diff options
author | Darkvater <darkvater@openttd.org> | 2006-11-28 14:42:31 +0000 |
---|---|---|
committer | Darkvater <darkvater@openttd.org> | 2006-11-28 14:42:31 +0000 |
commit | 4e7109113750d383fae9086638c17646f6df74b5 (patch) | |
tree | 4cbabbc256d401dc659eee0bfc25178f517648c3 /hal.h | |
parent | 9253387001aafa9bd996a2e2906732373b20a43a (diff) | |
download | openttd-4e7109113750d383fae9086638c17646f6df74b5.tar.xz |
(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
Diffstat (limited to 'hal.h')
-rw-r--r-- | hal.h | 8 |
1 files changed, 0 insertions, 8 deletions
@@ -46,12 +46,4 @@ void GameLoop(void); void CreateConsole(void); -#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__) -# define FS2OTTD(name) name -# define OTTD2FS(name) name -#else -const char *FS2OTTD(const char *name); -const char *OTTD2FS(const char *name); -#endif - #endif /* HAL_H */ |