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authorDarkvater <darkvater@openttd.org>2006-11-18 17:04:44 +0000
committerDarkvater <darkvater@openttd.org>2006-11-18 17:04:44 +0000
commit53f954edd3ecf5f9199ee684ac39685a481f8e97 (patch)
tree8c4132a7ae7df56d2180aa2fa9fa2d88c5cbcf76 /depot_gui.c
parentb3c48c0a84323838b5104e422d11b8a1250325c8 (diff)
downloadopenttd-53f954edd3ecf5f9199ee684ac39685a481f8e97.tar.xz
(svn r7206) -Codechange: Remove (some of) the magic needed for windows that could be invalid after
a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
Diffstat (limited to 'depot_gui.c')
-rw-r--r--depot_gui.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/depot_gui.c b/depot_gui.c
index e7b7fbb1c..da879bb42 100644
--- a/depot_gui.c
+++ b/depot_gui.c
@@ -189,11 +189,8 @@ static void DepotSellAllWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->we.click.widget) {
case 4:
- /* Weird issue here. If We execute the DoCommandP first, then the window is not closed */
- DeleteWindow(w);
DoCommandP(tile, vehicle_type, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
- break;
-
+ /* Fallthrough */
case 3:
DeleteWindow(w);
break;