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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /intro_gui.c
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c149
1 files changed, 0 insertions, 149 deletions
diff --git a/intro_gui.c b/intro_gui.c
deleted file mode 100644
index 5f78e3a65..000000000
--- a/intro_gui.c
+++ /dev/null
@@ -1,149 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "functions.h"
-#include "window.h"
-#include "gui.h"
-#include "gfx.h"
-#include "player.h"
-#include "network/network.h"
-#include "variables.h"
-#include "settings.h"
-#include "heightmap.h"
-#include "genworld.h"
-#include "network/network_gui.h"
-#include "newgrf.h"
-
-static const Widget _select_game_widgets[] = {
-{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL},
-{ WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME},
-
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
-{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP},
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL},
-
-{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD},
-{ WIDGETS_END},
-};
-
-static inline void SetNewLandscapeType(byte landscape)
-{
- _opt_newgame.landscape = landscape;
- InvalidateWindowClasses(WC_SELECT_GAME);
-}
-
-static void SelectGameWndProc(Window *w, WindowEvent *e)
-{
- switch (e->event) {
- case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break;
-
- case WE_PAINT:
- SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL);
- SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY);
- SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT);
- SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY);
- SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
- DrawWindowWidgets(w);
- break;
-
- case WE_CLICK:
- switch (e->we.click.widget) {
- case 2: ShowGenerateLandscape(); break;
- case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
- case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
- case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break;
- case 6: ShowCreateScenario(); break;
- case 7:
- if (!_network_available) {
- ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
- } else {
- ShowNetworkGameWindow();
- }
- break;
- case 8: case 9: case 10: case 11:
- RaiseWindowWidget(w, _opt_newgame.landscape + 8);
- SetNewLandscapeType(e->we.click.widget - 8);
- break;
- case 12: ShowGameOptions(); break;
- case 13: ShowGameDifficulty(); break;
- case 14: ShowPatchesSelection(); break;
- case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break;
- case 16: HandleExitGameRequest(); break;
- }
- break;
- }
-}
-
-static const WindowDesc _select_game_desc = {
- WDP_CENTER, WDP_CENTER, 336, 195,
- WC_SELECT_GAME,0,
- WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
- _select_game_widgets,
- SelectGameWndProc
-};
-
-void ShowSelectGameWindow(void)
-{
- AllocateWindowDesc(&_select_game_desc);
-}
-
-static void AskExitGameCallback(Window *w, bool confirmed)
-{
- if (confirmed) _exit_game = true;
-}
-
-void AskExitGame(void)
-{
-#if defined(_WIN32)
- SetDParam(0, STR_0133_WINDOWS);
-#elif defined(__APPLE__)
- SetDParam(0, STR_0135_OSX);
-#elif defined(__BEOS__)
- SetDParam(0, STR_OSNAME_BEOS);
-#elif defined(__MORPHOS__)
- SetDParam(0, STR_OSNAME_MORPHOS);
-#elif defined(__AMIGA__)
- SetDParam(0, STR_OSNAME_AMIGAOS);
-#elif defined(__OS2__)
- SetDParam(0, STR_OSNAME_OS2);
-#else
- SetDParam(0, STR_0134_UNIX);
-#endif
- ShowQuery(
- STR_00C7_QUIT,
- STR_00CA_ARE_YOU_SURE_YOU_WANT_TO,
- NULL,
- AskExitGameCallback
- );
-}
-
-
-static void AskExitToGameMenuCallback(Window *w, bool confirmed)
-{
- if (confirmed) _switch_mode = SM_MENU;
-}
-
-void AskExitToGameMenu(void)
-{
- ShowQuery(
- STR_0161_QUIT_GAME,
- (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY,
- NULL,
- AskExitToGameMenuCallback
- );
-}