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authorhackykid <hackykid@openttd.org>2005-06-01 11:34:37 +0000
committerhackykid <hackykid@openttd.org>2005-06-01 11:34:37 +0000
commit351d7aaa9fd2fe1e5cd464130186727df38e646f (patch)
tree09bec4a6bd097d4449f7cfdff13cc475960d9703 /engine.c
parentd1c1a7cba725de322c2b7948db75fd83cdf77fe5 (diff)
downloadopenttd-351d7aaa9fd2fe1e5cd464130186727df38e646f.tar.xz
(svn r2389) - Feature: [newgrf] Implement the mechanism for handling newgrf callbacks.
- Feature: [newgrf] Implement the 'refit capacity' callback.
Diffstat (limited to 'engine.c')
-rw-r--r--engine.c89
1 files changed, 67 insertions, 22 deletions
diff --git a/engine.c b/engine.c
index de1f4a089..543e1129f 100644
--- a/engine.c
+++ b/engine.c
@@ -317,16 +317,17 @@ void SetCustomEngineSprites(byte engine, byte cargo, SpriteGroup *group)
_engine_custom_sprites[engine][cargo] = *group;
}
-typedef RealSpriteGroup *(*resolve_callback)(SpriteGroup *spritegroup,
- const Vehicle *veh, void *callback); /* XXX data pointer used as function pointer */
+typedef SpriteGroup *(*resolve_callback)(SpriteGroup *spritegroup,
+ const Vehicle *veh, uint16 callback_info, void *resolve_func); /* XXX data pointer used as function pointer */
-static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
- const Vehicle *veh, resolve_callback callback)
+static SpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
+ const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
//debug("spgt %d", spritegroup->type);
switch (spritegroup->type) {
case SGT_REAL:
- return &spritegroup->g.real;
+ case SGT_CALLBACK:
+ return spritegroup;
case SGT_DETERMINISTIC: {
DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
@@ -334,8 +335,10 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
int value = -1;
//debug("[%p] Having fun resolving variable %x", veh, dsg->variable);
-
- if ((dsg->variable >> 6) == 0) {
+ if (dsg->variable == 0x0C) {
+ /* Callback ID */
+ value = callback_info & 0xFF;
+ } else if ((dsg->variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
} else {
@@ -351,7 +354,7 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
} else {
target = dsg->default_group;
}
- return callback(target, NULL, callback);
+ return resolve_func(target, NULL, callback_info, resolve_func);
}
if (dsg->var_scope == VSG_SCOPE_PARENT) {
@@ -472,7 +475,7 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
//debug("Resolved variable %x: %d, %p", dsg->variable, value, callback);
- return callback(target, veh, callback);
+ return resolve_func(target, veh, callback_info, resolve_func);
}
case SGT_RANDOMIZED: {
@@ -482,7 +485,7 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
/* Purchase list of something. Show the first one. */
assert(rsg->num_groups > 0);
//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
- return callback(&rsg->groups[0], NULL, callback);
+ return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
}
if (rsg->var_scope == VSG_SCOPE_PARENT) {
@@ -491,7 +494,7 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
veh = GetFirstVehicleInChain(veh);
}
- return callback(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback);
+ return resolve_func(EvalRandomizedSpriteGroup(rsg, veh->random_bits), veh, callback_info, resolve_func);
}
default:
@@ -543,14 +546,17 @@ int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction)
}
group = GetVehicleSpriteGroup(engine, v);
- rsg = ResolveVehicleSpriteGroup(group, v, (resolve_callback) ResolveVehicleSpriteGroup);
+ group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
- if (rsg->sprites_per_set == 0 && cargo != 29) { /* XXX magic number */
+ if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
- rsg = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][29], v,
+ group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
(resolve_callback) ResolveVehicleSpriteGroup);
}
+ assert(group->type == SGT_REAL);
+ rsg = &group->g.real;
+
if (!rsg->sprites_per_set) {
// This group is empty. This function users should therefore
// look up the sprite number in _engine_original_sprites.
@@ -582,6 +588,39 @@ int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction)
return r;
}
+/**
+ * Evaluates a newgrf callback
+ * @param callback_info info about which callback to evaluate
+ * (bit 0-7) = CallBack id of the callback to use, see CallBackId enum
+ * (bit 8-15) = Other info some callbacks need to have, callback specific, see CallBackId enum, not used yet
+ * @param engine Engine type of the vehicle to evaluate the callback for
+ * @param vehicle The vehicle to evaluate the callback for, NULL if it doesnt exist (yet)
+ * @return The value the callback returned, or CALLBACK_FAILED if it failed
+ */
+uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v)
+{
+ SpriteGroup *group;
+ byte cargo = GC_DEFAULT;
+
+ if (v != NULL)
+ cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
+
+ group = &_engine_custom_sprites[engine][cargo];
+ group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
+
+ if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
+ // This group is empty but perhaps there'll be a default one.
+ group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
+ (resolve_callback) ResolveVehicleSpriteGroup);
+ }
+
+ if (group->type != SGT_CALLBACK)
+ return CALLBACK_FAILED;
+
+ return group->g.callback.result;
+}
+
+
// Global variables are evil, yes, but we would end up with horribly overblown
// calling convention otherwise and this should be 100% reentrant.
@@ -590,8 +629,8 @@ static byte _vsg_bits_to_reseed;
extern int _custom_sprites_base;
-static RealSpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
- Vehicle *veh, resolve_callback callback)
+static SpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
+ Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
{
if (spritegroup->type == SGT_RANDOMIZED) {
_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
@@ -601,23 +640,29 @@ static RealSpriteGroup *TriggerVehicleSpriteGroup(SpriteGroup *spritegroup,
);
}
- return ResolveVehicleSpriteGroup(spritegroup, veh, callback);
+ return ResolveVehicleSpriteGroup(spritegroup, veh, callback_info, resolve_func);
}
static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_random_bits, bool first)
{
+ SpriteGroup *group;
RealSpriteGroup *rsg;
byte new_random_bits;
_vsg_random_triggers = trigger;
_vsg_bits_to_reseed = 0;
- rsg = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh,
- (resolve_callback) TriggerVehicleSpriteGroup);
- if (rsg->sprites_per_set == 0 && veh->cargo_type != 29) { /* XXX magic number */
+ group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
+ (resolve_callback) TriggerVehicleSpriteGroup);
+
+ if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
// This group turned out to be empty but perhaps there'll be a default one.
- rsg = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][29], veh,
- (resolve_callback) TriggerVehicleSpriteGroup);
+ group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
+ (resolve_callback) TriggerVehicleSpriteGroup);
}
+
+ assert(group->type == SGT_REAL);
+ rsg = &group->g.real;
+
new_random_bits = Random();
veh->random_bits &= ~_vsg_bits_to_reseed;
veh->random_bits |= (first ? new_random_bits : base_random_bits) & _vsg_bits_to_reseed;