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authortruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
committertruelight <truelight@openttd.org>2005-02-06 10:18:47 +0000
commite9c93f9c0ca76117ac1315b6aff03f1f138f62e4 (patch)
tree0b6bfe4dfd7abf3e94d0f7210b1b842e429c4a02 /aircraft_gui.c
parent6493e12bfbb147e41fc0f533bb3618b2931fed1f (diff)
downloadopenttd-e9c93f9c0ca76117ac1315b6aff03f1f138f62e4.tar.xz
(svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists) -Codechange: Made depot-functions a bit more logic (no longer GetDepotByTile crashes your game when you request it on a non-depot tile) -Add: made depots dynamic (yes, 64k depots are possible now)
Diffstat (limited to 'aircraft_gui.c')
-rw-r--r--aircraft_gui.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c
index 1d3302f07..0a8191b01 100644
--- a/aircraft_gui.c
+++ b/aircraft_gui.c
@@ -13,6 +13,7 @@
#include "engine.h"
#include "viewport.h"
#include "player.h"
+#include "depot.h"
void Set_DPARAM_Aircraft_Build_Window(uint16 engine_number)