diff options
author | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
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committer | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
commit | e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch) | |
tree | c64a0b16a280a9b4e7a310e747e96bca0821aa0e /disaster_cmd.c | |
parent | d036559e0ed75f6357e129f2d78808240519fc78 (diff) | |
download | openttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz |
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'disaster_cmd.c')
-rw-r--r-- | disaster_cmd.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c index 6d9b7646e..ed7d382db 100644 --- a/disaster_cmd.c +++ b/disaster_cmd.c @@ -208,7 +208,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v) if (++v->age == 1) { CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE); - SndPlayVehicleFx(0x10, v); + SndPlayVehicleFx(SND_12_EXPLOSION, v); v->u.disaster.image_override = 0xF42; } else if (v->age == 70) { v->u.disaster.image_override = 0xF43; @@ -311,7 +311,7 @@ static void DisasterTick_UFO(Vehicle *v) // destroy? if (v->age > 50) { CreateEffectVehicleRel(v, 0, 7, 8, EV_CRASHED_SMOKE); - SndPlayVehicleFx(0x10, v); + SndPlayVehicleFx(SND_12_EXPLOSION, v); DeleteDisasterVeh(v); } } @@ -374,7 +374,7 @@ static void DisasterTick_2(Vehicle *v) SetDParam(0, i->town->index); AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); - SndPlayTileFx(0x10, i->xy); + SndPlayTileFx(SND_12_EXPLOSION, i->xy); } } else if (v->next_order == 0) { int x,y; @@ -444,7 +444,7 @@ static void DisasterTick_3(Vehicle *v) SetDParam(0, i->town->index); AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0); - SndPlayTileFx(0x10, i->xy); + SndPlayTileFx(SND_12_EXPLOSION, i->xy); } } else if (v->next_order == 0) { int x,y; @@ -601,7 +601,7 @@ static void DisasterTick_4b(Vehicle *v) v->next_order = 1; CreateEffectVehicleRel(u, 0, 7, 8, EV_CRASHED_SMOKE); - SndPlayVehicleFx(0x10, u); + SndPlayVehicleFx(SND_12_EXPLOSION, u); DeleteDisasterVeh(u); |