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authorDarkvater <darkvater@openttd.org>2006-11-28 14:42:31 +0000
committerDarkvater <darkvater@openttd.org>2006-11-28 14:42:31 +0000
commit4e7109113750d383fae9086638c17646f6df74b5 (patch)
tree4cbabbc256d401dc659eee0bfc25178f517648c3 /hal.h
parent9253387001aafa9bd996a2e2906732373b20a43a (diff)
downloadopenttd-4e7109113750d383fae9086638c17646f6df74b5.tar.xz
(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
Diffstat (limited to 'hal.h')
-rw-r--r--hal.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/hal.h b/hal.h
index fcae56719..1b239162b 100644
--- a/hal.h
+++ b/hal.h
@@ -46,12 +46,4 @@ void GameLoop(void);
void CreateConsole(void);
-#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__)
-# define FS2OTTD(name) name
-# define OTTD2FS(name) name
-#else
-const char *FS2OTTD(const char *name);
-const char *OTTD2FS(const char *name);
-#endif
-
#endif /* HAL_H */