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author | darkvater <darkvater@openttd.org> | 2005-01-13 16:28:47 +0000 |
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committer | darkvater <darkvater@openttd.org> | 2005-01-13 16:28:47 +0000 |
commit | 06cc62f40d84c91bba41510bbeab0ba8df7106b9 (patch) | |
tree | 3e1729e6f6d4e134ab87140f082b967a21b9cfd7 /functions.h | |
parent | 0074496ea45c30c387092b29c5a8d868daf62f57 (diff) | |
download | openttd-06cc62f40d84c91bba41510bbeab0ba8df7106b9.tar.xz |
(svn r1496) -Fix: highscore no longer crashes in network games with a dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game
-Fix: fixed some compiler warnings
-Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/functions.h b/functions.h index 437bf6c04..6ddcf05ba 100644 --- a/functions.h +++ b/functions.h @@ -234,7 +234,7 @@ void ShowNetworkNeedGamePassword(); void ShowNetworkNeedCompanyPassword(); void ShowRenameWaypointWindow(Waypoint *cp); int FindFirstBit(uint32 x); -void ShowHighscoreTable(int difficulty, int rank); +void ShowHighscoreTable(int difficulty, int8 rank); void ShowEndGameChart(void); TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); |