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authormiham <miham@openttd.org>2006-08-19 18:19:41 +0000
committermiham <miham@openttd.org>2006-08-19 18:19:41 +0000
commit5892456e5d5a6a9050272c6e68e4eaeebe561791 (patch)
tree97efd6e871b0b2248ce69e72d0b1dbd118d68875 /lang/dutch.txt
parent8881a7398def2cfd8c960ec37256abe60ef48ac8 (diff)
downloadopenttd-5892456e5d5a6a9050272c6e68e4eaeebe561791.tar.xz
(svn r5954) WebTranslator2 update to 2006-08-19 20:17:26
dutch - 54 fixed by webfreakz (54) french - 74 fixed by glx (74) hungarian - 79 fixed by miham (79) norwegian - 2 fixed by oletk (2) polish - 1 changed by meush (1) portuguese - 15 fixed by izhirahider (15)
Diffstat (limited to 'lang/dutch.txt')
-rw-r--r--lang/dutch.txt64
1 files changed, 64 insertions, 0 deletions
diff --git a/lang/dutch.txt b/lang/dutch.txt
index 3c450db96..09846f6e5 100644
--- a/lang/dutch.txt
+++ b/lang/dutch.txt
@@ -604,6 +604,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
+STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
+STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
@@ -716,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scen
STR_0298_LOAD_SCENARIO :{WHITE}Scenario openen
STR_0299_SAVE_SCENARIO :{WHITE}Scenario opslaan
STR_029A_PLAY_SCENARIO :{BLACK}Scenario spelen
+STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
STR_029C_QUIT_EDITOR :{WHITE}Sluit editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan alleen in steden met bevolking van meer dan 1200 gebouwd worden
@@ -1039,7 +1042,21 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Minimum
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Duur van foutmeldingen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Geef het inwoneraantal bij een stad weer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onzichtbare bomen (met transparante gebouwen): {ORANGE}{STRING}
+
+STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Origineel
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg vlak
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :vlak
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
+STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
+STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
+STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Origineel
+STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterd
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok
+STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee
+
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Verbind de landschaptoolbar met de trein/weg/water/vliegveld toolbars: {ORANGE}{STRING}
@@ -1434,6 +1451,16 @@ STR_NETWORK_SEND :{BLACK}Verstuur
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-grootte van de kaart: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-grootte van de kaart: {ORANGE}{STRING}
+
+##### PNG-MAP-Loader
+
+STR_PNGMAP_ERROR :{WHITE}Kan landschap uit PNG niet laden...
+STR_PNGMAP_ERR_FILE_NOT_FOUND :{WHITE}...bestand niet gevonden.
+STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kon plaatje niet omzetten. 8 óf 24-bit PNG benodigd.
+STR_PNGMAP_ERR_MISC :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
+
+STR_BMPMAP_ERROR :{WHITE}Kan het landschap uit de BMP niet laden...
+
##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Kosten: {CURRENCY}
STR_0801_COST :{RED}Kosten: {CURRENCY}
@@ -1757,6 +1784,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Sla het
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Selecteer nieuw speltype
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Selecteer scenario (groen), vooraf ingesteld spel (blauw), or willekeurig nieuw spel
STR_4010_GENERATE_RANDOM_NEW_GAME :Genereer willekeurig nieuw spel
+STR_4011_LOAD_HEIGHTMAP :{WHITE}Laad Heightmap
##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in de weg
@@ -2863,6 +2891,42 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosten:
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capaciteit: {GOLD}{COMMA} passagiers, {COMMA} zakken post
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedreven wagons: {GOLD}+{POWER}{BLACK} Gewicht: {GOLD}+{WEIGHT_S}
+########### String for New Landscape Generator
+
+STR_GENERATE :{WHITE}Creeër
+STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
+STR_RANDOM_SEED :{BLACK}Willekeurig getal
+STR_RANDOM_SEED_HELP :{BLACK}Klik voor een willekeurig getal
+STR_LAND_GENERATOR :{BLACK}Land generator:
+STR_TREE_PLACER :{BLACK}Bos algoritme:
+STR_TERRAIN_TYPE :{BLACK}Terrein type:
+STR_SMOOTHNESS :{BLACK}Vlakte:
+STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
+STR_DATE :{BLACK}Datum:
+STR_NUMBER_OF_TOWNS :{BLACK}Aantal steden:
+STR_NUMBER_OF_INDUSTRIES :{BLACK}Aantal Industrieën:
+STR_GENERATE_DATE :{BLACK}{DATE_LONG}
+STR_SNOW_LINE_UP :{BLACK}Verschuif de sneeuwlijn één omhoog
+STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
+STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
+STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
+STR_SNOW_LINE_HEIGHT_NUM :{NUM}
+STR_HEIGHTMAP_SIZE :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
+STR_GENERATION_WORLD :{WHITE}Wereld creeren
+STR_GENERATION_ABORT :{BLACK}Stop
+STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wereld Generatie
+STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
+STR_PROGRESS :{WHITE}{NUM}% compleet
+STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
+STR_TREE_GENERATION :{BLACK}Bos plaatsing
+STR_CLEARING_TILES :{BLACK}Ruig en
+STR_PREPARING_GAME :{BLACK}Voorbereiden spel
+STR_SE_FLAT_WORLD :{WHITE}Vlak land
+STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
+STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
+STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
+STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
+
########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Klein
STR_CITY_AIRPORT :{BLACK}Stad