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authormiham <miham@openttd.org>2006-08-24 08:19:30 +0000
committermiham <miham@openttd.org>2006-08-24 08:19:30 +0000
commitf74f8010b104f03c8de7aa2b4c466e203b27a98c (patch)
tree720f3805e579f4e0cb67a80feb14893352b80869 /lang/slovak.txt
parent8561879ea6e961b9dc036d424043be09f84d1266 (diff)
downloadopenttd-f74f8010b104f03c8de7aa2b4c466e203b27a98c.tar.xz
(svn r6083) WebTranslator2 update to 2006-08-24 10:19:06
german - 3 fixed, 1 changed by chu (4) slovak - 82 fixed, 2 changed by lengyel (84) turkish - 3 fixed by jnmbk (3)
Diffstat (limited to 'lang/slovak.txt')
-rw-r--r--lang/slovak.txt97
1 files changed, 95 insertions, 2 deletions
diff --git a/lang/slovak.txt b/lang/slovak.txt
index c7d11c4ca..489582d0c 100644
--- a/lang/slovak.txt
+++ b/lang/slovak.txt
@@ -668,6 +668,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvys
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
@@ -780,6 +782,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Ulozit s
STR_0298_LOAD_SCENARIO :{WHITE}Nahrat scenar
STR_0299_SAVE_SCENARIO :{WHITE}Ulozit scenar
STR_029A_PLAY_SCENARIO :{BLACK}Hrat scenar
+STR_PLAY_HEIGHTMAP :{BLACK}Hrat vyskovu mapu
+STR_PLAY_HEIGHTMAP_HINT :{BLACK}Zacat novu hru s pouzitim vyskovej mapy ako krajiny
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Si si isty ze chces ukoncit tento scenar ?
STR_029C_QUIT_EDITOR :{WHITE}Ukoncit Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...moze byt postavene v mestach z populaciou vacsou ako 1200
@@ -883,7 +887,7 @@ STR_02F8_EVERY_3_MONTHS :Kazde 3 mesiace
STR_02F9_EVERY_6_MONTHS :Kazdych 6 mesiacov
STR_02FA_EVERY_12_MONTHS :Kazdych 12 mesiacov
STR_02FB_START_A_NEW_GAME :{BLACK}Spustit novu hru
-STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Nacitat ulozenu hru
+STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Nahrat ulozenu hru
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Vytvorit vlastny svet / scenar
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Vyberte hru pre 1 hraca
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Vyberte hru pre 2-8 hracov
@@ -945,6 +949,7 @@ STR_TOWNNAME_SWISS :Svajciarske
STR_TOWNNAME_DANISH :Danske
STR_TOWNNAME_TURKISH :Turecké
STR_TOWNNAME_ITALIAN :Talianske
+STR_TOWNNAME_CATALAN :Katalanske
############ end of townname region
STR_CURR_GBP :Libry (£)
@@ -969,6 +974,7 @@ STR_CURR_NOK :Norske Koruny (
STR_CURR_PLN :Polske Zloty (PLN)
STR_CURR_ROL :Rumunske Lei (ROL)
STR_CURR_RUR :Ruske Ruble (RUR)
+STR_CURR_SIT :Slovinske Toliare (SIT)
STR_CURR_SEK :Svedske Koruny (SEK)
STR_CURR_CUSTOM :Vlastna ...
@@ -1103,7 +1109,27 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Min. mn
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Dlzka zobrazenia chybovej spravy: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Zobrazit pocet obyvatelov mesta v jeho nazve: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Neviditelne stromy (pri priesvitnych budovach): {ORANGE}{STRING}
+
+STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Generator uzemia: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Povodny
+STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
+STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max. vzdialenost ropnych rafinerii od okraja mapy {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Uroven ciary snehu: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Clenitost terenu (len pre TerraGenesis) : {ORANGE}{STRING}
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Velmi rovny
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Rovny
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Clenity
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Velmi clenity
+STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Algoritmus umiestnovania stromov: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_TREE_PLACER_NONE :Ziadny
+STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Povodny
+STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Vylepseny
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Orientacia vyskovej mapy: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Proti smeru hodinovych ruciciek
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :V smere hodinovych ruciciek
+STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Interval obnovy stavu pri vytvarani mapy: {ORANGE}{STRING} ms
+STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Vyskova uroven pre rovinaty scenar: {ORANGE}{STRING}
+
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max. rozsah stanice: {ORANGE}{STRING} {RED}Pozor: Vysoke hodnoty spomaluju hru
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Automaticke opravy vrtulnikov v heliporte: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Otvarat panel uprav terenu s panelom stavby trati, ciest, ... : {ORANGE}{STRING}
@@ -1374,7 +1400,7 @@ STR_NETWORK_LANGUAGE_TIP :{BLACK}Aby osta
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Spustit hru
STR_NETWORK_START_GAME_TIP :{BLACK}Zacat sietovu hru z nahodnej mapy alebo scenara
-STR_NETWORK_LOAD_GAME :{BLACK}Nacitat hru
+STR_NETWORK_LOAD_GAME :{BLACK}Nahrat hru
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Pokracovat v ulozenej hre (uistite sa, ze sa pripojite ako spravny hrac)
############ Leave those lines in this order!!
@@ -1498,6 +1524,17 @@ STR_NETWORK_SEND :{BLACK}Poslat
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-rozmer mapy: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-rozmer mapy: {ORANGE}{STRING}
+
+##### PNG-MAP-Loader
+
+STR_PNGMAP_ERROR :{WHITE}Nie je mozne nahrat povrch z PNG suboru ...
+STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}... subor nenajdeny.
+STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...nie je mozne zkonvertovat format obrazku. Potrebne 8 alebo 24 bitove PNG.
+STR_PNGMAP_ERR_MISC :{WHITE}... neocakavana chyba (pravdepodobne poskodeny subor)
+
+STR_BMPMAP_ERROR :{WHITE}Nie je mozne nahrat povrch z BMP suboru ...
+STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...nie je mozne zkonvertovat format obrazku.
+
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Cena: {CURRENCY}
STR_0801_COST :{RED}Cena: {CURRENCY}
@@ -1821,6 +1858,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Ulozit a
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Vyber typ novej hry
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Vyber scenar (zeleny), prednastavenu hra (modra), alebo nahodnu hru
STR_4010_GENERATE_RANDOM_NEW_GAME :Vygenerovat nahodnu novu hru
+STR_4011_LOAD_HEIGHTMAP :{WHITE}Nahrat vyskovu mapu
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} v ceste
@@ -2927,6 +2965,61 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cena: {G
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacita: {GOLD}{COMMA} cestujucich, {COMMA} balikov posty
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Pohanane vagony: {GOLD}+{POWER}{BLACK} Hmotnost: {GOLD}+{WEIGHT_S}
+########### String for New Landscape Generator
+
+STR_GENERATE :{WHITE}Generovat
+STR_RANDOM :{BLACK}Novy kod
+STR_RANDOM_HELP :{BLACK}Zmenit nahodny kod pre generovanie terenu
+STR_WORLD_GENERATION_CAPTION :{WHITE}Generovanie krajiny
+STR_RANDOM_SEED :{BLACK}Nahodny kod:
+STR_RANDOM_SEED_HELP :{BLACK}Kliknite pre zadanie nahodneho kodu
+STR_LAND_GENERATOR :{BLACK}Generator krajiny:
+STR_TREE_PLACER :{BLACK}Algoritmus pre stromy:
+STR_HEIGHTMAP_ROTATION :{BLACK}Orientacia vyskovej mapy:
+STR_TERRAIN_TYPE :{BLACK}Typ terenu:
+STR_QUANTITY_OF_SEA_LAKES :{BLACK}Rozsah vodnych ploch:
+STR_SMOOTHNESS :{BLACK}Clenitost:
+STR_SNOW_LINE_HEIGHT :{BLACK}Vyska snehovej ciary:
+STR_DATE :{BLACK}Datum:
+STR_NUMBER_OF_TOWNS :{BLACK}Pocet miest:
+STR_NUMBER_OF_INDUSTRIES :{BLACK}Pocet priemyslu:
+STR_GENERATE_DATE :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP :{BLACK}Zvysit vysku snehovej ciary o jedno
+STR_SNOW_LINE_DOWN :{BLACK}Znizit vysku snehovej ciary o jedno
+STR_SNOW_LINE_QUERY_CAPT :{WHITE}Zmenit vysku snehovej ciary
+STR_START_DATE_QUERY_CAPT :{WHITE}Zmenit rok zaciatku hry
+STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Upozornenie na stupnicu
+STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Prilis velka zmena velkosti zdrojovej mapy sa neodporuca. Pokracovat s generovanim?
+STR_SNOW_LINE_HEIGHT_NUM :{NUM}
+STR_HEIGHTMAP_NAME :{BLACK}Nazov vyskovej mapy:
+STR_HEIGHTMAP_SIZE :{BLACK}Velkost: {ORANGE}{NUM} x {NUM}
+STR_GENERATION_WORLD :{WHITE}Generujem krajinu ...
+STR_GENERATION_ABORT :{BLACK}Ukoncit
+STR_GENERATION_ABORT_CAPTION :{WHITE}Ukoncit generovanie krajiny
+STR_GENERATION_ABORT_MESSAGE :{YELLOW}Skutocne chcete ukoncit generovanie?
+STR_PROGRESS :{WHITE}{NUM}% complete
+STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_WORLD_GENERATION :{BLACK}Generovanie krajiny
+STR_TREE_GENERATION :{BLACK}Generovanie stromov
+STR_UNMOVABLE_GENERATION :{BLACK}Nepohyblive generovanie
+STR_CLEARING_TILES :{BLACK}Generovanie nerovnosti a skal
+STR_SETTINGUP_GAME :{BLACK}Nastavovanie hry
+STR_PREPARING_TILELOOP :{BLACK}Spustam tile-loop
+STR_PREPARING_GAME :{BLACK}Priprava hry
+STR_DIFFICULTY_TO_CUSTOM :{WHITE}Obtiaznost sa zmenila na vlastnu
+STR_SE_FLAT_WORLD :{WHITE}Rovna krajina
+STR_SE_FLAT_WORLD_TIP :{BLACK}Generovat rovnu krajinu
+STR_SE_RANDOM_LAND :{WHITE}Nahodna krajina
+STR_SE_NEW_WORLD :{BLACK}Vytvorit novy scenar
+STR_SE_CAPTION :{WHITE}Typ scenara
+STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Znizit vysku rovnej krajiny o jedno
+STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Zvysit vysku rovnej krajiny o jedno
+STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Zmenit vysku rovnej krajiny
+STR_FLAT_WORLD_HEIGHT :{BLACK}Vyska rovnej krajiny:
+STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
+
+STR_SMALLMAP_CENTER :{BLACK}Vycentrovat malu mapu na aktualnu poziciu
+
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Male
STR_CITY_AIRPORT :{BLACK}Mestske