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authortron <tron@openttd.org>2004-12-04 09:26:39 +0000
committertron <tron@openttd.org>2004-12-04 09:26:39 +0000
commit291d25a88bfcc8fa5e10b383ceaf03c446e032f5 (patch)
treec64a0b16a280a9b4e7a310e747e96bca0821aa0e /bridge_gui.c
parentb88fc15e4744dd7bcba649ac399f1f07fbcab769 (diff)
downloadopenttd-291d25a88bfcc8fa5e10b383ceaf03c446e032f5.tar.xz
(svn r925) Use sound enums
Also play the correct sound when a toyland road vehicle breaks down
Diffstat (limited to 'bridge_gui.c')
-rw-r--r--bridge_gui.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/bridge_gui.c b/bridge_gui.c
index 731d217d2..02177790a 100644
--- a/bridge_gui.c
+++ b/bridge_gui.c
@@ -25,7 +25,7 @@ extern const StringID _bridge_material[MAX_BRIDGES];
static void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
{
- if (success) { SndPlayTileFx(0x25, tile); }
+ if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
static void BuildBridge(Window *w, int i)