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author | tron <tron@openttd.org> | 2005-02-17 15:53:47 +0000 |
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committer | tron <tron@openttd.org> | 2005-02-17 15:53:47 +0000 |
commit | 56a83026425c1fb9ef202b190c299409de03c935 (patch) | |
tree | 19eeb087f2a26dda19aab503f1871dd22346a849 /gui.h | |
parent | 2eda5228d1ee3007789b4e1f14ffa5b84a0ff637 (diff) | |
download | openttd-56a83026425c1fb9ef202b190c299409de03c935.tar.xz |
(svn r1882) Add a basic check if a non-existent sprite gets accessed.
Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
Diffstat (limited to 'gui.h')
0 files changed, 0 insertions, 0 deletions