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authorpeter1138 <peter1138@openttd.org>2006-06-28 17:33:04 +0000
committerpeter1138 <peter1138@openttd.org>2006-06-28 17:33:04 +0000
commita12c748f5bdab0619e2ac8008aaf9324fe2a6419 (patch)
treef16b8582d85003e68837e4dd5053ae193f2188d3 /dock_gui.c
parentb310c78aaa7427c538494c3be7a4fea01424e820 (diff)
downloadopenttd-a12c748f5bdab0619e2ac8008aaf9324fe2a6419.tar.xz
(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
Diffstat (limited to 'dock_gui.c')
-rw-r--r--dock_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/dock_gui.c b/dock_gui.c
index 123d60923..4b7d3896d 100644
--- a/dock_gui.c
+++ b/dock_gui.c
@@ -151,7 +151,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
if ((e->place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
GUIPlaceProcDragXY(e);
} else if (e->place.userdata == VPM_X_OR_Y) {
- DoCommandP(e->place.tile, e->place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
+ DoCommandP(e->place.tile, e->place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
}
}
break;