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authorbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
committerbjarni <bjarni@openttd.org>2005-01-02 17:23:04 +0000
commit5da75918c0492b998df15dbea9b590e541d4fea5 (patch)
tree5fb0d626bc9f756094332a0dd97b98d42fce0a55 /engine.h
parent5eeab7fcfe4c0da2b2514b6cd34fdc4bcdf372b5 (diff)
downloadopenttd-5da75918c0492b998df15dbea9b590e541d4fea5.tar.xz
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'engine.h')
-rw-r--r--engine.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engine.h b/engine.h
index 7ed1fe6c5..b5d9d3d97 100644
--- a/engine.h
+++ b/engine.h
@@ -80,6 +80,7 @@ enum {
};
+void AddTypeToEngines();
void StartupEngines();