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author | Darkvater <darkvater@openttd.org> | 2006-10-14 15:49:43 +0000 |
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committer | Darkvater <darkvater@openttd.org> | 2006-10-14 15:49:43 +0000 |
commit | dad5d5dd72a32b3dbaea68c71e996f053fa557e7 (patch) | |
tree | 4d65683dddf832ac860c3ff0f26f99db4e9ea997 /industry_gui.c | |
parent | abb0fa7bc53d755463d6cb314ac6044b5dcb22af (diff) | |
download | openttd-dad5d5dd72a32b3dbaea68c71e996f053fa557e7.tar.xz |
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
put it into player.h where it belongs (instead of map.h)
Diffstat (limited to 'industry_gui.c')
-rw-r--r-- | industry_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/industry_gui.c b/industry_gui.c index a0a51174c..d0be15e9a 100644 --- a/industry_gui.c +++ b/industry_gui.c @@ -265,7 +265,7 @@ static const WindowDesc * const _industry_window_desc[2][4] = { void ShowBuildIndustryWindow(void) { - if (_current_player == OWNER_SPECTATOR) return; + if (_current_player == PLAYER_SPECTATOR) return; AllocateWindowDescFront(_industry_window_desc[_patches.build_rawmaterial_ind][_opt_ptr->landscape],0); } |