlayerFinances(_local_player); break; - case WKC_F9: ShowPlayerCompany(_local_player); break; - case WKC_F10:ShowOperatingProfitGraph(); break; - case WKC_F11: ShowCompanyLeagueTable(); break; - case WKC_F12: ShowBuildIndustryWindow(); break; - case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break; - case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break; - case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break; - case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break; - case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; - case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; - case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break; - case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break; - case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; - case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break; - case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; - case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; - case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */ - case 'L': ShowTerraformToolbar(); break; - default: return; - } - e->we.keypress.cont = false; - } break; - - case WE_PLACE_OBJ: { - _place_proc(e->we.place.tile); - } break; - - case WE_ABORT_PLACE_OBJ: { - RaiseWindowWidget(w, 25); - SetWindowDirty(w); - } break; - - case WE_MOUSELOOP: - if (IsWindowWidgetLowered(w, 0) != !!_pause) { - ToggleWidgetLoweredState(w, 0); - InvalidateWidget(w, 0); - } - - if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { - ToggleWidgetLoweredState(w, 1); - InvalidateWidget(w, 1); - } - break; - - case WE_TIMEOUT: { - uint i; - for (i = 2; i < w->widget_count; i++) { - if (IsWindowWidgetLowered(w, i)) { - RaiseWindowWidget(w, i); - InvalidateWidget(w, i); - } - } - break; - } - - case WE_MESSAGE: - HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); - break; - } -} - -static const Widget _toolb_normal_widgets[] = { -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, -{ WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 96, 117, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 118, 139, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 140, 161, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 162, 183, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 191, 212, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 213, 235, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 257, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 258, 279, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 280, 301, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 310, 331, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 332, 353, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 354, 375, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 376, 397, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 406, 427, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 428, 449, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 457, 478, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 479, 500, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 501, 522, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 523, 544, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 545, 566, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 - -{ WWT_IMGBTN, RESIZE_NONE, 14, 574, 595, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, -{ WIDGETS_END}, -}; - -static const WindowDesc _toolb_normal_desc = { - 0, 0, 640, 22, - WC_MAIN_TOOLBAR,0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, - _toolb_normal_widgets, - MainToolbarWndProc -}; - - -static const Widget _toolb_scen_widgets[] = { -{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 21, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 22, 43, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 44, 65, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, -{WWT_IMGBTN_2, RESIZE_NONE, 14, 66, 87, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, - -{ WWT_PANEL, RESIZE_NONE, 14, 96, 225, 0, 21, 0x0, STR_NULL}, - -{ WWT_PANEL, RESIZE_NONE, 14, 233, 362, 0, 21, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 236, 247, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 347, 358, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 371, 392, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 400, 421, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 422, 443, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, - -{ WWT_IMGBTN, RESIZE_NONE, 14, 452, 473, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 474, 495, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 496, 517, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 518, 539, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 540, 561, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 562, 583, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, - -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 596, 617, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, -{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, -{ WWT_IMGBTN, RESIZE_NONE, 14, 618, 639, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, -{WIDGETS_END}, -}; - -static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { - ToolbarPauseClick, - ToolbarFastForwardClick, - ToolbarOptionsClick, - ToolbarScenSaveOrLoad, - ToolbarBtn_NULL, - ToolbarBtn_NULL, - ToolbarScenDateBackward, - ToolbarScenDateForward, - ToolbarScenMapTownDir, - ToolbarScenZoomIn, - ToolbarScenZoomOut, - ToolbarScenGenLand, - ToolbarScenGenTown, - ToolbarScenGenIndustry, - ToolbarScenBuildRoad, - ToolbarScenPlantTrees, - ToolbarScenPlaceSign, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - NULL, - ToolbarMusicClick, - NULL, - ToolbarHelpClick, -}; - -static void ScenEditToolbarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: - SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR); - SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR); - - // Draw brown-red toolbar bg. - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); - GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT); - - DrawWindowWidgets(w); - - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - DrawStringCentered(298, 6, STR_00AF, 0); - - SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); - DrawStringCentered(161, 1, STR_0221_OPENTTD, 0); - DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0); - - break; - - case WE_CLICK: { - if (_game_mode == GM_MENU) return; - _scen_toolbar_button_procs[e->we.click.widget](w); - } break; - - case WE_KEYPRESS: - switch (e->we.keypress.keycode) { - case WKC_F1: ToolbarPauseClick(w); break; - case WKC_F2: ShowGameOptions(); break; - case WKC_F3: MenuClickSaveLoad(0); break; - case WKC_F4: ToolbarScenGenLand(w); break; - case WKC_F5: ToolbarScenGenTown(w); break; - case WKC_F6: ToolbarScenGenIndustry(w); break; - case WKC_F7: ToolbarScenBuildRoad(w); break; - case WKC_F8: ToolbarScenPlantTrees(w); break; - case WKC_F9: ToolbarScenPlaceSign(w); break; - case WKC_F10: ShowMusicWindow(); break; - case WKC_F11: PlaceLandBlockInfo(); break; - case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; - case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; - case 'L': ShowEditorTerraformToolBar(); break; - default: return; - } - e->we.keypress.cont = false; - break; - - case WE_PLACE_OBJ: { - _place_proc(e->we.place.tile); - } break; - - case WE_ABORT_PLACE_OBJ: { - RaiseWindowWidget(w, 25); - SetWindowDirty(w); - } break; - - case WE_MOUSELOOP: - if (IsWindowWidgetLowered(w, 0) != !!_pause) { - ToggleWidgetLoweredState(w, 0); - SetWindowDirty(w); - } - - if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) { - ToggleWidgetLoweredState(w, 1); - SetWindowDirty(w); - } - break; - - case WE_MESSAGE: - HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); - break; - } -} - -static const WindowDesc _toolb_scen_desc = { - 0, 0, 640, 22, - WC_MAIN_TOOLBAR,0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _toolb_scen_widgets, - ScenEditToolbarWndProc -}; - -extern GetNewsStringCallbackProc * const _get_news_string_callback[]; - - -static bool DrawScrollingStatusText(const NewsItem *ni, int pos) -{ - char buf[512]; - StringID str; - const char *s; - char *d; - DrawPixelInfo tmp_dpi, *old_dpi; - int x; - char buffer[256]; - - if (ni->display_mode == 3) { - str = _get_news_string_callback[ni->callback](ni); - } else { - COPY_IN_DPARAM(0, ni->params, lengthof(ni->params)); - str = ni->string_id; - } - - GetString(buf, str, lastof(buf)); - - s = buf; - d = buffer; - - for (;;) { - WChar c = Utf8Consume(&s); - if (c == 0) { - *d = '\0'; - break; - } else if (*s == 0x0D) { - d[0] = d[1] = d[2] = d[3] = ' '; - d += 4; - } else if (IsPrintable(c)) { - d += Utf8Encode(d, c); - } - } - - if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true; - - old_dpi = _cur_dpi; - _cur_dpi = &tmp_dpi; - - x = DoDrawString(buffer, pos, 0, 13); - _cur_dpi = old_dpi; - - return x > 0; -} - -static void StatusBarWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_PAINT: { - const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player); - - DrawWindowWidgets(w); - SetDParam(0, _date); - DrawStringCentered( - 70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0 - ); - - if (p != NULL) { - // Draw player money - SetDParam64(0, p->money64); - DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0); - } - - // Draw status bar - if (w->message.msg) { // true when saving is active - DrawStringCentered(320, 1, STR_SAVING_GAME, 0); - } else if (_do_autosave) { - DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0); - } else if (_pause) { - DrawStringCentered(320, 1, STR_0319_PAUSED, 0); - } else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) { - // Draw the scrolling news text - if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1)) - WP(w,def_d).data_1 = -1280; - } else { - if (p != NULL) { - // This is the default text - SetDParam(0, p->name_1); - SetDParam(1, p->name_2); - DrawStringCentered(320, 1, STR_02BA, 0); - } - } - - if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2); - } break; - - case WE_MESSAGE: - w->message.msg = e->we.message.msg; - SetWindowDirty(w); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 1: ShowLastNewsMessage(); break; - case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break; - default: ResetObjectToPlace(); - } - break; - - case WE_TICK: { - if (_pause) return; - - if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */ - WP(w, def_d).data_1 -= 2; - InvalidateWidget(w, 1); - } - - if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */ - WP(w, def_d).data_2 -= 2; - } else if (WP(w, def_d).data_2 < 0) { - WP(w, def_d).data_2 = 0; - InvalidateWidget(w, 1); - } - - break; - } - } -} - -static const Widget _main_status_widgets[] = { -{ WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL}, -{ WWT_PUSHBTN, RESIZE_NONE, 14, 140, 499, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS}, -{ WWT_PUSHBTN, RESIZE_NONE, 14, 500, 639, 0, 11, 0x0, STR_NULL}, -{ WIDGETS_END}, -}; - -static WindowDesc _main_status_desc = { - WDP_CENTER, 0, 640, 12, - WC_STATUS_BAR,0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _main_status_widgets, - StatusBarWndProc -}; - -extern void UpdateAllStationVirtCoord(void); - -static void MainWindowWndProc(Window *w, WindowEvent *e) -{ - int off_x; - - switch (e->event) { - case WE_PAINT: - DrawWindowViewport(w); - if (_game_mode == GM_MENU) { - off_x = _screen.width / 2; - - DrawSprite(SPR_OTTD_O, off_x - 120, 50); - DrawSprite(SPR_OTTD_P, off_x - 86, 50); - DrawSprite(SPR_OTTD_E, off_x - 53, 50); - DrawSprite(SPR_OTTD_N, off_x - 22, 50); - - DrawSprite(SPR_OTTD_T, off_x + 34, 50); - DrawSprite(SPR_OTTD_T, off_x + 65, 50); - DrawSprite(SPR_OTTD_D, off_x + 96, 50); - - /* - DrawSprite(SPR_OTTD_R, off_x + 119, 50); - DrawSprite(SPR_OTTD_A, off_x + 148, 50); - DrawSprite(SPR_OTTD_N, off_x + 181, 50); - DrawSprite(SPR_OTTD_S, off_x + 215, 50); - DrawSprite(SPR_OTTD_P, off_x + 246, 50); - DrawSprite(SPR_OTTD_O, off_x + 275, 50); - DrawSprite(SPR_OTTD_R, off_x + 307, 50); - DrawSprite(SPR_OTTD_T, off_x + 337, 50); - - DrawSprite(SPR_OTTD_T, off_x + 390, 50); - DrawSprite(SPR_OTTD_Y, off_x + 417, 50); - DrawSprite(SPR_OTTD_C, off_x + 447, 50); - DrawSprite(SPR_OTTD_O, off_x + 478, 50); - DrawSprite(SPR_OTTD_O, off_x + 509, 50); - DrawSprite(SPR_OTTD_N, off_x + 541, 50); - */ - } - break; - - case WE_KEYPRESS: - switch (e->we.keypress.keycode) { - case 'Q' | WKC_CTRL: - case 'Q' | WKC_META: - HandleExitGameRequest(); - break; - } - - /* Disable all key shortcuts, except quit shortcuts when - * generating the world, otherwise they create threading - * problem during the generating, resulting in random - * assertions that are hard to trigger and debug */ - if (IsGeneratingWorld()) break; - - if (e->we.keypress.keycode == WKC_BACKQUOTE) { - IConsoleSwitch(); - e->we.keypress.cont = false; - break; - } - - if (_game_mode == GM_MENU) break; - - switch (e->we.keypress.keycode) { - case 'C': - case 'Z': { - Point pt = GetTileBelowCursor(); - if (pt.x != -1) { - ScrollMainWindowTo(pt.x, pt.y); - if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w); - } - break; - } - - case WKC_ESC: ResetObjectToPlace(); break; - case WKC_DELETE: DeleteNonVitalWindows(); break; - case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; - case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; - -#if defined(_DEBUG) - case '0' | WKC_ALT: /* Crash the game */ - *(byte*)0 = 0; - break; - - case '1' | WKC_ALT: /* Gimme money */ - /* Server can not cheat in advertise mode either! */ - if (!_networking || !_network_server || !_network_advertise) - DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT); - break; - - case '2' | WKC_ALT: /* Update the coordinates of all station signs */ - UpdateAllStationVirtCoord(); - break; -#endif - - case 'X': - _display_opt ^= DO_TRANS_BUILDINGS; - MarkWholeScreenDirty(); - break; - -#ifdef ENABLE_NETWORK - case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all - if (_networking) { - const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); - bool teamchat = false; - - /* Only players actually playing can speak to team. Eg spectators cannot */ - if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { - const NetworkClientInfo *ci; - FOR_ALL_ACTIVE_CLIENT_INFOS(ci) { - if (ci->client_playas == cio->client_playas && ci != cio) { - teamchat = true; - break; - } - } - } - - ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); - } - break; - - case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players - if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); - break; - - case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates - if (_networking) { - const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); - ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas); - } - break; -#endif - - default: return; - } - e->we.keypress.cont = false; - break; - - case WE_SCROLL: { - ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y); - - if (vp == NULL) { - _cursor.fix_at = false; - _scrolling_viewport = false; - } - - WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom; - WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom; - } break; - - case WE_MOUSEWHEEL: - ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w); - break; - - case WE_MESSAGE: - /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ - SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam); - break; - } -} - - -void ShowSelectGameWindow(void); - -void SetupColorsAndInitialWindow(void) -{ - uint i; - Window *w; - int width, height; - - for (i = 0; i != 16; i++) { - const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i); - - assert(b); - memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); - } - - width = _screen.width; - height = _screen.height; - - w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL); - AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0); - - // XXX: these are not done - switch (_game_mode) { - default: NOT_REACHED(); - case GM_MENU: - ShowSelectGameWindow(); - break; - - case GM_NORMAL: - case GM_EDITOR: - ShowVitalWindows(); - break; - } -} - -void ShowVitalWindows(void) -{ - Window *w; - - w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); - DoZoomInOutWindow(ZOOM_NONE, w); - - CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); - - SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button - SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button - - /* 'w' is for sure a WC_MAIN_TOOLBAR */ - PositionMainToolbar(w); - - /* Status bad only for normal games */ - if (_game_mode == GM_EDITOR) return; - - _main_status_desc.top = _screen.height - 12; - w = AllocateWindowDesc(&_main_status_desc); - CLRBITS(w->flags4, WF_WHITE_BORDER_MASK); - - WP(w,def_d).data_1 = -1280; -} - -void GameSizeChanged(void) -{ - _cur_resolution[0] = _screen.width; - _cur_resolution[1] = _screen.height; - RelocateAllWindows(_screen.width, _screen.height); - ScreenSizeChanged(); - MarkWholeScreenDirty(); -} - -void InitializeMainGui(void) -{ - /* Clean old GUI values */ - _last_built_railtype = 0; -} - - -- cgit v1.2.3-70-g09d2