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authorDarkvater <Darkvater@openttd.org>2005-05-12 00:18:30 +0000
committerDarkvater <Darkvater@openttd.org>2005-05-12 00:18:30 +0000
commiteb4233e8e9e1e6f4b9ce4eb3a7182b1282985f26 (patch)
treed790be3fa8129c0c0146ef2a1e78c42a8d13bbf2 /functions.h
parent562a32c3ee7b1c3ebf87968bd57163dada00d941 (diff)
downloadopenttd-eb4233e8e9e1e6f4b9ce4eb3a7182b1282985f26.tar.xz
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands. - CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP. - CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/functions.h b/functions.h
index 68d6da547..4d59d7cd9 100644
--- a/functions.h
+++ b/functions.h
@@ -228,6 +228,7 @@ enum SaveOrLoadMode {
int SaveOrLoad(const char *filename, int mode);
void AfterLoadTown(void);
+void GenRandomNewGame(uint32 rnd1, uint32 rnd2);
void AskExitGame(void);
void AskExitToGameMenu(void);