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authortruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
committertruelight <truelight@openttd.org>2006-08-19 10:00:30 +0000
commit10b842bddcbe6cdcf7111736bec985cdc13e528f (patch)
treecd9ad6758b68622254b2545359b5d87f88f7074b /functions.h
parent83d56d6d798a28169f00a4c67323a407037c0b0a (diff)
downloadopenttd-10b842bddcbe6cdcf7111736bec985cdc13e528f.tar.xz
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin) - Load heightmaps (either BMP or PNG) - Progress dialog while generating worlds (no longer a 'hanging' screen) - New dialogs for NewGame, Create Scenario and Play Heightmap - Easier to configure your landscape - More things to configure (tree-placer, ..) - Speedup of world generation - New console command 'restart': restart the map EXACTLY as it was when you first started it (needs a game made after or with this commit) - New console command 'getseed': get the seed of your map and share it with others (of course only works with generated maps) - Many new, world generation related, things - Many internal cleanups and rewrites Many tnx to those people who helped making this: Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic) Many tnx to those who helped testing: Arnau, Bjarni, and tokai (alfabetic) And to all other people who helped testing and sending comments / bugs Stats: 673 lines changed, 3534 new lines, 79 new strings
Diffstat (limited to 'functions.h')
-rw-r--r--functions.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/functions.h b/functions.h
index a108d5f83..e9cad80c9 100644
--- a/functions.h
+++ b/functions.h
@@ -204,8 +204,6 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(void);
void UpdatePatches(void);
-void GenRandomNewGame(uint32 rnd1, uint32 rnd2);
-void StartScenarioEditor(uint32 rnd1, uint32 rnd2);
void AskExitGame(void);
void AskExitToGameMenu(void);
@@ -216,11 +214,12 @@ StringID RemapOldStringID(StringID s);
void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
enum {
- SLD_LOAD_GAME = 0,
- SLD_LOAD_SCENARIO = 1,
- SLD_SAVE_GAME = 2,
- SLD_SAVE_SCENARIO = 3,
- SLD_NEW_GAME = 4,
+ SLD_LOAD_GAME,
+ SLD_LOAD_SCENARIO,
+ SLD_SAVE_GAME,
+ SLD_SAVE_SCENARIO,
+ SLD_LOAD_HEIGHTMAP,
+ SLD_NEW_GAME,
};
void ShowSaveLoadDialog(int mode);