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authortron <tron@openttd.org>2005-01-25 21:43:57 +0000
committertron <tron@openttd.org>2005-01-25 21:43:57 +0000
commit993a106679e4e682d9028fe44d1e5f9f1f178506 (patch)
treec41ff658c058ac5448d20ea2b75c1855bd443d93 /industry_cmd.c
parent8e5e2e52fd67b0593c866e4777f9738d9fb6f368 (diff)
downloadopenttd-993a106679e4e682d9028fe44d1e5f9f1f178506.tar.xz
(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
index ab33e1f4d..b22ab058e 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -1876,7 +1876,8 @@ const TileTypeProcs _tile_type_industry_procs = {
};
static const byte _industry_desc[] = {
- SLE_VAR(Industry,xy, SLE_UINT16),
+ SLE_CONDVAR(Industry, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
+ SLE_CONDVAR(Industry, xy, SLE_UINT32, 6, 255),
SLE_VAR(Industry,width, SLE_UINT8),
SLE_VAR(Industry,height, SLE_UINT8),
SLE_REF(Industry,town, REF_TOWN),