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author | tron <tron@openttd.org> | 2005-10-22 06:39:32 +0000 |
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committer | tron <tron@openttd.org> | 2005-10-22 06:39:32 +0000 |
commit | 0b936c3222b3945f738885c6c7db3b46363ec6fe (patch) | |
tree | 646e010d91defd66326958b9e15c3eb36077760c /ai | |
parent | 4642ac94a903d1a358ac795240a6b800372b9020 (diff) | |
download | openttd-0b936c3222b3945f738885c6c7db3b46363ec6fe.tar.xz |
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
Diffstat (limited to 'ai')
-rw-r--r-- | ai/ai.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -118,7 +118,7 @@ int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc) /** * Run 1 tick of the AI. Don't overdo it, keep it realistic. */ -void AI_RunTick(byte player) +static void AI_RunTick(byte player) { extern void AiNewDoGameLoop(Player *p); |