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authorpeter1138 <peter1138@openttd.org>2006-11-05 22:11:12 +0000
committerpeter1138 <peter1138@openttd.org>2006-11-05 22:11:12 +0000
commit6f1550b6520f0c207c7a88bc22eb838aa385da43 (patch)
treecf9821892e72126f5908836ce1317ec046f53596 /ai/trolly/build.c
parent6aa0c247c8c923081684dacf7a4eecebc26a06f7 (diff)
downloadopenttd-6f1550b6520f0c207c7a88bc22eb838aa385da43.tar.xz
(svn r7072) -Fix (r7070): Go up, not down, through the engines. And replace the comment too...
Diffstat (limited to 'ai/trolly/build.c')
-rw-r--r--ai/trolly/build.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/ai/trolly/build.c b/ai/trolly/build.c
index 1259d4c9a..9c73cc0e2 100644
--- a/ai/trolly/build.c
+++ b/ai/trolly/build.c
@@ -238,8 +238,8 @@ EngineID AiNew_PickVehicle(Player *p)
EngineID end = ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES;
EngineID i;
- // Let's check it backwards.. we simply want to best engine available..
- for (i = start; i != end; i--) {
+ /* Loop through all road vehicles */
+ for (i = start; i != end; i++) {
const RoadVehicleInfo *rvi = RoadVehInfo(i);
const Engine* e = GetEngine(i);
int32 rating;