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authorrubidium <rubidium@openttd.org>2009-11-02 17:04:21 +0000
committerrubidium <rubidium@openttd.org>2009-11-02 17:04:21 +0000
commit5f00c26f231ccc4e7a654f5096ef7516f5954e9d (patch)
treef6e0fb357f0c8b304051ca2728c3bf8ba99ed39d /known-bugs.txt
parent56611d13db7f69bb482b7fd625511a311e97e251 (diff)
downloadopenttd-5f00c26f231ccc4e7a654f5096ef7516f5954e9d.tar.xz
(svn r17956) -Document: CPU usage issues with SDL-ALSA-PulseAudo
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diff --git a/known-bugs.txt b/known-bugs.txt
index 5df7ec914..5134d758f 100644
--- a/known-bugs.txt
+++ b/known-bugs.txt
@@ -122,3 +122,10 @@ Lost trains ignore (block) exit signals
makes the impact of fixing the bug enormously small against the
amount of work needed to write a system that prevents the lost trains
from taking the wrong direction.
+
+Extreme CPU usage when using SDL and PulseAudio
+ OpenTTD can be extremely slow/use a lot of CPU when the sound is
+ played via SDL and then through PulseAudio's ALSA wrapper. This setup
+ seems to be the default configuration for Ubuntu 9.04 and later. This
+ issue can be solved by installing the 'libsdl1.2debian-pulseaudio'
+ package from Ubuntu's Universe repository.