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authorDarkvater <darkvater@openttd.org>2006-10-12 14:59:27 +0000
committerDarkvater <darkvater@openttd.org>2006-10-12 14:59:27 +0000
commitcad526ef3658ad6420939a6d51707c9dbfee97c3 (patch)
tree9d8040d778bee72bdeda716299434c03e98d3b14 /intro_gui.c
parent15bf48acfda4ce5e5291e0a68292d7f9d9b6a569 (diff)
downloadopenttd-cad526ef3658ad6420939a6d51707c9dbfee97c3.tar.xz
(svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler handle all optimizations.
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/intro_gui.c b/intro_gui.c
index 0134b053c..8e2d8190e 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -13,6 +13,7 @@
#include "settings.h"
#include "heightmap.h"
#include "genworld.h"
+#include "network_gui.h"
static const Widget _select_game_widgets[] = {
{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
@@ -66,15 +67,11 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
case 6: ShowCreateScenario(); break;
case 7:
-#ifdef ENABLE_NETWORK
if (!_network_available) {
ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
} else {
ShowNetworkGameWindow();
}
-#else
- ShowErrorMessage(INVALID_STRING_ID ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
-#endif
break;
case 8: case 9: case 10: case 11:
RaiseWindowWidget(w, _opt_newgame.landscape + 8);