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author | rubidium <rubidium@openttd.org> | 2010-07-25 23:14:59 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-07-25 23:14:59 +0000 |
commit | 80cc566553ca1eb33566e0b05a49b7112d98718d (patch) | |
tree | defede1eb59600b47a413257d23c1642504c1da2 /known-bugs.txt | |
parent | b38c4f897a05208b9c740cf5446069d6bf2cbd9c (diff) | |
download | openttd-80cc566553ca1eb33566e0b05a49b7112d98718d.tar.xz |
(svn r20220) -Fix [FS#3974]: strip non-printable characters before showing it in an edit box, so when renaming a vehicle type you won't get the "SETX stuff" that some NewGRFs use
Diffstat (limited to 'known-bugs.txt')
-rw-r--r-- | known-bugs.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/known-bugs.txt b/known-bugs.txt index ac5b2c5c9..415604416 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -82,6 +82,15 @@ Long delay between switching songs/music is the default driver for OpenTTD. You can change this default by setting the "musicdriver" in your openttd.cfg to "dmusic". +Custom vehicle type name is incorrectly aligned + Some NewGRFs use sprites that are bigger than normal in the "buy + vehicle" window. Due to this they have to encode an offset for the + vehicle type name. Upon renaming the vehicle type this encoded offset + is stripped from the name because the "edit box" cannot show this + encoding. As a result the custom vehicle type names will get the + default alignment. The only way to (partly) fix this is by adding + spaces to the custom name. + Clipping problems [FS#119] In some cases sprites are not drawn as one would expect. Examples of this are aircraft that might be hidden below the runway or trees that |