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authorDarkvater <darkvater@openttd.org>2005-04-21 16:20:38 +0000
committerDarkvater <darkvater@openttd.org>2005-04-21 16:20:38 +0000
commit591217da4ab80c43c48aed93689296597dbfe138 (patch)
tree388af7c3756905dda83c4c4d63af89ddd0f58f3a /intro_gui.c
parent403845c9ca139aa130c1ca5ae9e17372aeead186 (diff)
downloadopenttd-591217da4ab80c43c48aed93689296597dbfe138.tar.xz
(svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages.
Diffstat (limited to 'intro_gui.c')
-rw-r--r--intro_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/intro_gui.c b/intro_gui.c
index c42ba0793..59f8c30b0 100644
--- a/intro_gui.c
+++ b/intro_gui.c
@@ -56,7 +56,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
DrawWindowWidgets(w);
- DrawString(170, 121, STR_MAPSIZE, 0);
+ DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
DrawString(270, 121, STR_BY, 0);
DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);