summaryrefslogtreecommitdiff
path: root/engine.h
diff options
context:
space:
mode:
authordarkvater <darkvater@openttd.org>2004-11-12 23:59:51 +0000
committerdarkvater <darkvater@openttd.org>2004-11-12 23:59:51 +0000
commit22f627c8e11b2b432f385d107417297e9b237c14 (patch)
tree995f4912b6639b59a53874618998828c84904a55 /engine.h
parent76341a9173a130a914741d811834472f1f1bdcb8 (diff)
downloadopenttd-22f627c8e11b2b432f385d107417297e9b237c14.tar.xz
(svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo).
Diffstat (limited to 'engine.h')
-rw-r--r--engine.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine.h b/engine.h
index 4dc64a817..5c6a752b9 100644
--- a/engine.h
+++ b/engine.h
@@ -59,12 +59,12 @@ enum {
void StartupEngines();
-struct SpriteSuperSet {
+struct SpriteGroup {
// XXX: Would anyone ever need more than 16 spritesets? Maybe we should
// use even less, now we take whole 8kb for custom sprites table, oh my!
byte sprites_per_set; // means number of directions - 4 or 8
// Loaded = in motion, loading = not moving
- // Each superset contains several spritesets, for various loading stages
+ // Each group contains several spritesets, for various loading stages
byte loaded_count;
uint16 loaded[16]; // sprite ids
byte loading_count;
@@ -83,8 +83,8 @@ extern byte _local_cargo_id_landscape[NUM_CID];
extern uint32 _engine_refit_masks[256];
extern byte _engine_original_sprites[256];
-void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains);
-void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset);
+void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
+void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none
int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction);
#define GetCustomVehicleSprite(v, direction) \