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authordarkvater <darkvater@openttd.org>2005-01-13 16:28:47 +0000
committerdarkvater <darkvater@openttd.org>2005-01-13 16:28:47 +0000
commit06cc62f40d84c91bba41510bbeab0ba8df7106b9 (patch)
tree3e1729e6f6d4e134ab87140f082b967a21b9cfd7 /functions.h
parent0074496ea45c30c387092b29c5a8d868daf62f57 (diff)
downloadopenttd-06cc62f40d84c91bba41510bbeab0ba8df7106b9.tar.xz
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/functions.h b/functions.h
index 437bf6c04..6ddcf05ba 100644
--- a/functions.h
+++ b/functions.h
@@ -234,7 +234,7 @@ void ShowNetworkNeedGamePassword();
void ShowNetworkNeedCompanyPassword();
void ShowRenameWaypointWindow(Waypoint *cp);
int FindFirstBit(uint32 x);
-void ShowHighscoreTable(int difficulty, int rank);
+void ShowHighscoreTable(int difficulty, int8 rank);
void ShowEndGameChart(void);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);