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authorbelugas <belugas@openttd.org>2006-10-03 02:08:15 +0000
committerbelugas <belugas@openttd.org>2006-10-03 02:08:15 +0000
commitcf210fdf6b68f3ae0fd45c063d9f292bdf62faac (patch)
treedc2a5593c6d3da96528beb914da8807aea2325e7 /genworld_gui.c
parentbab116f6847f46360b0732f63a7e6f52c8287aff (diff)
downloadopenttd-cf210fdf6b68f3ae0fd45c063d9f292bdf62faac.tar.xz
(svn r6619) -Codechange: Use accessors for disabled_state.
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
Diffstat (limited to 'genworld_gui.c')
-rw-r--r--genworld_gui.c33
1 files changed, 18 insertions, 15 deletions
diff --git a/genworld_gui.c b/genworld_gui.c
index 0c33a8125..1c406cbe3 100644
--- a/genworld_gui.c
+++ b/genworld_gui.c
@@ -209,7 +209,6 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT:
- w->disabled_state = 0;
/* TODO -- Above and below you see some lines commented out with '//' in
* front of it. This is because currently the widget system can't handle
* more than 32 widgets per window, and we need 34. Therefor we draw
@@ -223,18 +222,23 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
/* You can't select smoothness if not terragenesis */
// if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 32 | 1 << 33);
- if (_patches_newgame.land_generator == 0) w->disabled_state |= (1 << 30 | 1 << 31);
+ SetWindowWidgetDisabledState(w, 30, _patches_newgame.land_generator == 0);
+ SetWindowWidgetDisabledState(w, 31, _patches_newgame.land_generator == 0);
/* Disable snowline if not hilly */
- if (_opt_newgame.landscape != LT_HILLY) w->disabled_state |= (1 << 21 | 1 << 22 | 1 << 23);
+ SetWindowWidgetDisabledState(w, 22, _opt_newgame.landscape != LT_HILLY);
/* Disable town and industry in SE */
- if (_game_mode == GM_EDITOR) w->disabled_state |= (1 << 11 | 1 << 12 | 1 << 13 | 1 << 14 | 1 << 24 | 1 << 25);
+ SetWindowWidgetDisabledState(w, 11, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, 12, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, 13, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, 14, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, 24, _game_mode == GM_EDITOR);
+ SetWindowWidgetDisabledState(w, 25, _game_mode == GM_EDITOR);
+
+ SetWindowWidgetDisabledState(w, 18, _patches_newgame.starting_year <= MIN_YEAR);
+ SetWindowWidgetDisabledState(w, 20, _patches_newgame.starting_year >= MAX_YEAR);
+ SetWindowWidgetDisabledState(w, 21, _patches_newgame.snow_line_height <= 2 || _opt_newgame.landscape != LT_HILLY);
+ SetWindowWidgetDisabledState(w, 23, _patches_newgame.snow_line_height >= 13 || _opt_newgame.landscape != LT_HILLY);
- if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 18);
- if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 20);
- if (_patches_newgame.snow_line_height <= 2 ) SETBIT(w->disabled_state, 21);
- if (_patches_newgame.snow_line_height >= 13) SETBIT(w->disabled_state, 23);
-
- w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
DrawWindowWidgets(w);
y = (mode == GLWP_HEIGHTMAP) ? 22 : 0;
@@ -576,11 +580,10 @@ void CreateScenarioWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT:
- w->disabled_state = 0;
- if (_patches_newgame.starting_year <= MIN_YEAR) SETBIT(w->disabled_state, 14);
- if (_patches_newgame.starting_year >= MAX_YEAR) SETBIT(w->disabled_state, 16);
- if (_patches_newgame.se_flat_world_height <= 0) SETBIT(w->disabled_state, 17);
- if (_patches_newgame.se_flat_world_height >= 15) SETBIT(w->disabled_state, 19);
+ SetWindowWidgetDisabledState(w, 14, _patches_newgame.starting_year <= MIN_YEAR);
+ SetWindowWidgetDisabledState(w, 16, _patches_newgame.starting_year >= MAX_YEAR);
+ SetWindowWidgetDisabledState(w, 17, _patches_newgame.se_flat_world_height <= 0);
+ SetWindowWidgetDisabledState(w, 19, _patches_newgame.se_flat_world_height >= 15);
w->click_state = (w->click_state & ~(0xF << 3)) | (1 << (_opt_newgame.landscape + 3));
DrawWindowWidgets(w);