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author | frosch <frosch@openttd.org> | 2011-06-07 17:55:40 +0000 |
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committer | frosch <frosch@openttd.org> | 2011-06-07 17:55:40 +0000 |
commit | 60e48f35b5c76689125d9b6cb93a2dd1f7753d23 (patch) | |
tree | a16a1642611ed28c23c62dffc6368b00261e131a /known-bugs.txt | |
parent | e2da240ccaefe1fbbbd115dca3c5838e810bce66 (diff) | |
download | openttd-60e48f35b5c76689125d9b6cb93a2dd1f7753d23.tar.xz |
(svn r22546) -Doc [FS#4635]: Add 'trains do not crash with their own wagons' to known_bugs.
Diffstat (limited to 'known-bugs.txt')
-rw-r--r-- | known-bugs.txt | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/known-bugs.txt b/known-bugs.txt index 80717c4b0..f6651c8e6 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -321,3 +321,16 @@ Unreadable characters for non-latin locales [FS#4607] blitter has been selected, e.g. blitter = "32bpp-anim", as with the 8 bits blitter there are not enough colours to properly perform the anti-aliasing. + +Train does not crash with itself [FS#4635]: + When a train drives in a circle the front engine passes through + wagons of the same train without crashing. This is intentional. + Signals are only aware of tracks, they do not consider the train + length and whether there would be enough room for a train in some + circle it might drive on. Also the path a train might take is not + necessarily known when passing a signal. + Checking all circumstances would take a lot of additional computational + power for signals, which is not considered worth the effort, as + it does not add anything to gameplay. + Nevertheless trains shall not crash in normal operation, so making + a train not crash with itself is the best solution for everyone. |