From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- intro_gui.c | 149 ------------------------------------------------------------ 1 file changed, 149 deletions(-) delete mode 100644 intro_gui.c (limited to 'intro_gui.c') diff --git a/intro_gui.c b/intro_gui.c deleted file mode 100644 index 5f78e3a65..000000000 --- a/intro_gui.c +++ /dev/null @@ -1,149 +0,0 @@ -/* $Id$ */ - -#include "stdafx.h" -#include "openttd.h" -#include "table/strings.h" -#include "table/sprites.h" -#include "functions.h" -#include "window.h" -#include "gui.h" -#include "gfx.h" -#include "player.h" -#include "network/network.h" -#include "variables.h" -#include "settings.h" -#include "heightmap.h" -#include "genworld.h" -#include "network/network_gui.h" -#include "newgrf.h" - -static const Widget _select_game_widgets[] = { -{ WWT_CAPTION, RESIZE_NONE, 13, 0, 335, 0, 13, STR_0307_OPENTTD, STR_NULL}, -{ WWT_PANEL, RESIZE_NONE, 13, 0, 335, 14, 194, 0x0, STR_NULL}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 22, 33, STR_0140_NEW_GAME, STR_02FB_START_A_NEW_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 22, 33, STR_0141_LOAD_GAME, STR_02FC_LOAD_A_SAVED_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 40, 51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 40, 51, STR_PLAY_HEIGHTMAP, STR_PLAY_HEIGHTMAP_HINT}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 58, 69, STR_0220_CREATE_SCENARIO, STR_02FE_CREATE_A_CUSTOMIZED_GAME}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 58, 69, STR_MULTIPLAYER, STR_0300_SELECT_MULTIPLAYER_GAME}, - -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 10, 86, 77, 131, SPR_SELECT_TEMPERATE, STR_030E_SELECT_TEMPERATE_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 90, 166, 77, 131, SPR_SELECT_SUB_ARCTIC, STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 170, 246, 77, 131, SPR_SELECT_SUB_TROPICAL, STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE}, -{ WWT_IMGBTN_2, RESIZE_NONE, 12, 250, 326, 77, 131, SPR_SELECT_TOYLAND, STR_0311_SELECT_TOYLAND_LANDSCAPE}, - -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 139, 150, STR_0148_GAME_OPTIONS, STR_0301_DISPLAY_GAME_OPTIONS}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 139, 150, STR_01FE_DIFFICULTY, STR_0302_DISPLAY_DIFFICULTY_OPTIONS}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 10, 167, 157, 168, STR_CONFIG_PATCHES, STR_CONFIG_PATCHES_TIP}, -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 157, 168, STR_NEWGRF_SETTINGS_BUTTON, STR_NULL}, - -{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 104, 231, 175, 186, STR_0304_QUIT, STR_0305_QUIT_OPENTTD}, -{ WIDGETS_END}, -}; - -static inline void SetNewLandscapeType(byte landscape) -{ - _opt_newgame.landscape = landscape; - InvalidateWindowClasses(WC_SELECT_GAME); -} - -static void SelectGameWndProc(Window *w, WindowEvent *e) -{ - switch (e->event) { - case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 8); break; - - case WE_PAINT: - SetWindowWidgetLoweredState(w, 8, _opt_newgame.landscape == LT_NORMAL); - SetWindowWidgetLoweredState(w, 9, _opt_newgame.landscape == LT_HILLY); - SetWindowWidgetLoweredState(w, 10, _opt_newgame.landscape == LT_DESERT); - SetWindowWidgetLoweredState(w, 11, _opt_newgame.landscape == LT_CANDY); - SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level); - DrawWindowWidgets(w); - break; - - case WE_CLICK: - switch (e->we.click.widget) { - case 2: ShowGenerateLandscape(); break; - case 3: ShowSaveLoadDialog(SLD_LOAD_GAME); break; - case 4: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break; - case 5: ShowSaveLoadDialog(SLD_LOAD_HEIGHTMAP); break; - case 6: ShowCreateScenario(); break; - case 7: - if (!_network_available) { - ShowErrorMessage(INVALID_STRING_ID, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0); - } else { - ShowNetworkGameWindow(); - } - break; - case 8: case 9: case 10: case 11: - RaiseWindowWidget(w, _opt_newgame.landscape + 8); - SetNewLandscapeType(e->we.click.widget - 8); - break; - case 12: ShowGameOptions(); break; - case 13: ShowGameDifficulty(); break; - case 14: ShowPatchesSelection(); break; - case 15: ShowNewGRFSettings(true, true, false, &_grfconfig_newgame); break; - case 16: HandleExitGameRequest(); break; - } - break; - } -} - -static const WindowDesc _select_game_desc = { - WDP_CENTER, WDP_CENTER, 336, 195, - WC_SELECT_GAME,0, - WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _select_game_widgets, - SelectGameWndProc -}; - -void ShowSelectGameWindow(void) -{ - AllocateWindowDesc(&_select_game_desc); -} - -static void AskExitGameCallback(Window *w, bool confirmed) -{ - if (confirmed) _exit_game = true; -} - -void AskExitGame(void) -{ -#if defined(_WIN32) - SetDParam(0, STR_0133_WINDOWS); -#elif defined(__APPLE__) - SetDParam(0, STR_0135_OSX); -#elif defined(__BEOS__) - SetDParam(0, STR_OSNAME_BEOS); -#elif defined(__MORPHOS__) - SetDParam(0, STR_OSNAME_MORPHOS); -#elif defined(__AMIGA__) - SetDParam(0, STR_OSNAME_AMIGAOS); -#elif defined(__OS2__) - SetDParam(0, STR_OSNAME_OS2); -#else - SetDParam(0, STR_0134_UNIX); -#endif - ShowQuery( - STR_00C7_QUIT, - STR_00CA_ARE_YOU_SURE_YOU_WANT_TO, - NULL, - AskExitGameCallback - ); -} - - -static void AskExitToGameMenuCallback(Window *w, bool confirmed) -{ - if (confirmed) _switch_mode = SM_MENU; -} - -void AskExitToGameMenu(void) -{ - ShowQuery( - STR_0161_QUIT_GAME, - (_game_mode != GM_EDITOR) ? STR_ABANDON_GAME_QUERY : STR_QUIT_SCENARIO_QUERY, - NULL, - AskExitToGameMenuCallback - ); -} -- cgit v1.2.3-54-g00ecf