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authorDarkvater <Darkvater@openttd.org>2006-10-14 15:15:56 +0000
committerDarkvater <Darkvater@openttd.org>2006-10-14 15:15:56 +0000
commit68c0320be653cf4d966cb0e15532264db304f438 (patch)
tree2149ebda4f454f9dd52f174d0062275bb83fd28f /ai
parent0da1dc314b2fc38a54c0c77e80a268233314ee7b (diff)
downloadopenttd-68c0320be653cf4d966cb0e15532264db304f438.tar.xz
(svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
IS_INTERACTIVE_PLAYER
Diffstat (limited to 'ai')
-rw-r--r--ai/default/default.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index acc7b8166..dc4cce2fa 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -3773,7 +3773,7 @@ static void AiHandleTakeover(Player *p)
AskExitToGameMenu();
return;
}
- if (IS_HUMAN_PLAYER(_current_player)) return;
+ if (IsHumanPlayer(_current_player)) return;
}
if (p->bankrupt_asked == 255) return;
@@ -3809,7 +3809,7 @@ static void AiHandleTakeover(Player *p)
ShowBuyCompanyDialog(_current_player);
return;
}
- if (IS_HUMAN_PLAYER(best_pl->index)) return;
+ if (IsHumanPlayer(best_pl->index)) return;
// Too little money for computer to buy it?
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
@@ -3866,7 +3866,7 @@ void AiDoGameLoop(Player *p)
// or in %
_ai_service_interval = _patches.servint_ispercent?80:180;
- if (IS_HUMAN_PLAYER(_current_player)) return;
+ if (IsHumanPlayer(_current_player)) return;
AiAdjustLoan(p);
AiBuildCompanyHQ(p);