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author | Darkvater <Darkvater@openttd.org> | 2005-05-12 00:18:30 +0000 |
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committer | Darkvater <Darkvater@openttd.org> | 2005-05-12 00:18:30 +0000 |
commit | eb4233e8e9e1e6f4b9ce4eb3a7182b1282985f26 (patch) | |
tree | d790be3fa8129c0c0146ef2a1e78c42a8d13bbf2 /functions.h | |
parent | 562a32c3ee7b1c3ebf87968bd57163dada00d941 (diff) | |
download | openttd-eb4233e8e9e1e6f4b9ce4eb3a7182b1282985f26.tar.xz |
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/functions.h b/functions.h index 68d6da547..4d59d7cd9 100644 --- a/functions.h +++ b/functions.h @@ -228,6 +228,7 @@ enum SaveOrLoadMode { int SaveOrLoad(const char *filename, int mode); void AfterLoadTown(void); +void GenRandomNewGame(uint32 rnd1, uint32 rnd2); void AskExitGame(void); void AskExitToGameMenu(void); |