summaryrefslogtreecommitdiff
path: root/console.c
diff options
context:
space:
mode:
authordarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
committerdarkvater <darkvater@openttd.org>2004-12-15 00:31:08 +0000
commitc58549d512495568afcc2a6a8ecef8325c4aac33 (patch)
treeabede9dde98130661ade81d3386600bcf406e07b /console.c
parent6cb53e7d34b75ba4c2938dbb623ba100c74c0798 (diff)
downloadopenttd-c58549d512495568afcc2a6a8ecef8325c4aac33.tar.xz
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
Diffstat (limited to 'console.c')
-rw-r--r--console.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/console.c b/console.c
index 57f7c25bc..0fd2bc39d 100644
--- a/console.c
+++ b/console.c
@@ -229,6 +229,8 @@ static void IConsoleWndProc(Window* w, WindowEvent* e)
}
}
+extern const char _openttd_revision[];
+
void IConsoleInit(void)
{
uint i;
@@ -253,11 +255,7 @@ void IConsoleInit(void)
_iconsole_cbuffer[i] = 0;
}
IConsoleStdLibRegister();
- #if defined(WITH_REV)
IConsolePrintF(13, "OpenTTD Game Console Revision 6 - %s", _openttd_revision);
- #else
- IConsolePrint(13, "OpenTTD Game Console Revision 6");
- #endif
IConsolePrint(12, "---------------------------------");
IConsolePrint(12, "use \"help\" for more info");
IConsolePrint(12, "");