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authorbjarni <bjarni@openttd.org>2006-09-30 21:23:34 +0000
committerbjarni <bjarni@openttd.org>2006-09-30 21:23:34 +0000
commit402e73b277b2a63621ba9c70ab917034a3fef385 (patch)
tree63985341d352d7f2da3fdfac06b503fc31be21b2 /gfxinit.c
parent507edf7947c82adf0be2590fc4eacacba2579f74 (diff)
downloadopenttd-402e73b277b2a63621ba9c70ab917034a3fef385.tar.xz
(svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one
Also changed the sprites on some of the other buttons to make the buttons consistent Credits for this: Drawing: skidd13 (first sprite copied/heavily inspired by Bot_40) Grfencoding: peter1138 Coding to apply the new sprites: peter1138 (modified by me) Ideas: Born Acorn MeusH ValHallA|SW XeryusTC Sorry if I forgot to mention somebody
Diffstat (limited to 'gfxinit.c')
-rw-r--r--gfxinit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/gfxinit.c b/gfxinit.c
index 9fd6825c5..97e0c7cbd 100644
--- a/gfxinit.c
+++ b/gfxinit.c
@@ -265,7 +265,7 @@ static const SpriteID trg1idx[] = {
* the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no
* correspondence of any kind with the ID's in the grf file, but results in
* a maximum use of sprite slots. */
-#define OPENTTD_SPRITES_COUNT 95
+#define OPENTTD_SPRITES_COUNT 109
static const SpriteID _openttd_grf_indexes[] = {
SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc
134, 134, // euro symbol medium size
@@ -309,6 +309,7 @@ static const SpriteID _openttd_grf_indexes[] = {
594, 597, // ° ± ² ³ large
633, 633, // × large
665, 665, // ÷ large
+ SPR_SELL_TRAIN, SPR_SELL_CHAIN_TRAIN,
END
};