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author | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
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committer | tron <tron@openttd.org> | 2004-12-04 09:26:39 +0000 |
commit | e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0 (patch) | |
tree | c64a0b16a280a9b4e7a310e747e96bca0821aa0e /bridge_gui.c | |
parent | d036559e0ed75f6357e129f2d78808240519fc78 (diff) | |
download | openttd-e56c3cddd8fcf8c852ee7f3c8dc49df9623a94d0.tar.xz |
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'bridge_gui.c')
-rw-r--r-- | bridge_gui.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/bridge_gui.c b/bridge_gui.c index 731d217d2..02177790a 100644 --- a/bridge_gui.c +++ b/bridge_gui.c @@ -25,7 +25,7 @@ extern const StringID _bridge_material[MAX_BRIDGES]; static void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2) { - if (success) { SndPlayTileFx(0x25, tile); } + if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile); } static void BuildBridge(Window *w, int i) |