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authorrubidium <rubidium@openttd.org>2010-07-25 23:14:59 +0000
committerrubidium <rubidium@openttd.org>2010-07-25 23:14:59 +0000
commit80cc566553ca1eb33566e0b05a49b7112d98718d (patch)
treedefede1eb59600b47a413257d23c1642504c1da2 /known-bugs.txt
parentb38c4f897a05208b9c740cf5446069d6bf2cbd9c (diff)
downloadopenttd-80cc566553ca1eb33566e0b05a49b7112d98718d.tar.xz
(svn r20220) -Fix [FS#3974]: strip non-printable characters before showing it in an edit box, so when renaming a vehicle type you won't get the "SETX stuff" that some NewGRFs use
Diffstat (limited to 'known-bugs.txt')
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1 files changed, 9 insertions, 0 deletions
diff --git a/known-bugs.txt b/known-bugs.txt
index ac5b2c5c9..415604416 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -82,6 +82,15 @@ Long delay between switching songs/music
is the default driver for OpenTTD. You can change this default by
setting the "musicdriver" in your openttd.cfg to "dmusic".
+Custom vehicle type name is incorrectly aligned
+ Some NewGRFs use sprites that are bigger than normal in the "buy
+ vehicle" window. Due to this they have to encode an offset for the
+ vehicle type name. Upon renaming the vehicle type this encoded offset
+ is stripped from the name because the "edit box" cannot show this
+ encoding. As a result the custom vehicle type names will get the
+ default alignment. The only way to (partly) fix this is by adding
+ spaces to the custom name.
+
Clipping problems [FS#119]
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that