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authortruelight <truelight@openttd.org>2006-08-26 16:34:03 +0000
committertruelight <truelight@openttd.org>2006-08-26 16:34:03 +0000
commitdb8dfcd6e90f13ed0aafec06fc5975967afb1bb5 (patch)
tree7f558c2b1487df44a464aa980693e44cb438c592 /ai/default
parentf73a2829f364b07d6f944b8b49e156b9774db39b (diff)
downloadopenttd-db8dfcd6e90f13ed0aafec06fc5975967afb1bb5.tar.xz
(svn r6142) -Codechange: added WaypointID (sorry DV, couldn't splits it anymore)
-Codechange: introduced DestinationID, which is in fact an union of several types Used in Order struct, so no longer StationID is abused for all targets. Hangars are a big exception, as they use a station-id with GOTO_DEPOT (go figure)
Diffstat (limited to 'ai/default')
-rw-r--r--ai/default/default.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/ai/default/default.c b/ai/default/default.c
index 08af2b119..623686fd7 100644
--- a/ai/default/default.c
+++ b/ai/default/default.c
@@ -2453,7 +2453,7 @@ handle_nocash:
order.type = OT_GOTO_STATION;
order.flags = 0;
- order.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
+ order.dest.station = AiGetStationIdByDef(aib->use_tile, aib->cur_building_rule);
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
@@ -3185,7 +3185,7 @@ static void AiStateBuildRoadVehicles(Player *p)
order.type = OT_GOTO_STATION;
order.flags = 0;
- order.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
+ order.dest.station = AiGetStationIdFromRoadBlock(aib->use_tile, aib->cur_building_rule);
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
@@ -3464,7 +3464,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
order.type = OT_GOTO_STATION;
order.flags = 0;
- order.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
+ order.dest.station = AiGetStationIdFromAircraftBlock(aib->use_tile, aib->cur_building_rule);
if (!is_pass && i == 1) order.flags |= OF_UNLOAD;
if (p->ai.num_want_fullload != 0 && (is_pass || i == 0))
@@ -3567,7 +3567,7 @@ static void AiStateRemoveStation(Player *p)
in_use = malloc(GetStationArraySize());
memset(in_use, 0, GetStationArraySize());
FOR_ALL_ORDERS(ord) {
- if (ord->type == OT_GOTO_STATION) in_use[ord->station] = 1;
+ if (ord->type == OT_GOTO_STATION) in_use[ord->dest.station] = 1;
}
// Go through all stations and delete those that aren't in use