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authortruelight <truelight@openttd.org>2006-08-26 16:34:03 +0000
committertruelight <truelight@openttd.org>2006-08-26 16:34:03 +0000
commitdb8dfcd6e90f13ed0aafec06fc5975967afb1bb5 (patch)
tree7f558c2b1487df44a464aa980693e44cb438c592 /depot.c
parentf73a2829f364b07d6f944b8b49e156b9774db39b (diff)
downloadopenttd-db8dfcd6e90f13ed0aafec06fc5975967afb1bb5.tar.xz
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
Diffstat (limited to 'depot.c')
-rw-r--r--depot.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/depot.c b/depot.c
index 6e30eb31a..0a8e75d54 100644
--- a/depot.c
+++ b/depot.c
@@ -83,7 +83,7 @@ void DestroyDepot(Depot *depot)
DoClearSquare(depot->xy);
/* Clear the depot from all order-lists */
- RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, depot->index);
+ RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, (DestinationID)depot->index);
/* Delete the depot-window */
DeleteWindowById(WC_VEHICLE_DEPOT, depot->xy);