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authormiham <miham@openttd.org>2006-08-26 07:45:18 +0000
committermiham <miham@openttd.org>2006-08-26 07:45:18 +0000
commitde56b3c57dc0a40bea52e8499de6cf7efbdb09e6 (patch)
tree836718b4d1f974b2dbfce7fc66c53649cd513539 /lang
parenta4d69aa9f765bbf1b7bc225ba89753ae09c7cf8f (diff)
downloadopenttd-de56b3c57dc0a40bea52e8499de6cf7efbdb09e6.tar.xz
(svn r6135) WebTranslator2 update to 2006-08-26 09:44:54
dutch - 28 fixed by habell (28) german - 5 changed by Neonox (5) portuguese - 2 fixed by izhirahider (2)
Diffstat (limited to 'lang')
-rw-r--r--lang/dutch.txt29
-rw-r--r--lang/german.txt10
-rw-r--r--lang/portuguese.txt2
3 files changed, 36 insertions, 5 deletions
diff --git a/lang/dutch.txt b/lang/dutch.txt
index 09846f6e5..e5b442a48 100644
--- a/lang/dutch.txt
+++ b/lang/dutch.txt
@@ -718,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scen
STR_0298_LOAD_SCENARIO :{WHITE}Scenario openen
STR_0299_SAVE_SCENARIO :{WHITE}Scenario opslaan
STR_029A_PLAY_SCENARIO :{BLACK}Scenario spelen
+STR_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
STR_029C_QUIT_EDITOR :{WHITE}Sluit editor
@@ -884,6 +885,7 @@ STR_TOWNNAME_SWISS :Zwitsers
STR_TOWNNAME_DANISH :Deens
STR_TOWNNAME_TURKISH :Turks
STR_TOWNNAME_ITALIAN :Italiaans
+STR_TOWNNAME_CATALAN :Catalaans
############ end of townname region
STR_CURR_GBP :Pond (£)
@@ -908,6 +910,7 @@ STR_CURR_NOK :Noorweegse Kron
STR_CURR_PLN :Poolse Zloty (PLN)
STR_CURR_ROL :Roemeense Leu (ROL)
STR_CURR_RUR :Russische Rubel (RUR)
+STR_CURR_SIT :Sloveense Tolar (SIT)
STR_CURR_SEK :Zweedse Kronen (SEK)
STR_CURR_CUSTOM :Aangepast...
@@ -1045,17 +1048,23 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onzicht
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Origineel
+STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :Terra Genesis
+STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max afstand van de rand voor olierafinaderijen {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ruwheid van het terrein (alleen Terra Genesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg vlak
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :vlak
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
+STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Boomplaatser alogeritme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Origineel
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterd
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee
+STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Aanpassingsinterval van de voortgang: {ORANGE}{STRING} ms
+STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}De hoogte van een plat scenario wordt: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
@@ -1460,6 +1469,7 @@ STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kon p
STR_PNGMAP_ERR_MISC :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
STR_BMPMAP_ERROR :{WHITE}Kan het landschap uit de BMP niet laden...
+STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kan dit type foto niet omzetten.
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Kosten: {CURRENCY}
@@ -2894,12 +2904,16 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
########### String for New Landscape Generator
STR_GENERATE :{WHITE}Creeër
+STR_RANDOM :{BLACK}Willekeurig maken
STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
+STR_WORLD_GENERATION_CAPTION :{WHITE}Wereld maken
STR_RANDOM_SEED :{BLACK}Willekeurig getal
STR_RANDOM_SEED_HELP :{BLACK}Klik voor een willekeurig getal
STR_LAND_GENERATOR :{BLACK}Land generator:
STR_TREE_PLACER :{BLACK}Bos algoritme:
+STR_HEIGHTMAP_ROTATION :{BLACK}Aantal graden hoogtekaart:
STR_TERRAIN_TYPE :{BLACK}Terrein type:
+STR_QUANTITY_OF_SEA_LAKES :{BLACK}Zee niveau:
STR_SMOOTHNESS :{BLACK}Vlakte:
STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
STR_DATE :{BLACK}Datum:
@@ -2910,7 +2924,10 @@ STR_SNOW_LINE_UP :{BLACK}Verschui
STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
+STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Schaal waarschuwing
+STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaar is niet aan te bevelen. Toch doorgaan?
