From 22f627c8e11b2b432f385d107417297e9b237c14 Mon Sep 17 00:00:00 2001 From: darkvater Date: Fri, 12 Nov 2004 23:59:51 +0000 Subject: (svn r557) -newgrf: Rename all 'superset' tokens to 'group' and some other small renamings (pasky and octo). --- engine.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine.h') diff --git a/engine.h b/engine.h index 4dc64a817..5c6a752b9 100644 --- a/engine.h +++ b/engine.h @@ -59,12 +59,12 @@ enum { void StartupEngines(); -struct SpriteSuperSet { +struct SpriteGroup { // XXX: Would anyone ever need more than 16 spritesets? Maybe we should // use even less, now we take whole 8kb for custom sprites table, oh my! byte sprites_per_set; // means number of directions - 4 or 8 // Loaded = in motion, loading = not moving - // Each superset contains several spritesets, for various loading stages + // Each group contains several spritesets, for various loading stages byte loaded_count; uint16 loaded[16]; // sprite ids byte loading_count; @@ -83,8 +83,8 @@ extern byte _local_cargo_id_landscape[NUM_CID]; extern uint32 _engine_refit_masks[256]; extern byte _engine_original_sprites[256]; -void SetWagonOverrideSprites(byte engine, struct SpriteSuperSet *superset, byte *train_id, int trains); -void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteSuperSet *superset); +void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains); +void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group); // loaded is in percents, overriding_engine 0xffff is none int GetCustomEngineSprite(byte engine, uint16 overriding_engine, byte cargo, byte loaded, byte in_motion, byte direction); #define GetCustomVehicleSprite(v, direction) \ -- cgit v1.2.3-54-g00ecf