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authormiham <miham@openttd.org>2005-01-08 12:03:21 +0000
committermiham <miham@openttd.org>2005-01-08 12:03:21 +0000
commit323ab5ee72d8457b9ed8efd2de4d05354ea068a4 (patch)
tree8149fe0244affe71535648323bfa05390f09adce /docs
parent4068eba111b9e3873366f1372fb17d889a4b48a1 (diff)
downloadopenttd-323ab5ee72d8457b9ed8efd2de4d05354ea068a4.tar.xz
(svn r1428) Compiling with MSVC6 documentation update (from the wiki) [Bociusz]
Diffstat (limited to 'docs')
-rw-r--r--docs/Readme_Windows_MSVC6.0.txt136
1 files changed, 76 insertions, 60 deletions
diff --git a/docs/Readme_Windows_MSVC6.0.txt b/docs/Readme_Windows_MSVC6.0.txt
index 3e2adfa14..76ce81e31 100644
--- a/docs/Readme_Windows_MSVC6.0.txt
+++ b/docs/Readme_Windows_MSVC6.0.txt
@@ -1,89 +1,105 @@
-Compilung OpenTTD using MS VC6.0
+Compiling OpenTTD using Microsoft Visual C++ 6.0
-Step 1
-------------------
-Downloaded:
-Useful.zip http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633
-SDL.zip http://www.libsdl.org/release/SDL-1.2.7-win32.zip
-DirectX7.0 SDK http://www.tt-forums.net/download.php?id=15989
- (or alternatively the latest DirectX SDK from Microsoft)
-afxres.h http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H
+---Step 1
+Download the following files:
-Step 2
-------------------
-Put the newly downloaded files in the VC lib and include directories
-(Where D:\program files\ is your local location of VC)
+ * Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
+ * SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
+ * DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
+ * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
+...and of course the newest source from svn://svn.openttd.com/trunk
+
+(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
+
+You have to have and SVN-client to download the source:
+
+ * Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
+ * TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
+
+
+---Step 2
+
+Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
+
+
+ * zconf.h [useful.zip]
+ * zlib.h [useful.zip]
+ * png.h [useful.zip]
+ * pngconf.h [useful.zip]
+ * afxres.h
-* zconf.h [useful.zip]
-* zlib.h [useful.zip]
-* afxres.h
in
- D:\Program Files\Microsoft Visual Studio\VC98\Include
-* zlibstat.lib [usefull.zip]
-* SDL.lib [SDL.zip
-* libpng.lib [usefull.zip]
+ C:\Program Files\Microsoft Visual Studio\VC98\Include
+
+and
+
+ * zlibstat.lib [useful.zip]
+ * SDL.lib [SDL.zip]
+ * libpng.lib [useful.zip]
+
in
- D:\Program Files\Microsoft Visual Studio\VC98\Lib
-You can also make custum directories, for libraries (.lib) and includes/header files (.h) and
-add it to the VC paths via:
-Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) library files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+ C:\Program Files\Microsoft Visual Studio\VC98\Lib
+
+
+---Step 3: DirectX SDK
+(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
-Step 3: DirextX SDK
-------------------
-(This should work with the latest DirectX SDK as well.)
-The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also
-the download link on top.
+There are 2 folder in the compressed file: Include and Lib
-Copy the DirectX 7 SDK files, leaving the directory stucture intact, to the directory:
- D:\Program Files\Microsoft Visual Studio\VC98\
-thus resulting in
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include and
- D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib
+Copy all files from Include folder to
-Step 3.1
+C:\Program Files\Microsoft Visual Studio\VC98\Include
-Add these two folders to the search path of VC.
-In VC6.0: Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
-b) libraru files (the lib dir, D:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+and all files from Lib folder to
+C:\Program Files\Microsoft Visual Studio\VC98\Lib
+
+
+
+You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
+
+Tools -> Options -> Directories -> show directories for:
+
+a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
+
+b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+
+
+---Step 4
-Step 4
------------------
Copy the following files from Transport Tycoon Deluxe to the data folder
- sample.cat
- trg1r.grf
- trgcr.grf
- trghr.grf
- trgir.grf
- trgtr.grf
-(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. Those filenames have to be uppercase to be detected correctly. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
+ * sample.cat
+ * trg1r.grf
+ * trgcr.grf
+ * trghr.grf
+ * trgir.grf
+ * trgtr.grf
-Step 5
------------------
-Compile ...
+---Step 5
-Step 6
------------------
+Open trunk/ttd.dsw
-Now it should work, it worked for me :)
+Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
-Go ahead and make that patch!
+Compile...
+
+
+Now it should work, it worked for me :)
-Happy Hacking!
+From r1319 you can compile branch/map in Debug mode (by Bociusz)
+If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
+Go ahead and make that patch! Happy Hacking! :)
-------------------
-written by Dribbel
+Originally written by Dribbel
+Project file updating by Bociusz \ No newline at end of file