From 66bbf336c6af7353ef0aeed58002c46543b30635 Mon Sep 17 00:00:00 2001 From: rubidium Date: Tue, 2 Jan 2007 19:19:48 +0000 Subject: (svn r7759) -Merge: makefile rewrite. This merge features: - A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy. --- functions.h | 227 ------------------------------------------------------------ 1 file changed, 227 deletions(-) delete mode 100644 functions.h (limited to 'functions.h') diff --git a/functions.h b/functions.h deleted file mode 100644 index 0529c1646..000000000 --- a/functions.h +++ /dev/null @@ -1,227 +0,0 @@ -/* $Id$ */ - -#ifndef FUNCTIONS_H -#define FUNCTIONS_H - -void DoClearSquare(TileIndex tile); -void RunTileLoop(void); - -uint GetPartialZ(int x, int y, Slope corners); -uint GetSlopeZ(int x, int y); -uint32 GetTileTrackStatus(TileIndex tile, TransportType mode); -void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac); -void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player); -void AnimateTile(TileIndex tile); -void ClickTile(TileIndex tile); -void GetTileDesc(TileIndex tile, TileDesc *td); -void UpdateTownMaxPass(Town *t); - -bool IsValidTile(TileIndex tile); - -static inline Point RemapCoords(int x, int y, int z) -{ -#if !defined(NEW_ROTATION) - Point pt; - pt.x = (y - x) * 2; - pt.y = y + x - z; -#else - Point pt; - pt.x = (x + y) * 2; - pt.y = x - y - z; -#endif - return pt; -} - -static inline Point RemapCoords2(int x, int y) -{ - return RemapCoords(x, y, GetSlopeZ(x, y)); -} - - -/* clear_land.c */ -void DrawHillyLandTile(const TileInfo *ti); -void DrawClearLandTile(const TileInfo *ti, byte set); -void DrawClearLandFence(const TileInfo *ti); -void TileLoopClearHelper(TileIndex tile); - -/* water_land.c */ -void DrawShipDepotSprite(int x, int y, int image); -void TileLoop_Water(TileIndex tile); - -/* players.c */ -bool CheckPlayerHasMoney(int32 cost); -void SubtractMoneyFromPlayer(int32 cost); -void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost); -bool CheckOwnership(Owner owner); -bool CheckTileOwnership(TileIndex tile); -StringID GetPlayerNameString(PlayerID player, uint index); - -/* standard */ -void ShowInfo(const char *str); -void CDECL ShowInfoF(const char *str, ...); -void NORETURN CDECL error(const char *str, ...); - -/* openttd.c */ - -/************** - * Warning: DO NOT enable this unless you understand what it does - * - * If enabled, in a network game all randoms will be dumped to the - * stdout if the first client joins (or if you are a client). This - * is to help finding desync problems. - * - * Warning: DO NOT enable this unless you understand what it does - **************/ - -//#define RANDOM_DEBUG - - -// Enable this to produce higher quality random numbers. -// Doesn't work with network yet. -//#define MERSENNE_TWISTER - -// Mersenne twister functions -void SeedMT(uint32 seed); -uint32 RandomMT(void); - - -#ifdef MERSENNE_TWISTER - static inline uint32 Random(void) { return RandomMT(); } - uint RandomRange(uint max); -#else - -#ifdef RANDOM_DEBUG - #define Random() DoRandom(__LINE__, __FILE__) - uint32 DoRandom(int line, const char *file); - #define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__) - uint DoRandomRange(uint max, int line, const char *file); -#else - uint32 Random(void); - uint RandomRange(uint max); -#endif -#endif // MERSENNE_TWISTER - -static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); } -static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); } - - -uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */ -uint InteractiveRandomRange(uint max); - -/* facedraw.c */ -void DrawPlayerFace(uint32 face, int color, int x, int y); - -/* texteff.c */ -void MoveAllTextEffects(void); -void AddTextEffect(StringID msg, int x, int y, uint16 duration); -void InitTextEffects(void); -void DrawTextEffects(DrawPixelInfo *dpi); - -void InitTextMessage(void); -void DrawTextMessage(void); -void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...); -void UndrawTextMessage(void); - -bool AddAnimatedTile(TileIndex tile); -void DeleteAnimatedTile(TileIndex tile); -void AnimateAnimatedTiles(void); -void InitializeAnimatedTiles(void); - -/* tunnelbridge_cmd.c */ -bool CheckBridge_Stuff(byte bridge_type, uint bridge_len); -uint32 GetBridgeLength(TileIndex begin, TileIndex end); -int CalcBridgeLenCostFactor(int x); - -/* misc_cmd.c */ -void PlaceTreesRandomly(void); - -void InitializeLandscapeVariables(bool only_constants); - -/* misc.c */ -bool IsCustomName(StringID id); -void DeleteName(StringID id); -char *GetName(char *buff, StringID id, const char* last); - -// AllocateNameUnique also tests if the name used is not used anywere else -// and if it is used, it returns an error. -#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true) -#define AllocateName(name, skip) RealAllocateName(name, skip, false) -StringID RealAllocateName(const char *name, byte skip, bool check_double); -void ConvertNameArray(void); - -/* misc functions */ -void MarkTileDirty(int x, int y); -void MarkTileDirtyByTile(TileIndex tile); -void InvalidateWindow(WindowClass cls, WindowNumber number); -void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index); -void InvalidateWindowClasses(WindowClass cls); -void InvalidateWindowClassesData(WindowClass cls); -void DeleteWindowById(WindowClass cls, WindowNumber number); -void DeleteWindowByClass(WindowClass cls); - -void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w); -void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num); - -void ResetObjectToPlace(void); - -bool ScrollWindowTo(int x, int y, Window * w); - -bool ScrollMainWindowToTile(TileIndex tile); -bool ScrollMainWindowTo(int x, int y); -void DrawSprite(uint32 img, int x, int y); -bool EnsureNoVehicle(TileIndex tile); -bool EnsureNoVehicleOnGround(TileIndex tile); -void MarkAllViewportsDirty(int left, int top, int right, int bottom); -void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost); -void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost); - -void DrawFoundation(TileInfo *ti, uint f); - -bool CheckIfAuthorityAllows(TileIndex tile); -Town *ClosestTownFromTile(TileIndex tile, uint threshold); -void ChangeTownRating(Town *t, int add, int max); - -uint GetTownRadiusGroup(const Town* t, TileIndex tile); -int FindFirstBit(uint32 x); -void ShowHighscoreTable(int difficulty, int8 rank); -TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng); - -void AfterLoadTown(void); -void UpdatePatches(void); -void AskExitGame(void); -void AskExitToGameMenu(void); - -void RedrawAutosave(void); - -StringID RemapOldStringID(StringID s); - -void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str); - -enum { - SLD_LOAD_GAME, - SLD_LOAD_SCENARIO, - SLD_SAVE_GAME, - SLD_SAVE_SCENARIO, - SLD_LOAD_HEIGHTMAP, - SLD_NEW_GAME, -}; -void ShowSaveLoadDialog(int mode); - -// callback from drivers that is called if the game size changes dynamically -void GameSizeChanged(void); -bool FileExists(const char *filename); -bool ReadLanguagePack(int index); -void InitializeLanguagePacks(void); -const char *GetCurrentLocale(const char *param); -void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize); - -void LoadFromConfig(void); -void SaveToConfig(void); -void CheckConfig(void); -int ttd_main(int argc, char* argv[]); -void HandleExitGameRequest(void); - -void DeterminePaths(void); - -void CSleep(int milliseconds); -#endif /* FUNCTIONS_H */ -- cgit v1.2.3-54-g00ecf