diff options
author | tron <tron@openttd.org> | 2006-06-11 07:17:43 +0000 |
---|---|---|
committer | tron <tron@openttd.org> | 2006-06-11 07:17:43 +0000 |
commit | 0f5453d95b9ba0105fa504be68b782dd0c8c5987 (patch) | |
tree | defc6d9519b09b75019d83a3a7dceeb800a7f9cf /ai | |
parent | 4ba334ffde9b3cd0e6647475fc2e6806c99a5ff9 (diff) | |
download | openttd-0f5453d95b9ba0105fa504be68b782dd0c8c5987.tar.xz |
(svn r5222) Misc. smaller changes, mostly const, variable scope and replacing some magic numbers by enums
Diffstat (limited to 'ai')
-rw-r--r-- | ai/default/default.c | 247 |
1 files changed, 128 insertions, 119 deletions
diff --git a/ai/default/default.c b/ai/default/default.c index 213ade79e..1b814231f 100644 --- a/ai/default/default.c +++ b/ai/default/default.c @@ -114,9 +114,10 @@ static void AiStateVehLoop(Player *p) } /* not reliable? */ - if ((v->age != 0 && - GetEngine(v->engine_type)->reliability < 35389) || - v->age >= v->max_age) { + if (v->age >= v->max_age || ( + v->age != 0 && + GetEngine(v->engine_type)->reliability < 35389 + )) { p->ai.state = AIS_VEH_CHECK_REPLACE_VEHICLE; p->ai.cur_veh = v; return; @@ -148,8 +149,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag, } ret = DoCommand(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE); - if (!CmdFailed(ret) && ret <= money && - rvi->ai_rank >= best_veh_score) { + if (!CmdFailed(ret) && ret <= money && rvi->ai_rank >= best_veh_score) { best_veh_score = rvi->ai_rank; best_veh_index = i; } @@ -162,16 +162,16 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, int32 money, TileIndex til { EngineID best_veh_index = INVALID_ENGINE; int32 best_veh_cost = 0; - int32 ret; - EngineID i = _cargoc.ai_roadveh_start[cargo]; EngineID end = i + _cargoc.ai_roadveh_count[cargo]; for (; i != end; i++) { const Engine* e = GetEngine(i); + int32 ret; - if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) + if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) { continue; + } ret = DoCommand(tile, i, 0, 0, CMD_BUILD_ROAD_VEH); if (!CmdFailed(ret) && ret <= money && ret >= best_veh_cost) { @@ -187,18 +187,17 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag) { EngineID best_veh_index = INVALID_ENGINE; int32 best_veh_cost = 0; - int32 ret; - - EngineID i = AIRCRAFT_ENGINES_INDEX; - EngineID end = i + NUM_AIRCRAFT_ENGINES; + EngineID i; - for (; i != end; i++) { + for (i = AIRCRAFT_ENGINES_INDEX; i != AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; i++) { const Engine* e = GetEngine(i); + int32 ret; - if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) + if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) { continue; + } - if (flag&1) { + if (flag & 1) { if (i<253) continue; } else { if (i>=253) continue; @@ -214,7 +213,7 @@ static EngineID AiChooseAircraftToBuild(int32 money, byte flag) return best_veh_index; } -static int32 AiGetBasePrice(Player *p) +static int32 AiGetBasePrice(const Player* p) { int32 base = _price.station_value; @@ -238,23 +237,23 @@ static EngineID AiChooseShipToBuild(byte cargo, int32 money) } #endif -static EngineID AiChooseRoadVehToReplaceWith(Player* p, Vehicle* v) +static EngineID AiChooseRoadVehToReplaceWith(const Player* p, const Vehicle* v) { int32 avail_money = p->player_money + v->value; return AiChooseRoadVehToBuild(v->cargo_type, avail_money, v->tile); } -static EngineID AiChooseAircraftToReplaceWith(Player* p, Vehicle* v) +static EngineID AiChooseAircraftToReplaceWith(const Player* p, const Vehicle* v) { int32 avail_money = p->player_money + v->value; return AiChooseAircraftToBuild(avail_money, v->engine_type>=253?1:0); } -static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v) +static EngineID AiChooseTrainToReplaceWith(const Player* p, const Vehicle* v) { int32 avail_money = p->player_money + v->value; - int num=0; - Vehicle *u = v; + const Vehicle* u = v; + int num = 0; while (++num, u->next != NULL) { u = u->next; @@ -264,7 +263,7 @@ static EngineID AiChooseTrainToReplaceWith(Player* p, Vehicle* v) return AiChooseTrainToBuild(v->u.rail.railtype, avail_money, 0, v->tile); } -static EngineID AiChooseShipToReplaceWith(Player* p, Vehicle* v) +static EngineID AiChooseShipToReplaceWith(const Player* p, const Vehicle* v) { error("!AiChooseShipToReplaceWith"); @@ -301,7 +300,7 @@ static void AiRestoreVehicleOrders(Vehicle *v, BackuppedOrders *bak) static void AiHandleReplaceTrain(Player *p) { - Vehicle *v = p->ai.cur_veh; + const Vehicle* v = p->ai.cur_veh; BackuppedOrders orderbak[1]; EngineID veh; @@ -331,7 +330,7 @@ static void AiHandleReplaceTrain(Player *p) static void AiHandleReplaceRoadVeh(Player *p) { - Vehicle *v = p->ai.cur_veh; + const Vehicle* v = p->ai.cur_veh; BackuppedOrders orderbak[1]; EngineID veh; @@ -360,7 +359,7 @@ static void AiHandleReplaceRoadVeh(Player *p) static void AiHandleReplaceAircraft(Player *p) { - Vehicle *v = p->ai.cur_veh; + const Vehicle* v = p->ai.cur_veh; BackuppedOrders orderbak[1]; EngineID veh; @@ -392,7 +391,7 @@ static void AiHandleReplaceShip(Player *p) error("!AiHandleReplaceShip"); } -typedef EngineID CheckReplaceProc(Player* p, Vehicle* v); +typedef EngineID CheckReplaceProc(const Player* p, const Vehicle* v); static CheckReplaceProc* const _veh_check_replace_proc[] = { AiChooseTrainToReplaceWith, @@ -411,7 +410,7 @@ static DoReplaceProc* const _veh_do_replace_proc[] = { static void AiStateCheckReplaceVehicle(Player *p) { - Vehicle *v = p->ai.cur_veh; + const Vehicle* v = p->ai.cur_veh; if (v->type == 0 || v->owner != _current_player || @@ -457,9 +456,8 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr) { uint i; CargoID cargo; - Subsidy *s; - Industry *from, *to_ind; - Town *to_tow; + const Subsidy* s; + Industry* from; TileIndex to_xy; // initially error @@ -473,20 +471,25 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr) // Don't want passengers or mail cargo = s->cargo_type; - if (cargo == CT_INVALID || cargo == CT_PASSENGERS || cargo == CT_MAIL || s->age > 7) + if (cargo == CT_INVALID || + cargo == CT_PASSENGERS || + cargo == CT_MAIL || + s->age > 7) { return; + } fr->cargo = cargo; fr->from = from = GetIndustry(s->from); if (cargo == CT_GOODS || cargo == CT_FOOD) { - to_tow = GetTown(s->to); - if (to_tow->population < (uint32)(cargo == CT_FOOD ? 200 : 900)) - return; // error + Town* to_tow = GetTown(s->to); + + if (to_tow->population < (cargo == CT_FOOD ? 200 : 900)) return; // error fr->to = to_tow; to_xy = to_tow->xy; } else { - to_ind = GetIndustry(s->to); + Industry* to_ind = GetIndustry(s->to); + fr->to = to_ind; to_xy = to_ind->xy; } @@ -497,7 +500,7 @@ static void AiFindSubsidyIndustryRoute(FoundRoute *fr) static void AiFindSubsidyPassengerRoute(FoundRoute *fr) { uint i; - Subsidy *s; + const Subsidy* s; Town *from,*to; // initially error @@ -524,8 +527,7 @@ static void AiFindSubsidyPassengerRoute(FoundRoute *fr) static void AiFindRandomIndustryRoute(FoundRoute *fr) { - Industry *i,*i2; - Town *t; + Industry* i; uint32 r; CargoID cargo; @@ -545,21 +547,27 @@ static void AiFindRandomIndustryRoute(FoundRoute *fr) fr->cargo = cargo; // don't allow passengers - if (cargo == 0xFF || cargo == CT_PASSENGERS) return; + if (cargo == CT_INVALID || cargo == CT_PASSENGERS) return; if (cargo != CT_GOODS && cargo != CT_FOOD) { // pick a dest, and see if it can receive - i2 = AiFindRandomIndustry(); - if (i2 == NULL || i == i2 || !(i2->accepts_cargo[0] == cargo || i2->accepts_cargo[1] == cargo || i2->accepts_cargo[2] == cargo)) + Industry* i2 = AiFindRandomIndustry(); + + if (i2 == NULL || i == i2 || ( + i2->accepts_cargo[0] != cargo && + i2->accepts_cargo[1] != cargo && + i2->accepts_cargo[2] != cargo) + ) { return; + } fr->to = i2; fr->distance = DistanceManhattan(i->xy, i2->xy); } else { // pick a dest town, and see if it's big enough - t = AiFindRandomTown(); - if (t == NULL || t->population < (uint32)(cargo == CT_FOOD ? 