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authorrubidium <rubidium@openttd.org>2009-11-03 16:08:18 +0000
committerrubidium <rubidium@openttd.org>2009-11-03 16:08:18 +0000
commitb211e0d5f5a402665ed5178397e996deb12b0f85 (patch)
tree4307095cca175bf4822b693559d396354abf9f8e /known-bugs.txt
parent5033cca3ee893eb9601114e17786d941a8a7e6fd (diff)
downloadopenttd-b211e0d5f5a402665ed5178397e996deb12b0f85.tar.xz
(svn r17962) -Fix: some spelling
Diffstat (limited to 'known-bugs.txt')
-rw-r--r--known-bugs.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/known-bugs.txt b/known-bugs.txt
index 9cd86ebc8..9d21a958e 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -48,9 +48,9 @@ and that the nightlies and next major release will not have that bug.
- 2585 [OSX] OS' mouse pointer showing
- 2484 [OSX] Cannot enter CJK characters
- 2427 Vehicle owner gets paid for whole cargo feeder share
-- 1944 Road vehicles not picking empty drivethrough platform
+- 1944 Road vehicles not picking empty drive through platform
- 1762 Strange Autoreplace behaviour
-- 1495 Long vehicles might block multistop drivethrough stations
+- 1495 Long vehicles might block multistop drive through stations
- 1140 [OSX] Not smooth moving map with touchpad
- 1072 Text overflows in several windows
@@ -123,7 +123,7 @@ Lost trains ignore (block) exit signals
amount of work needed to write a system that prevents the lost trains
from taking the wrong direction.
-Extreme CPU usage/hangs on exting game when using SDL and PulseAudio
+Extreme CPU usage/hangs on exiting game when using SDL and PulseAudio
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting