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authorbjarni <bjarni@openttd.org>2006-02-26 19:02:09 +0000
committerbjarni <bjarni@openttd.org>2006-02-26 19:02:09 +0000
commit04f072c3c1720dd203773ba05db6a3736c9073e5 (patch)
tree4f05533781e6e83eb082af9fa1dfac28ccbc48db /docs/OSX_install_instructions.txt
parent419bd4fb899416b5673c76a8cc95efcdf318583e (diff)
downloadopenttd-04f072c3c1720dd203773ba05db6a3736c9073e5.tar.xz
(svn r3676) -Change: [OSX] changed info about package to how to install the game
the package is long gone and people don't read a doc about a missing package when they don't expect to find one the doc is called install even though it's not a real install and have nothing to do with make install. People just read it the first time they see it when it's called install ;)
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+To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
+sample.cat
+trg1r.grf
+trgcr.grf
+trghr.grf
+trgir.grf
+trgtr.grf
+
+(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
+
+You should also use the data folder to add any custom grf files if you like
+
+if you want music, you can add a GM folder and add all .gm files from TTD inside it
+
+If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
+
+In the end, you should have a folder containing:
+OpenTTD (the actual game)
+data (containing the grf files)
+GM (optional for music)
+scenario (optional pregenerated maps)
+
+The game adds some items by itself when it runs, like a save folder and a setting file \ No newline at end of file