200 : 900)) - return; + Town* t = AiFindRandomTown(); + + if (t == NULL || t->population < (cargo == CT_FOOD ? 200 : 900)) return; fr->to = t; fr->distance = DistanceManhattan(i->xy, t->xy); @@ -590,7 +598,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) { TileIndex from_tile, to_tile; Station *st; - int dist, cur; + int dist; uint same_station = 0; // Make sure distance to closest station is < 37 pixels. @@ -598,7 +606,10 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) to_tile = GET_TOWN_OR_INDUSTRY_TILE(fr->to); dist = 0xFFFF; - FOR_ALL_STATIONS(st) if (st->xy != 0 && st->owner == _current_player) { + FOR_ALL_STATIONS(st) { + int cur; + + if (st->xy == 0 || st->owner != _current_player) continue; cur = DistanceMax(from_tile, st->xy); if (cur < dist) dist = cur; cur = DistanceMax(to_tile, st->xy); @@ -610,7 +621,7 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) // For each road or airport station, we want 350 of population! if ((bitmask == 2 || bitmask == 4) && same_station > 2 && - ((Town*)(fr->from))->population < same_station * 350) { + ((Town*)fr->from)->population < same_station * 350) { return false; } @@ -623,20 +634,26 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask) } if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) { - if (((Town*)fr->from)->pct_pass_transported > 0x99 || - ((Town*)fr->to)->pct_pass_transported > 0x99) + const Town* from = fr->from; + const Town* to = fr->to; + + if (from->pct_pass_transported > 0x99 || + to->pct_pass_transported > 0x99) { return false; + } // Make sure it has a reasonably good rating - if (((Town*)fr->from)->ratings[_current_player] < -100 || - ((Town*)fr->to)->ratings[_current_player] < -100) + if (from->ratings[_current_player] < -100 || + to->ratings[_current_player] < -100) { return false; + } } else { const Industry* i = (const Industry*)fr->from; if (i->pct_transported[fr->cargo != i->produced_cargo[0]] > 0x99 || - i->total_production[fr->cargo != i->produced_cargo[0]] == 0) + i->total_production[fr->cargo != i->produced_cargo[0]] == 0) { return false; + } } p->ai.route_type_mask |= bitmask; @@ -1504,24 +1521,21 @@ static void AiStateWantNewRoute(Player *p) static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, byte cargo) { - uint values[NUM_CARGO]; - int rad; + uint rad = (_patches.modified_catchment) ? CA_TRAIN : 4; - for (;p->mode != 4;p++) if (p->mode == 1) { - TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)); + for (; p->mode != 4; p++) { + AcceptedCargo values; + TileIndex tile2; uint w; uint h; + if (p->mode != 1) continue; + + tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)); w = GB(p->attr, 1, 3); h = GB(p->attr, 4, 3); - if (p->attr & 1) uintswap(w, h); - - if (_patches.modified_catchment) { - rad = CA_TRAIN; - } else { - rad = 4; - } + if (p->attr & 1) uintswap(w, h); if (cargo & 0x80) { GetProductionAroundTiles(values, tile2, w, h, rad); @@ -1876,7 +1890,7 @@ static bool AiIsTileBanned(const Player* p, TileIndex tile, byte val) static void AiBanTile(Player* p, TileIndex tile, byte val) { - int i; + uint i; for (i = lengthof(p->ai.banned_tiles) - 1; i != 0; i--) { p->ai.banned_tiles[i] = p->ai.banned_tiles[i - 1]; @@ -1954,15 +1968,14 @@ static inline void AiCheckBuildRailBridgeHere(AiRailFinder *arf, TileIndex tile, } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, 0 | arf->player->ai.railtype_to_use << 8, - DC_AUTO, CMD_BUILD_BRIDGE)) ) - return; + if (CmdFailed(DoCommand(tile_new, tile, 0 | arf->player->ai.railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) { + return; + } AiBuildRailRecursive(arf, tile_new, dir2); // At the bottom depth, check if the new path is better than the old one. if (arf->depth == 1) { - if (AiCheckRailPathBetter(arf, p)) - arf->bridge_end_tile = tile_new; + if (AiCheckRailPathBetter(arf, p)) arf->bridge_end_tile = tile_new; } } } @@ -1991,14 +2004,12 @@ static void AiBuildRailRecursive(AiRailFinder *arf, TileIndex tile, int dir) // Reached destination? if (tile == arf->final_tile) { if (arf->final_dir != (dir^2)) { - if (arf->recursive_mode != 2) - arf->recursive_mode = 1; + if (arf->recursive_mode != 2) arf->recursive_mode = 1; } else if (arf->recursive_mode != 2) { arf->recursive_mode = 2; arf->cur_best_depth = arf->depth; } else { - if (arf->depth < arf->cur_best_depth) - arf->cur_best_depth = arf->depth; + if (arf->depth < arf->cur_best_depth) arf->cur_best_depth = arf->depth; } return; } @@ -2226,23 +2237,30 @@ static void AiBuildRailDestruct(Player *p) static void AiBuildRail(Player *p) { - if (p->ai.state_mode < 1) { - // Construct mode, build new rail. - AiBuildRailConstruct(p); - } else if (p->ai.state_mode == 1) { - // Destruct mode, destroy the rail currently built. - AiBuildRailDestruct(p); - } else if (p->ai.state_mode == 2) { - uint i; + switch (p->ai.state_mode) { + case 0: // Construct mode, build new rail. + AiBuildRailConstruct(p); + break; - // Terraform some and then try building again. - for (i = 0; i != 4; i++) - AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0); + case 1: // Destruct mode, destroy the rail currently built. + AiBuildRailDestruct(p); + break; - if (++p->ai.state_counter == 4) { - p->ai.state_counter = 0; - p->ai.state_mode = 0; + case 2: { + uint i; + + // Terraform some and then try building again. + for (i = 0; i != 4; i++) { + AiDoTerraformLand(p->ai.cur_tile_a, p->ai.cur_dir_a, 3, 0); + } + + if (++p->ai.state_counter == 4) { + p->ai.state_counter = 0; + p->ai.state_mode = 0; + } } + + default: break; } } @@ -2463,19 +2481,15 @@ handle_nocash: static void AiStateDeleteRailBlocks(Player *p) { - int num; - AiBuildRec *aib; - const AiDefaultBlockData *b; + const AiBuildRec* aib = &p->ai.src; + uint num = p->ai.num_build_rec; - num = p->ai.num_build_rec; - aib = &p->ai.src; do { - if (aib->cur_building_rule != 255) { - b = _default_rail_track_data[aib->cur_building_rule]->data; - while (b->mode != 4) { - DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - b++; - } + const AiDefaultBlockData* b; + + if (aib->cur_building_rule == 255) continue; + for (b = _default_rail_track_data[aib->cur_building_rule]->data; b->mode != 4; b++) { + DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } while (++aib,--num); @@ -2812,13 +2826,13 @@ static bool AiCheckRoadFinished(Player *p) static bool AiBuildRoadHelper(TileIndex tile, int flags, int type) { - static const byte _road_bits[] = { - 8+2, - 1+4, - 1+8, - 4+2, - 1+2, - 8+4, + static const RoadBits _road_bits[] = { + ROAD_X, + ROAD_Y, + ROAD_NW | ROAD_NE, + ROAD_SW | ROAD_SE, + ROAD_NW | ROAD_SW, + ROAD_SE | ROAD_NE }; return !CmdFailed(DoCommand(tile, _road_bits[type], 0, flags, CMD_BUILD_ROAD)); } @@ -3191,21 +3205,16 @@ static void AiStateBuildRoadVehicles(Player *p) static void AiStateDeleteRoadBlocks(Player *p) { - int num; - AiBuildRec *aib; - const AiDefaultBlockData *b; + const AiBuildRec* aib = &p->ai.src; + uint num = p->ai.num_build_rec; - num = p->ai.num_build_rec; - aib = &p->ai.src; do { - if (aib->cur_building_rule != 255) { - b = _road_default_block_data[aib->cur_building_rule]->data; - while (b->mode != 4) { - if (b->mode <= 1) { - DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); - } - b++; - } + const AiDefaultBlockData* b; + + if (aib->cur_building_rule == 255) continue; + for (b = _road_default_block_data[aib->cur_building_rule]->data; b->mode != 4; b++) { + if (b->mode > 1) continue; + DoCommand(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); } } while (++aib,--num); @@ -3818,7 +3827,7 @@ static void AiHandleTakeover(Player *p) } } -static void AiAdjustLoan(Player *p) +static void AiAdjustLoan(const Player* p) { int32 base = AiGetBasePrice(p); |