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authortron <tron@openttd.org>2005-01-16 11:24:58 +0000
committertron <tron@openttd.org>2005-01-16 11:24:58 +0000
commitae796740aab0ee480759d2015014b29e2a7aedb4 (patch)
treebc9e7bccf2119556badf2efe43aca901dfc0a76e /ai_new.c
parentd2643dc483abbd086441b126912f466127253b06 (diff)
downloadopenttd-ae796740aab0ee480759d2015014b29e2a7aedb4.tar.xz
(svn r1536) Move GET_TILEHEIGHT, GET_TILETYPE and IS_TILETYPE to map.h, turn them into inline functions and add some asserts
Diffstat (limited to 'ai_new.c')
-rw-r--r--ai_new.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/ai_new.c b/ai_new.c
index c209ab1ba..a62c31eb7 100644
--- a/ai_new.c
+++ b/ai_new.c
@@ -607,7 +607,7 @@ static void AiNew_State_FindStation(Player *p) {
for (x = TileX(tile) - AI_FINDSTATION_TILE_RANGE; x <= TileX(tile) + AI_FINDSTATION_TILE_RANGE; x++) {
for (y = TileY(tile) - AI_FINDSTATION_TILE_RANGE; y <= TileY(tile) + AI_FINDSTATION_TILE_RANGE; y++) {
new_tile = TILE_XY(x,y);
- if (IS_TILETYPE(new_tile, MP_CLEAR) || IS_TILETYPE(new_tile, MP_TREES)) {
+ if (IsTileType(new_tile, MP_CLEAR) || IsTileType(new_tile, MP_TREES)) {
// This tile we can build on!
// Check acceptance
// XXX - Get the catchment area
@@ -744,7 +744,7 @@ static void AiNew_State_FindDepot(Player *p) {
for (i=2;i<p->ainew.path_info.route_length-2;i++) {
tile = p->ainew.path_info.route[i];
for (j = 0; j < 4; j++) {
- if (IS_TILETYPE(tile + TileOffsByDir(j), MP_STREET)) {
+ if (IsTileType(tile + TileOffsByDir(j), MP_STREET)) {
// Its a street, test if it is a depot
if (_map5[tile + TileOffsByDir(j)] & 0x20) {
// We found a depot, is it ours? (TELL ME!!!)
@@ -787,10 +787,10 @@ static void AiNew_State_FindDepot(Player *p) {
tile + TileOffsByDir(j) == p->ainew.path_info.route[i+1]) continue;
// Not around a bridge?
if (p->ainew.path_info.route_extra[i] != 0) continue;
- if (IS_TILETYPE(tile, MP_TUNNELBRIDGE)) continue;
+ if (IsTileType(tile, MP_TUNNELBRIDGE)) continue;
// Is the terrain clear?
- if (IS_TILETYPE(tile + TileOffsByDir(j), MP_CLEAR) ||
- IS_TILETYPE(tile + TileOffsByDir(j), MP_TREES)) {
+ if (IsTileType(tile + TileOffsByDir(j), MP_CLEAR) ||
+ IsTileType(tile + TileOffsByDir(j), MP_TREES)) {
TileInfo ti;
FindLandscapeHeightByTile(&ti, tile);
// If the current tile is on a slope (tileh != 0) then we do not allow this
@@ -929,11 +929,11 @@ static void AiNew_State_BuildStation(Player *p) {
int res = 0;
assert(p->ainew.state == AI_STATE_BUILD_STATION);
if (p->ainew.temp == 0) {
- if (!IS_TILETYPE(p->ainew.from_tile, MP_STATION))
+ if (!IsTileType(p->ainew.from_tile, MP_STATION))
res = AiNew_Build_Station(p, p->ainew.tbt, p->ainew.from_tile, 0, 0, p->ainew.from_direction, DC_EXEC);
}
else {
- if (!IS_TILETYPE(p->ainew.to_tile, MP_STATION))
+ if (!IsTileType(p->ainew.to_tile, MP_STATION))
res = AiNew_Build_Station(p, p->ainew.tbt, p->ainew.to_tile, 0, 0, p->ainew.to_direction, DC_EXEC);
p->ainew.state = AI_STATE_BUILD_PATH;
}
@@ -1000,10 +1000,10 @@ static void AiNew_State_BuildPath(Player *p) {
r = DoCommandByTile(tile, _roadbits_by_dir[dir1], 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (r != CMD_ERROR) {
dir1 = TileOffsByDir(dir1);
- if (IS_TILETYPE(tile+dir1, MP_CLEAR) || IS_TILETYPE(tile+dir1, MP_TREES)) {
+ if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
r = DoCommandByTile(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (r != CMD_ERROR) {
- if (IS_TILETYPE(tile+dir1+dir1, MP_CLEAR) || IS_TILETYPE(tile+dir1+dir1, MP_TREES))
+ if (IsTileType(tile + dir1 + dir1, MP_CLEAR) || IsTileType(tile + dir1 + dir1, MP_TREES))
DoCommandByTile(tile+dir1+dir1, AiNew_GetRoadDirection(tile+dir1, tile+dir1+dir1, tile+dir1+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
}
}
@@ -1012,10 +1012,10 @@ static void AiNew_State_BuildPath(Player *p) {
r = DoCommandByTile(tile, _roadbits_by_dir[dir2], 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (r != CMD_ERROR) {
dir2 = TileOffsByDir(dir2);
- if (IS_TILETYPE(tile+dir2, MP_CLEAR) || IS_TILETYPE(tile+dir2, MP_TREES)) {
+ if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
r = DoCommandByTile(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (r != CMD_ERROR) {
- if (IS_TILETYPE(tile+dir2+dir2, MP_CLEAR) || IS_TILETYPE(tile+dir2+dir2, MP_TREES))
+ if (IsTileType(tile + dir2 + dir2, MP_CLEAR) || IsTileType(tile + dir2 + dir2, MP_TREES))
DoCommandByTile(tile+dir2+dir2, AiNew_GetRoadDirection(tile+dir2, tile+dir2+dir2, tile+dir2+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
}
}
@@ -1024,10 +1024,10 @@ static void AiNew_State_BuildPath(Player *p) {
r = DoCommandByTile(tile, _roadbits_by_dir[dir3^2], 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (r != CMD_ERROR) {
dir3 = TileOffsByDir(dir3);
- if (IS_TILETYPE(tile+dir3, MP_CLEAR) || IS_TILETYPE(tile+dir3, MP_TREES)) {
+ if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {
r = DoCommandByTile(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
if (r != CMD_ERROR) {
- if (IS_TILETYPE(tile+dir3+dir3, MP_CLEAR) || IS_TILETYPE(tile+dir3+dir3, MP_TREES))
+ if (IsTileType(tile + dir3 + dir3, MP_CLEAR) || IsTileType(tile + dir3 + dir3, MP_TREES))
DoCommandByTile(tile+dir3+dir3, AiNew_GetRoadDirection(tile+dir3, tile+dir3+dir3, tile+dir3+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
}
}
@@ -1046,7 +1046,7 @@ static void AiNew_State_BuildDepot(Player *p) {
int res = 0;
assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
- if (IS_TILETYPE(p->ainew.depot_tile, MP_STREET) && _map5[p->ainew.depot_tile] & 0x20) {
+ if (IsTileType(p->ainew.depot_tile, MP_STREET) && _map5[p->ainew.depot_tile] & 0x20) {
if (_map_owner[p->ainew.depot_tile] == _current_player) {
// The depot is already builded!
p->ainew.state = AI_STATE_BUILD_VEHICLE;