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author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /heightmap.h | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'heightmap.h')
-rw-r--r-- | heightmap.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/heightmap.h b/heightmap.h new file mode 100644 index 000000000..d7592bf27 --- /dev/null +++ b/heightmap.h @@ -0,0 +1,33 @@ +/* $Id$ */ + +#ifndef HEIGHTMAP_H +#define HEIGHTMAP_H + +/* + * Order of these enums has to be the same as in lang/english.txt + * Otherwise you will get inconsistent behaviour. + */ +enum { + HM_COUNTER_CLOCKWISE, //! Rotate the map counter clockwise 45 degrees + HM_CLOCKWISE, //! Rotate the map clockwise 45 degrees +}; + +/** + * Get the dimensions of a heightmap. + * @return Returns false if loading of the image failed. + */ +bool GetHeightmapDimensions(char *filename, uint *x, uint *y); + +/** + * Load a heightmap from file and change the map in his current dimensions + * to a landscape representing the heightmap. + * It converts pixels to height. The brighter, the higher. + */ +void LoadHeightmap(char *filename); + +/** + * Make an empty world where all tiles are of height 'tile_height'. + */ +void FlatEmptyWorld(byte tile_height); + +#endif /* HEIGHTMAP_H */ |