diff options
author | tron <tron@openttd.org> | 2006-04-10 07:15:58 +0000 |
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committer | tron <tron@openttd.org> | 2006-04-10 07:15:58 +0000 |
commit | 81e6d68f95e7dea5c0d7dd105d67980d64af71e0 (patch) | |
tree | f8613338e934555520fd9b45b411e8a946c5be7a /economy.c | |
parent | 6926bd55fd4f1d36745082b668b052c1b6691ad8 (diff) | |
download | openttd-81e6d68f95e7dea5c0d7dd105d67980d64af71e0.tar.xz |
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
Diffstat (limited to 'economy.c')
-rw-r--r-- | economy.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -1531,11 +1531,11 @@ static void DoAcquireCompany(Player *p) extern int GetAmountOwnedBy(Player *p, byte owner); /** Acquire shares in an opposing company. - * @param x,y unused + * @param tile unused * @param p1 player to buy the shares from * @param p2 unused */ -int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdBuyShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Player *p; int64 cost; @@ -1576,11 +1576,11 @@ int32 CmdBuyShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2) } /** Sell shares in an opposing company. - * @param x,y unused + * @param tile unused * @param p1 player to sell the shares from * @param p2 unused */ -int32 CmdSellShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Player *p; int64 cost; @@ -1611,11 +1611,11 @@ int32 CmdSellShareInCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2) * When a competing company is gone bankrupt you get the chance to purchase * that company. * @todo currently this only works for AI players - * @param x,y unused + * @param tile unused * @param p1 player/company to buy up * @param p2 unused */ -int32 CmdBuyCompany(int x, int y, uint32 flags, uint32 p1, uint32 p2) +int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Player *p; |