diff options
author | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
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committer | truelight <truelight@openttd.org> | 2006-08-19 10:00:30 +0000 |
commit | 10b842bddcbe6cdcf7111736bec985cdc13e528f (patch) | |
tree | cd9ad6758b68622254b2545359b5d87f88f7074b /functions.h | |
parent | 83d56d6d798a28169f00a4c67323a407037c0b0a (diff) | |
download | openttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz |
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'functions.h')
-rw-r--r-- | functions.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/functions.h b/functions.h index a108d5f83..e9cad80c9 100644 --- a/functions.h +++ b/functions.h @@ -204,8 +204,6 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); void AfterLoadTown(void); void UpdatePatches(void); -void GenRandomNewGame(uint32 rnd1, uint32 rnd2); -void StartScenarioEditor(uint32 rnd1, uint32 rnd2); void AskExitGame(void); void AskExitToGameMenu(void); @@ -216,11 +214,12 @@ StringID RemapOldStringID(StringID s); void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str); enum { - SLD_LOAD_GAME = 0, - SLD_LOAD_SCENARIO = 1, - SLD_SAVE_GAME = 2, - SLD_SAVE_SCENARIO = 3, - SLD_NEW_GAME = 4, + SLD_LOAD_GAME, + SLD_LOAD_SCENARIO, + SLD_SAVE_GAME, + SLD_SAVE_SCENARIO, + SLD_LOAD_HEIGHTMAP, + SLD_NEW_GAME, }; void ShowSaveLoadDialog(int mode); |