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authortruelight <truelight@openttd.org>2005-02-02 17:30:29 +0000
committertruelight <truelight@openttd.org>2005-02-02 17:30:29 +0000
commit83a889d6787dbb5899c8eec663634d36fb1c8108 (patch)
treef37dce29ebc098007022941531aab37cff480e31 /industry_cmd.c
parentab3ed5c43121cc8adefc0c6bbcf9ef0d1203d3ff (diff)
downloadopenttd-83a889d6787dbb5899c8eec663634d36fb1c8108.tar.xz
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
1kx1k maps should now be much faster, and give more than just oil-stuff ;)
Diffstat (limited to 'industry_cmd.c')
-rw-r--r--industry_cmd.c61
1 files changed, 46 insertions, 15 deletions
diff --git a/industry_cmd.c b/industry_cmd.c
index 4a2705eb1..88a8d605d 100644
--- a/industry_cmd.c
+++ b/industry_cmd.c
@@ -13,6 +13,26 @@
#include "economy.h"
#include "sound.h"
+enum {
+ /* Max industries: 64000 (8 * 8000) */
+ INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
+ INDUSTRY_POOL_MAX_BLOCKS = 8000,
+};
+
+/**
+ * Called if a new block is added to the industry-pool
+ */
+void IndustryPoolNewBlock(uint start_item)
+{
+ Industry *i;
+
+ FOR_ALL_INDUSTRIES_FROM(i, start_item)
+ i->index = start_item++;
+}
+
+/* Initialize the industry-pool */
+MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL };
+
byte _industry_sound_ctr;
TileIndex _industry_sound_tile;
@@ -1406,12 +1426,22 @@ static Industry *AllocateIndustry(void)
FOR_ALL_INDUSTRIES(i) {
if (i->xy == 0) {
+ uint index = i->index;
+
if (i->index > _total_industries)
_total_industries = i->index;
+ memset(i, 0, sizeof(Industry));
+ i->index = index;
+
return i;
}
}
+
+ /* Check if we can add a block to the pool */
+ if (AddBlockToPool(&_industry_pool))
+ return AllocateIndustry();
+
return NULL;
}
@@ -1827,13 +1857,11 @@ void IndustryMonthlyLoop(void)
UpdateIndustryStatistics(i);
}
- i = GetIndustry(RandomRange(_industries_size));
-
- if (i->xy == 0) {
- uint32 r;
- if (CHANCE16I(1,9,r=Random()))
- MaybeNewIndustry(r);
+ /* 3% chance that we start a new industry */
+ if (CHANCE16(3, 100)) {
+ MaybeNewIndustry(Random());
} else if (!_patches.smooth_economy) {
+ i = GetIndustry(RandomRange(_total_industries));
MaybeCloseIndustry(i);
}
@@ -1847,14 +1875,9 @@ void IndustryMonthlyLoop(void)
void InitializeIndustries(void)
{
- Industry *i;
- int j;
- memset(_industries, 0, sizeof(_industries[0]) * _industries_size);
-
- j = 0;
- FOR_ALL_INDUSTRIES(i)
- i->index = j++;
+ CleanPool(&_industry_pool);
+ AddBlockToPool(&_industry_pool);
_total_industries = 0;
_industry_sort_dirty = true;
@@ -1924,12 +1947,20 @@ static void Save_INDY(void)
static void Load_INDY(void)
{
int index;
+
_total_industries = 0;
+
while ((index = SlIterateArray()) != -1) {
- Industry *i = GetIndustry(index);
+ Industry *i;
+ if (!AddBlockIfNeeded(&_industry_pool, index))
+ error("Industries: failed loading savegame: too many industries");
+
+ i = GetIndustry(index);
SlObject(i, _industry_desc);
- if (index > _total_industries) _total_industries = index;
+
+ if (index > _total_industries)
+ _total_industries = index;
}
}