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author | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
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committer | bjarni <bjarni@openttd.org> | 2005-01-02 17:23:04 +0000 |
commit | 5da75918c0492b998df15dbea9b590e541d4fea5 (patch) | |
tree | 5fb0d626bc9f756094332a0dd97b98d42fce0a55 /engine.h | |
parent | 5eeab7fcfe4c0da2b2514b6cd34fdc4bcdf372b5 (diff) | |
download | openttd-5da75918c0492b998df15dbea9b590e541d4fea5.tar.xz |
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
Diffstat (limited to 'engine.h')
-rw-r--r-- | engine.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -80,6 +80,7 @@ enum { }; +void AddTypeToEngines(); void StartupEngines(); |