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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /functions.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h227
1 files changed, 0 insertions, 227 deletions
diff --git a/functions.h b/functions.h
deleted file mode 100644
index 0529c1646..000000000
--- a/functions.h
+++ /dev/null
@@ -1,227 +0,0 @@
-/* $Id$ */
-
-#ifndef FUNCTIONS_H
-#define FUNCTIONS_H
-
-void DoClearSquare(TileIndex tile);
-void RunTileLoop(void);
-
-uint GetPartialZ(int x, int y, Slope corners);
-uint GetSlopeZ(int x, int y);
-uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
-void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
-void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player);
-void AnimateTile(TileIndex tile);
-void ClickTile(TileIndex tile);
-void GetTileDesc(TileIndex tile, TileDesc *td);
-void UpdateTownMaxPass(Town *t);
-
-bool IsValidTile(TileIndex tile);
-
-static inline Point RemapCoords(int x, int y, int z)
-{
-#if !defined(NEW_ROTATION)
- Point pt;
- pt.x = (y - x) * 2;
- pt.y = y + x - z;
-#else
- Point pt;
- pt.x = (x + y) * 2;
- pt.y = x - y - z;
-#endif
- return pt;
-}
-
-static inline Point RemapCoords2(int x, int y)
-{
- return RemapCoords(x, y, GetSlopeZ(x, y));
-}
-
-
-/* clear_land.c */
-void DrawHillyLandTile(const TileInfo *ti);
-void DrawClearLandTile(const TileInfo *ti, byte set);
-void DrawClearLandFence(const TileInfo *ti);
-void TileLoopClearHelper(TileIndex tile);
-
-/* water_land.c */
-void DrawShipDepotSprite(int x, int y, int image);
-void TileLoop_Water(TileIndex tile);
-
-/* players.c */
-bool CheckPlayerHasMoney(int32 cost);
-void SubtractMoneyFromPlayer(int32 cost);
-void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
-bool CheckOwnership(Owner owner);
-bool CheckTileOwnership(TileIndex tile);
-StringID GetPlayerNameString(PlayerID player, uint index);
-
-/* standard */
-void ShowInfo(const char *str);
-void CDECL ShowInfoF(const char *str, ...);
-void NORETURN CDECL error(const char *str, ...);
-
-/* openttd.c */
-
-/**************
- * Warning: DO NOT enable this unless you understand what it does
- *
- * If enabled, in a network game all randoms will be dumped to the
- * stdout if the first client joins (or if you are a client). This
- * is to help finding desync problems.
- *
- * Warning: DO NOT enable this unless you understand what it does
- **************/
-
-//#define RANDOM_DEBUG
-
-
-// Enable this to produce higher quality random numbers.
-// Doesn't work with network yet.
-//#define MERSENNE_TWISTER
-
-// Mersenne twister functions
-void SeedMT(uint32 seed);
-uint32 RandomMT(void);
-
-
-#ifdef MERSENNE_TWISTER
- static inline uint32 Random(void) { return RandomMT(); }
- uint RandomRange(uint max);
-#else
-
-#ifdef RANDOM_DEBUG
- #define Random() DoRandom(__LINE__, __FILE__)
- uint32 DoRandom(int line, const char *file);
- #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
- uint DoRandomRange(uint max, int line, const char *file);
-#else
- uint32 Random(void);
- uint RandomRange(uint max);
-#endif
-#endif // MERSENNE_TWISTER
-
-static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
-static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
-
-
-uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
-uint InteractiveRandomRange(uint max);
-
-/* facedraw.c */
-void DrawPlayerFace(uint32 face, int color, int x, int y);
-
-/* texteff.c */
-void MoveAllTextEffects(void);
-void AddTextEffect(StringID msg, int x, int y, uint16 duration);
-void InitTextEffects(void);
-void DrawTextEffects(DrawPixelInfo *dpi);
-
-void InitTextMessage(void);
-void DrawTextMessage(void);
-void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
-void UndrawTextMessage(void);
-
-bool AddAnimatedTile(TileIndex tile);
-void DeleteAnimatedTile(TileIndex tile);
-void AnimateAnimatedTiles(void);
-void InitializeAnimatedTiles(void);
-
-/* tunnelbridge_cmd.c */
-bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
-uint32 GetBridgeLength(TileIndex begin, TileIndex end);
-int CalcBridgeLenCostFactor(int x);
-
-/* misc_cmd.c */
-void PlaceTreesRandomly(void);
-
-void InitializeLandscapeVariables(bool only_constants);
-
-/* misc.c */
-bool IsCustomName(StringID id);
-void DeleteName(StringID id);
-char *GetName(char *buff, StringID id, const char* last);
-
-// AllocateNameUnique also tests if the name used is not used anywere else
-// and if it is used, it returns an error.
-#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
-#define AllocateName(name, skip) RealAllocateName(name, skip, false)
-StringID RealAllocateName(const char *name, byte skip, bool check_double);
-void ConvertNameArray(void);
-
-/* misc functions */
-void MarkTileDirty(int x, int y);
-void MarkTileDirtyByTile(TileIndex tile);
-void InvalidateWindow(WindowClass cls, WindowNumber number);
-void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
-void InvalidateWindowClasses(WindowClass cls);
-void InvalidateWindowClassesData(WindowClass cls);
-void DeleteWindowById(WindowClass cls, WindowNumber number);
-void DeleteWindowByClass(WindowClass cls);
-
-void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w);
-void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num);
-
-void ResetObjectToPlace(void);
-
-bool ScrollWindowTo(int x, int y, Window * w);
-
-bool ScrollMainWindowToTile(TileIndex tile);
-bool ScrollMainWindowTo(int x, int y);
-void DrawSprite(uint32 img, int x, int y);
-bool EnsureNoVehicle(TileIndex tile);
-bool EnsureNoVehicleOnGround(TileIndex tile);
-void MarkAllViewportsDirty(int left, int top, int right, int bottom);
-void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
-void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);
-
-void DrawFoundation(TileInfo *ti, uint f);
-
-bool CheckIfAuthorityAllows(TileIndex tile);
-Town *ClosestTownFromTile(TileIndex tile, uint threshold);
-void ChangeTownRating(Town *t, int add, int max);
-
-uint GetTownRadiusGroup(const Town* t, TileIndex tile);
-int FindFirstBit(uint32 x);
-void ShowHighscoreTable(int difficulty, int8 rank);
-TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
-
-void AfterLoadTown(void);
-void UpdatePatches(void);
-void AskExitGame(void);
-void AskExitToGameMenu(void);
-
-void RedrawAutosave(void);
-
-StringID RemapOldStringID(StringID s);
-
-void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
-
-enum {
- SLD_LOAD_GAME,
- SLD_LOAD_SCENARIO,
- SLD_SAVE_GAME,
- SLD_SAVE_SCENARIO,
- SLD_LOAD_HEIGHTMAP,
- SLD_NEW_GAME,
-};
-void ShowSaveLoadDialog(int mode);
-
-// callback from drivers that is called if the game size changes dynamically
-void GameSizeChanged(void);
-bool FileExists(const char *filename);
-bool ReadLanguagePack(int index);
-void InitializeLanguagePacks(void);
-const char *GetCurrentLocale(const char *param);
-void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
-
-void LoadFromConfig(void);
-void SaveToConfig(void);
-void CheckConfig(void);
-int ttd_main(int argc, char* argv[]);
-void HandleExitGameRequest(void);
-
-void DeterminePaths(void);
-
-void CSleep(int milliseconds);
-#endif /* FUNCTIONS_H */