STR_SNOW_LINE_HEIGHT_NUM :{NUM}
+STR_HEIGHTMAP_NAME :{BLACK}Hoogtekaart naam:
STR_HEIGHTMAP_SIZE :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Wereld creeren
STR_GENERATION_ABORT :{BLACK}Stop
@@ -2918,15 +2935,27 @@ STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wer
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
STR_PROGRESS :{WHITE}{NUM}% compleet
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION :{BLACK}Wereld maken
STR_TREE_GENERATION :{BLACK}Bos plaatsing
+STR_UNMOVABLE_GENERATION :{BLACK}Onverplaatsbare generatie
STR_CLEARING_TILES :{BLACK}Ruig en
+STR_SETTINGUP_GAME :{BLACK}Spel aan het instellen
+STR_PREPARING_TILELOOP :{BLACK}Bezig met vlakken
STR_PREPARING_GAME :{BLACK}Voorbereiden spel
+STR_DIFFICULTY_TO_CUSTOM :{WHITE}Deze aktie past de moeilijkheidsgraag aan naam custom
STR_SE_FLAT_WORLD :{WHITE}Vlak land
+STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een platte kaart
STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
+STR_SE_CAPTION :{WHITE}Scenario type
+STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Maak de hoogte van plat land een lager
+STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Maak de hoogte van plat land een hoger
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
+STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte grond:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
+STR_SMALLMAP_CENTER :{BLACK}Centreerd de kleine kaart op heidige positie
+
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Klein
STR_CITY_AIRPORT :{BLACK}Stad
diff --git a/lang/german.txt b/lang/german.txt
index d096c9ebe..491479f55 100644
--- a/lang/german.txt
+++ b/lang/german.txt
@@ -605,8 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläc
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
-STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutze Reliefkarte
-STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutze Reliefkarte
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
@@ -719,7 +719,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Szenario
STR_0298_LOAD_SCENARIO :{WHITE}Szenario laden
STR_0299_SAVE_SCENARIO :{WHITE}Szenario speichern
STR_029A_PLAY_SCENARIO :{BLACK}Szenario spielen
-STR_PLAY_HEIGHTMAP :{BLACK}Spiele Reliefkarte
+STR_PLAY_HEIGHTMAP :{BLACK}Reliefkarte spielen
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Ein neues Spiel mit Reliefkarte als Landschaft starten
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bist du dir sicher, dass du das Szenario verlassen willst?
STR_029C_QUIT_EDITOR :{WHITE}Bearbeitung beenden
@@ -1795,7 +1795,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Speicher
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Neues Spiel auswählen
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Wähle Szenario (grün), vorgegebens Spiel (blau), oder ein Spiel nach dem Zufallsprinzip
STR_4010_GENERATE_RANDOM_NEW_GAME :Spiel nach Zufallsprinzip erstellen
-STR_4011_LOAD_HEIGHTMAP :{WHITE}Lade Reliefkarte
+STR_4011_LOAD_HEIGHTMAP :{WHITE}Reliefkarte laden
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} im Weg
@@ -2916,7 +2916,7 @@ STR_HEIGHTMAP_ROTATION :{BLACK}Kartendr
STR_TERRAIN_TYPE :{BLACK}Landschaftstyp:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
STR_SMOOTHNESS :{BLACK}Weichheit:
-STR_SNOW_LINE_HEIGHT :{BLACK}Höhe der Schneegrenze
+STR_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze
STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
diff --git a/lang/portuguese.txt b/lang/portuguese.txt
index 7366cc391..e859c873e 100644
--- a/lang/portuguese.txt
+++ b/lang/portuguese.txt
@@ -2910,7 +2910,9 @@ STR_GENERATION_ABORT :{BLACK}Cancelar
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer mesmo cancelar a criação?
STR_PROGRESS :{WHITE}{NUM}% completo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_TREE_GENERATION :{BLACK}A gerar árvores
STR_SETTINGUP_GAME :{BLACK}Definindo jogo
+STR_PREPARING_TILELOOP :{BLACK}A preparar o terreno
STR_PREPARING_GAME :{BLACK}A preparar jogo
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
STR_SE_FLAT_WORLD :{WHITE}Terra plana