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author | rubidium <rubidium@openttd.org> | 2009-11-03 16:08:18 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-11-03 16:08:18 +0000 |
commit | b211e0d5f5a402665ed5178397e996deb12b0f85 (patch) | |
tree | 4307095cca175bf4822b693559d396354abf9f8e /known-bugs.txt | |
parent | 5033cca3ee893eb9601114e17786d941a8a7e6fd (diff) | |
download | openttd-b211e0d5f5a402665ed5178397e996deb12b0f85.tar.xz |
(svn r17962) -Fix: some spelling
Diffstat (limited to 'known-bugs.txt')
-rw-r--r-- | known-bugs.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/known-bugs.txt b/known-bugs.txt index 9cd86ebc8..9d21a958e 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -48,9 +48,9 @@ and that the nightlies and next major release will not have that bug. - 2585 [OSX] OS' mouse pointer showing - 2484 [OSX] Cannot enter CJK characters - 2427 Vehicle owner gets paid for whole cargo feeder share -- 1944 Road vehicles not picking empty drivethrough platform +- 1944 Road vehicles not picking empty drive through platform - 1762 Strange Autoreplace behaviour -- 1495 Long vehicles might block multistop drivethrough stations +- 1495 Long vehicles might block multistop drive through stations - 1140 [OSX] Not smooth moving map with touchpad - 1072 Text overflows in several windows @@ -123,7 +123,7 @@ Lost trains ignore (block) exit signals amount of work needed to write a system that prevents the lost trains from taking the wrong direction. -Extreme CPU usage/hangs on exting game when using SDL and PulseAudio +Extreme CPU usage/hangs on exiting game when using SDL and PulseAudio OpenTTD can be extremely slow/use a lot of CPU when the sound is played via SDL and then through PulseAudio's ALSA wrapper. Under the same configuration OpenTTD, or rather SDL, might hang when exiting |