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authorrubidium <rubidium@openttd.org>2009-11-11 21:07:12 +0000
committerrubidium <rubidium@openttd.org>2009-11-11 21:07:12 +0000
commite972033af1ec2ddf1cf07e9bf010d40b5b862c3f (patch)
tree2456c88a3df161ecd12293d9530a02466dad4c74 /known-bugs.txt
parent83e7ca3dc80bcb45bb75e0f0d9fc7fb4723f7293 (diff)
downloadopenttd-e972033af1ec2ddf1cf07e9bf010d40b5b862c3f.tar.xz
(svn r18043) -Document: the resizing issue with SDL and OpenTTD
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diff --git a/known-bugs.txt b/known-bugs.txt
index 9d21a958e..2be4c13d0 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -132,3 +132,15 @@ Extreme CPU usage/hangs on exiting game when using SDL and PulseAudio
installing the 'libsdl1.2debian-pulseaudio' package from Ubuntu's
Universe repository. For other distributions a similar package needs
to be installed.
+
+OpenTTD not properly resizing with SDL on X
+ Under some X window managers OpenTTD's window does not properly
+ resize. You will either end up with a black bar at the right/bottom
+ side of the window or you cannot see the right/bottom of the window,
+ e.g you cannot see the status bar. The problem is that OpenTTD does
+ not always receive a resize event from SDL making it impossible for
+ OpenTTD to know that the window was resized; sometimes moving the
+ window will solve the problem.
+ Window managers that are known to exhibit this behaviour are KDE's
+ and GNOME's. With the XFCE's and LXDE's window managers the resize
+ event is sent when the user releases the mouse.