diff options
author | matthijs <matthijs@openttd.org> | 2006-12-05 13:58:20 +0000 |
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committer | matthijs <matthijs@openttd.org> | 2006-12-05 13:58:20 +0000 |
commit | e6ade36de112f7a5a89513278e6784ba4f26c79f (patch) | |
tree | e23ebc401e3e8f7037ad38701e00a6bf1fb61136 /ai/trolly | |
parent | 75ec6d9b777400031fc90b82c8b056166365567b (diff) | |
download | openttd-e6ade36de112f7a5a89513278e6784ba4f26c79f.tar.xz |
(svn r7372) - CodeChange: Rename all GetXXXArraySize() functions to GetNumXXX() and add GetMaxXXXIndex() functions. This prepares for the new pool interface.
Diffstat (limited to 'ai/trolly')
-rw-r--r-- | ai/trolly/trolly.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c index 26a7172ff..23a700b06 100644 --- a/ai/trolly/trolly.c +++ b/ai/trolly/trolly.c @@ -377,9 +377,9 @@ static void AiNew_State_LocateRoute(Player *p) if (p->ainew.temp == -1) { // First, we pick a random spot to search from if (p->ainew.from_type == AI_CITY) { - p->ainew.temp = AI_RandomRange(GetTownArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxTownIndex() + 1); } else { - p->ainew.temp = AI_RandomRange(GetIndustryArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxIndustryIndex() + 1); } } @@ -389,9 +389,9 @@ static void AiNew_State_LocateRoute(Player *p) // to try again p->ainew.temp++; if (p->ainew.from_type == AI_CITY) { - if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxTownIndex()) p->ainew.temp = 0; } else { - if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxIndustryIndex()) p->ainew.temp = 0; } // Don't do an attempt if we are trying the same id as the last time... @@ -413,9 +413,9 @@ static void AiNew_State_LocateRoute(Player *p) if (p->ainew.temp == -1) { // First, we pick a random spot to search to if (p->ainew.to_type == AI_CITY) { - p->ainew.temp = AI_RandomRange(GetTownArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxTownIndex() + 1); } else { - p->ainew.temp = AI_RandomRange(GetIndustryArraySize()); + p->ainew.temp = AI_RandomRange(GetMaxIndustryIndex() + 1); } } @@ -529,9 +529,9 @@ static void AiNew_State_LocateRoute(Player *p) // to try again p->ainew.temp++; if (p->ainew.to_type == AI_CITY) { - if (p->ainew.temp >= GetTownArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxTownIndex()) p->ainew.temp = 0; } else { - if (p->ainew.temp >= GetIndustryArraySize()) p->ainew.temp = 0; + if (p->ainew.temp > GetMaxIndustryIndex()) p->ainew.temp = 0; } // Don't do an attempt if we are trying the same id as the last time... |